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0ad/source/ps/CConsole.cpp

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#include "precompiled.h"
#include "CConsole.h"
#include "Prometheus.h"
#include "sysdep/sysdep.h"
#include "scripting/ScriptingHost.h"
CConsole::CConsole(float X, float Y, float W, float H)
: m_fX(X), m_fY(Y), m_fWidth(W), m_fHeight(H)
{
m_bToggle = false;
m_bVisible = false;
m_fVisibleFrac = 0.0f;
m_szBuffer = new wchar_t[BUFFER_SIZE];
FlushBuffer();
m_iMsgHistPos = 1;
InsertMessage(L"[ 0 A.D. Console v0.11 ] type \"\\info\" for help");
InsertMessage(L"\0");
}
CConsole::~CConsole()
{
m_mapFuncList.clear();
m_deqMsgHistory.clear();
m_deqBufHistory.clear();
delete[] m_szBuffer;
}
void CConsole::FlushBuffer(void)
{
/* Clear the buffer and set the cursor and length to 0 */
memset(m_szBuffer, '\0', sizeof(wchar_t) * BUFFER_SIZE);
m_iBufferPos = m_iBufferLength = 0;
}
void CConsole::ToLower(wchar_t* szMessage, uint iSize)
{
uint L = (uint)wcslen(szMessage);
if (L <= 0) return;
if (iSize && iSize < L) L = iSize;
for(uint i = 0; i < L; i++)
szMessage[i] = towlower(szMessage[i]);
}
void CConsole::Trim(wchar_t* szMessage, const wchar_t cChar, uint iSize)
{
size_t L = wcslen(szMessage);
if(!L)
return;
if (iSize && iSize < L) L = iSize;
wchar_t szChar[2] = { cChar, 0 };
/* Find the first point at which szChar does not */
/* exist in the message */
size_t ofs = wcsspn(szMessage, szChar);
if(ofs == 0) // no leading <cChar> chars - we're done
return;
// move everything <ofs> chars left, replacing leading cChar chars
L -= ofs;
memmove(szMessage, szMessage+ofs, L);
for(ssize_t i = (ssize_t)L; i >= 0; i--)
{
szMessage[i] = '\0';
if (szMessage[i - 1] != cChar) break;
}
}
void CConsole::RegisterFunc(fptr F, const wchar_t* szName)
{
// need to allocate a copy - szName may be a const string literal
// (we'll change it - stripping out spaces and converting to lowercase).
wchar_t* copy = new wchar_t[BUFFER_SIZE];
copy[BUFFER_SIZE-1] = '\0';
wcsncpy(copy, szName, BUFFER_SIZE-1);
Trim(copy);
ToLower(copy);
m_mapFuncList.insert(std::pair<std::wstring, fptr>(copy, F));
delete[] copy;
}
void CConsole::Update(const float DeltaTime)
{
if(m_bToggle)
{
const float AnimateTime = .30f;
const float Delta = DeltaTime / AnimateTime;
if(m_bVisible)
{
m_fVisibleFrac += Delta;
if(m_fVisibleFrac > 1.0f)
{
m_fVisibleFrac = 1.0f;
m_bToggle = false;
}
}
else
{
m_fVisibleFrac -= Delta;
if(m_fVisibleFrac < 0.0f)
{
m_fVisibleFrac = 0.0f;
m_bToggle = false;
}
}
}
}
//Render Manager.
void CConsole::Render()
{
if (!m_bVisible) return;
// animation: slide in from top of screen
const float MaxY = m_fHeight;
const float DeltaY = (1.0f - m_fVisibleFrac) * MaxY;
glTranslatef(m_fX, m_fY + DeltaY, 0.0f); //Move to window position
DrawWindow();
DrawHistory();
DrawBuffer();
}
void CConsole::DrawWindow(void)
{
/* TODO: Add texturing */
glDisable(GL_TEXTURE_2D);
glPushMatrix();
/* Draw Background */
/* Set the color to a translucent blue */
glColor4f(0.0f, 0.0f, 0.5f, 0.6f);
glBegin(GL_QUADS);
glVertex2f(0.0f, 0.0f);
glVertex2f(m_fWidth, 0.0f);
glVertex2f(m_fWidth, m_fHeight);
glVertex2f(0.0f, m_fHeight);
glEnd();
/* Draw Border */
/* Set the color to a translucent yellow */
glColor4f(0.5f, 0.5f, 0.0f, 0.6f);
glBegin(GL_LINES);
glVertex2f(0.0f, 0.0f);
glVertex2f(m_fWidth, 0.0f);
glVertex2f(m_fWidth, 0.0f);
glVertex2f(m_fWidth, m_fHeight);
glVertex2f(m_fWidth, m_fHeight);
glVertex2f(0.0f, m_fHeight);
glVertex2f(0.0f, m_fHeight);
glVertex2f(0.0f, 0.0f);
if (m_fHeight > m_iFontHeight + 4)
{
glVertex2f(0.0f, (GLfloat)(m_iFontHeight + 4));
glVertex2f(m_fWidth, (GLfloat)(m_iFontHeight + 4));
}
glEnd();
glPopMatrix();
glEnable(GL_TEXTURE_2D);
}
void CConsole::DrawHistory(void) {
int i = 1;
std::deque<std::wstring>::iterator Iter; //History iterator
glPushMatrix();
glColor3f(1.0f, 1.0f, 1.0f); //Set color of text
glTranslatef(9.0f, (float)m_iFontOffset, 0.0f); //move away from the border
for (Iter = m_deqMsgHistory.begin();
Iter != m_deqMsgHistory.end()
&& (((i - m_iMsgHistPos + 1) * m_iFontHeight) < (m_fHeight - m_iFontHeight));
Iter++)
{
if (i >= m_iMsgHistPos){
glTranslatef(0.0f, (float)m_iFontHeight, 0.0f);
glPushMatrix();
glwprintf(L"%s", Iter->data());
glPopMatrix();
}
i++;
}
glPopMatrix();
}
//Renders the buffer to the screen.
void CConsole::DrawBuffer(void)
{
if (m_fHeight < m_iFontHeight) return;
glPushMatrix();
glColor3f(1.0f, 1.0f, 0.0f);
glTranslatef(2.0f, (float)m_iFontOffset, 0);
glwprintf(L"]");
glColor3f(1.0f, 1.0f, 1.0f);
if (m_iBufferPos==0) DrawCursor();
for (int i = 0; i < m_iBufferLength; i++){
glwprintf(L"%c", m_szBuffer[i]);
if (m_iBufferPos-1==i) DrawCursor();
}
glPopMatrix();
}
void CConsole::DrawCursor(void)
{
glPushMatrix();
glwprintf(L"_");
glPopMatrix();
}
//Inserts a character into the buffer.
void CConsole::InsertChar(const int szChar, const wchar_t cooked )
{
static int iHistoryPos = -1;
if (szChar == SDLK_F1)
{
m_bToggle = true;
m_bVisible = !m_bVisible;
return;
}
if (!m_bVisible) return;
switch (szChar){
case '\r':
case '\n':
iHistoryPos = -1;
m_iMsgHistPos = 1;
ProcessBuffer(m_szBuffer);
FlushBuffer();
return;
case '\t':
/* Auto Complete */
return;
case '\b':
if (IsEmpty() || IsBOB()) return;
if (m_iBufferPos == m_iBufferLength)
m_szBuffer[m_iBufferPos - 1] = '\0';
else{
for(int j=m_iBufferPos-1; j<m_iBufferLength-1; j++)
m_szBuffer[j] = m_szBuffer[j+1]; // move chars to left
m_szBuffer[m_iBufferLength-1] = '\0';
}
m_iBufferPos--;
m_iBufferLength--;
return;
case SDLK_LEFT:
if (m_iBufferPos) m_iBufferPos--;
return;
case SDLK_RIGHT:
if (m_iBufferPos != m_iBufferLength) m_iBufferPos++;
return;
/* BEGIN: Buffer History Lookup */
case SDLK_UP:
if (m_deqBufHistory.size() && iHistoryPos != (int)m_deqBufHistory.size() - 1)
{
iHistoryPos++;
SetBuffer(m_deqBufHistory.at(iHistoryPos).data());
}
return;
case SDLK_DOWN:
if (iHistoryPos != -1) iHistoryPos--;
if (iHistoryPos != -1)
SetBuffer(m_deqBufHistory.at(iHistoryPos).data());
else FlushBuffer();
return;
/* END: Buffer History Lookup */
/* BEGIN: Message History Lookup */
case SDLK_PAGEUP:
if (m_iMsgHistPos != (int)m_deqMsgHistory.size()) m_iMsgHistPos++;
return;
case SDLK_PAGEDOWN:
if (m_iMsgHistPos != 1) m_iMsgHistPos--;
return;
/* END: Message History Lookup */
default: //Insert a character
if (IsFull()) return;
if (cooked == 0) return;
// Don't do these because the console now likes Unicode:
//if( cooked >= 255 ) return;
//if (!isprint( cooked )) return;
if (IsEOB()) //are we at the end of the buffer?
m_szBuffer[m_iBufferPos] = cooked; //cat char onto end
else{ //we need to insert
int i;
for(i=m_iBufferLength; i>m_iBufferPos; i--)
m_szBuffer[i] = m_szBuffer[i-1]; // move chars to right
m_szBuffer[i] = cooked;
}
m_iBufferPos++;
m_iBufferLength++;
return;
}
}
/*
// Don't want to use this any more - all complicated messages
// should go through the Unicode version.
void CConsole::InsertMessage(const char* szMessage, ...)
{
va_list args;
char* szBuffer = new char[BUFFER_SIZE];
wchar_t* szWBuffer = new wchar_t[BUFFER_SIZE];
va_start(args, szMessage);
vsnprintf(szBuffer, BUFFER_SIZE, szMessage, args);
va_end(args);
mbstowcs(szWBuffer, szBuffer, BUFFER_SIZE);
m_deqMsgHistory.push_front(szWBuffer);
delete[] szBuffer;
delete[] szWBuffer;
}
*/
void CConsole::InsertMessage(const wchar_t* szMessage, ...)
{
va_list args;
wchar_t* szBuffer = new wchar_t[BUFFER_SIZE];
va_start(args, szMessage);
if (vswprintf(szBuffer, BUFFER_SIZE, szMessage, args) == -1)
debug_out("Error printfing console message (buffer size exceeded?");
va_end(args);
m_deqMsgHistory.push_front(szBuffer);
delete[] szBuffer;
}
void CConsole::SetBuffer(const wchar_t* szMessage, ...)
{
va_list args;
wchar_t* szBuffer = new wchar_t[BUFFER_SIZE];
va_start(args, szMessage);
vswprintf(szBuffer, BUFFER_SIZE, szMessage, args);
va_end(args);
FlushBuffer();
wcsncpy(m_szBuffer, szMessage, BUFFER_SIZE);
m_iBufferLength = m_iBufferPos = (int)wcslen(m_szBuffer);
delete[] szBuffer;
}
void CConsole::ProcessBuffer(const wchar_t* szLine){
if (szLine == NULL) return;
if (wcslen(szLine) <= 0) return;
assert(wcslen(szLine) < BUFFER_SIZE);
m_deqBufHistory.push_front(szLine);
wchar_t* szCommand = new wchar_t[BUFFER_SIZE];
memset(szCommand, '\0', sizeof(wchar_t) * BUFFER_SIZE);
std::map<std::wstring, fptr>::iterator Iter;
if (szLine[0] == '\\'){
swscanf(szLine, L"\\%s", szCommand);
Trim(szCommand);
ToLower(szCommand);
if (!wcscmp(szCommand, L"info")){
InsertMessage(L"\0");
InsertMessage(L"[Information]");
InsertMessage(L" -View commands \"\\commands\"");
InsertMessage(L" -Call command \"\\<command>\"");
InsertMessage(L" -Say \"<string>\"");
InsertMessage(L"\0");
}else if (!wcscmp(szCommand, L"commands")){
InsertMessage(L"\0");
InsertMessage(L"[Commands]");
if (!m_mapFuncList.size()) InsertMessage(L" (none registered)");
for (Iter = m_mapFuncList.begin(); Iter != m_mapFuncList.end(); Iter++)
InsertMessage(L" \\%s", Iter->first.data());
InsertMessage(L"\0");
}else{
Iter = m_mapFuncList.find(szCommand);
if (Iter == m_mapFuncList.end())
InsertMessage(L"unknown command <%s>", szCommand);
else
Iter->second();
}
}
else if( szLine[0] == ':' )
{
// Process it as JavaScript
// Convert Unicode to 8-bit sort-of-ASCII
size_t len = wcstombs(NULL, szLine, 0);
assert(len != (size_t)-1 && "Cannot convert unicode->multibyte");
char* szMBLine = new char[len+1];
wcstombs(szMBLine, szLine, len+1);
g_ScriptingHost.ExecuteScript( szMBLine + 1 );
delete[] szMBLine;
}
else if( szLine[0] == '?' )
{
// Process it as JavaScript and display the result
// Convert Unicode to 8-bit sort-of-ASCII
size_t len = wcstombs(NULL, szLine, 0);
assert(len != (size_t)-1 && "Cannot convert unicode->multibyte");
char* szMBLine = new char[len+1];
wcstombs(szMBLine, szLine, len+1);
jsval rval = g_ScriptingHost.ExecuteScript( szMBLine + 1 );
if( rval )
InsertMessage( L"%S", g_ScriptingHost.ValueToString( rval ).c_str() );
delete[] szMBLine;
}
else InsertMessage(L"<say>: %s", szLine);
delete[] szCommand;
}
#include "sdl.h"
extern CConsole* g_Console;
bool conInputHandler(const SDL_Event& ev)
{
if(ev.type != SDL_KEYDOWN)
return false;
g_Console->InsertChar(ev.key.keysym.sym, (wchar_t)ev.key.keysym.unicode );
return g_Console->IsActive();
}