Cavalry version for the cape. New updated shields for Cart and Samnite units.
This was SVN commit r9941.
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@ -0,0 +1,11 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="100" name="Cape Cav">
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<mesh>props/cape_hd_cav.dae</mesh>
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<texture>props/cape_hd.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -19,17 +19,14 @@
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<variant frequency="2" name="shield-v">
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<texture>props/shield/hele_round_v.dds</texture>
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</variant>
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<variant frequency="2" name="shield-w">
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<texture>props/shield/hele_round_w.dds</texture>
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</variant>
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<variant frequency="5" name="shield-af-star-fancy">
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<texture>props/shield/kart_round_af.dds</texture>
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</variant>
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<variant frequency="3" name="shield-ag-horse head">
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<texture>props/shield/kart_round_ag.dds</texture>
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</variant>
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<variant frequency="3" name="shield-ah-double star">
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<texture>props/shield/kart_round_ah.dds</texture>
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<variant frequency="3" name="shield-ai-double star">
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<texture>props/shield/kart_round_ai.dds</texture>
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</variant>
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<variant frequency="3" name="shield-q-dolphin">
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<texture>props/shield/kart_round_q.dds</texture>
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@ -1,8 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<mesh>props/shield/round_m_f.pmd</mesh>
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@ -11,7 +9,6 @@
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</props>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="kart-shield-tanit-1">
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<texture>props/shield/kart_round_z.dds</texture>
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@ -22,8 +19,9 @@
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<variant frequency="1" name="kart-shield-palm">
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<texture>props/shield/kart_round_l_2.dds</texture>
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</variant>
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<variant frequency="1" name="kart-shield-double star">
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<texture>props/shield/kart_round_ah.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -18,7 +18,7 @@
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<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
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<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
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<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
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<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/>
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</props>
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</variant>
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@ -37,7 +37,6 @@
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<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
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<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
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</animations>
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<props>
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<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/>
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<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
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@ -48,9 +47,30 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Cuirass">
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<variant frequency="6" name="Cuirass">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/samnite_isp_e_1.dds</texture>
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</variant>
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<variant frequency="2" name="pectoral-tripledisc">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_csp_a_1.dds</texture>
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</variant>
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<variant frequency="2" name="pectoral-square">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_csp_a_2.dds</texture>
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</variant>
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<variant frequency="2" name="pectoral-muscle">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/kart_csp_a_3.dds</texture>
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</variant>
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<variant frequency="2" name="Roman Scale Mail">
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<mesh>skeletal/m_tunic_long.dae</mesh>
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<texture>skeletal/rome_su1_extraordinarii.dds</texture>
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</variant>
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<variant frequency="1" name="Roman Chainmail">
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<mesh>skeletal/m_tunic_short.dae</mesh>
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<texture>skeletal/rome_su3_marian_legion.dds</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="Idle"/>
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binaries/data/mods/public/art/meshes/props/cape_hd_cav.dae
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binaries/data/mods/public/art/meshes/props/cape_hd_cav.dae
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_b.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_b.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_v.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_v.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_w.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_round_w.dds
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binaries/data/mods/public/art/textures/skins/props/shield/hele_shield_guide_1.png
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binaries/data/mods/public/art/textures/skins/props/shield/hele_shield_guide_1.png
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binaries/data/mods/public/art/textures/skins/props/shield/kart_round_e.dds
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binaries/data/mods/public/art/textures/skins/props/shield/kart_round_e.dds
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binaries/data/mods/public/art/textures/skins/props/shield/kart_shields_guide.png
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binaries/data/mods/public/art/textures/skins/props/shield/kart_shields_guide.png
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binaries/data/mods/public/art/textures/skins/props/shield/samnite_b.dds
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binaries/data/mods/public/art/textures/skins/props/shield/samnite_b.dds
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binaries/data/mods/public/art/textures/skins/skeletal/samnite_isp_e_1.dds
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binaries/data/mods/public/art/textures/skins/skeletal/samnite_isp_e_1.dds
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