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forked from 0ad/0ad

Cavalry version for the cape. New updated shields for Cart and Samnite units.

This was SVN commit r9941.
This commit is contained in:
Michael D. Hafer 2011-07-31 04:41:20 +00:00
parent f73a44527d
commit 0cf9dbf9c6
14 changed files with 55 additions and 26 deletions

View File

@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Cape Cav">
<mesh>props/cape_hd_cav.dae</mesh>
<texture>props/cape_hd.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -19,17 +19,14 @@
<variant frequency="2" name="shield-v">
<texture>props/shield/hele_round_v.dds</texture>
</variant>
<variant frequency="2" name="shield-w">
<texture>props/shield/hele_round_w.dds</texture>
</variant>
<variant frequency="5" name="shield-af-star-fancy">
<texture>props/shield/kart_round_af.dds</texture>
</variant>
<variant frequency="3" name="shield-ag-horse head">
<texture>props/shield/kart_round_ag.dds</texture>
</variant>
<variant frequency="3" name="shield-ah-double star">
<texture>props/shield/kart_round_ah.dds</texture>
<variant frequency="3" name="shield-ai-double star">
<texture>props/shield/kart_round_ai.dds</texture>
</variant>
<variant frequency="3" name="shield-q-dolphin">
<texture>props/shield/kart_round_q.dds</texture>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="base">
<mesh>props/shield/round_m_f.pmd</mesh>
@ -11,7 +9,6 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="kart-shield-tanit-1">
<texture>props/shield/kart_round_z.dds</texture>
@ -22,8 +19,9 @@
<variant frequency="1" name="kart-shield-palm">
<texture>props/shield/kart_round_l_2.dds</texture>
</variant>
<variant frequency="1" name="kart-shield-double star">
<texture>props/shield/kart_round_ah.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -18,7 +18,7 @@
<prop actor="props/units/heads/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/samnite_elite.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_hd.xml" attachpoint="shoulders"/>
<prop actor="props/units/cape_hd_cav.xml" attachpoint="shoulders"/>
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/>
</props>
</variant>

View File

@ -37,7 +37,6 @@
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="400"/>
<animation file="biped/inf_salute_c.psa" name="Promotion" speed="288"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/cart_tarantine_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="r_hand"/>
@ -48,9 +47,30 @@
</variant>
</group>
<group>
<variant frequency="1" name="Cuirass">
<variant frequency="6" name="Cuirass">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/samnite_isp_e_1.dds</texture>
</variant>
<variant frequency="2" name="pectoral-tripledisc">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/kart_csp_a_1.dds</texture>
</variant>
<variant frequency="2" name="pectoral-square">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/kart_csp_a_2.dds</texture>
</variant>
<variant frequency="2" name="pectoral-muscle">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/kart_csp_a_3.dds</texture>
</variant>
<variant frequency="2" name="Roman Scale Mail">
<mesh>skeletal/m_tunic_long.dae</mesh>
<texture>skeletal/rome_su1_extraordinarii.dds</texture>
</variant>
<variant frequency="1" name="Roman Chainmail">
<mesh>skeletal/m_tunic_short.dae</mesh>
<texture>skeletal/rome_su3_marian_legion.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>

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binaries/data/mods/public/art/meshes/props/cape_hd_cav.dae (Stored with Git LFS) Normal file

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