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forked from 0ad/0ad

Fixed walking sound to match animation and to fix a phase issue when multiple instances are played at the same time

This was SVN commit r7522.
This commit is contained in:
MattSherman 2010-05-09 01:12:43 +00:00
parent f339837afd
commit 145a4b65aa
5 changed files with 10 additions and 10 deletions

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@ -9,14 +9,14 @@
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<RandGain>0</RandGain>
<GainUpper>1</GainUpper>
<GainUpper>.5</GainUpper>
<GainLower>0</GainLower>
<RandPitch>1</RandPitch>
<RandPitch>0</RandPitch>
<PitchUpper>1.0</PitchUpper>
<PitchLower>0.8</PitchLower>
<PitchLower>1.0</PitchLower>
<Threshold>10</Threshold>
<Decay>3</Decay>
<Replacement>hstep_dirt_MN_11.ogg</Replacement>
<Replacement>hstep_dirt_MN_13.ogg</Replacement>
<Path>audio/actor/human/movement/</Path>
<Sound>hstep_dirt_MN_11.ogg</Sound>
</SoundGroup>