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forked from 0ad/0ad

Delete duplicate kush_pyramid actor

Patch by: @Nescio
Differential Revision: https://code.wildfiregames.com/D2813
This was SVN commit r23833.
This commit is contained in:
Stan 2020-07-14 10:41:54 +00:00
parent 3eb03bd1e1
commit 150f333019
4 changed files with 2 additions and 143 deletions

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@ -1,77 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<mesh>structural/kush_pyramid_1.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ao/kush_pyramid_1.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="2">
<mesh>structural/kush_pyramid_2.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ao/kush_pyramid_2.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="2" name="3">
<mesh>structural/kush_pyramid_3.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_2x4.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ao/kush_pyramid_3.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="4">
<mesh>structural/kush_pyramid_4.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_4x4.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/pyramid_paintings.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ao/kush_pyramid_4.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_kush.xml" attachpoint="garrisoned"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
<prop actor="props/structures/kushites/temple_paintings.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

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@ -8,8 +8,6 @@
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
</textures>
<props>
</props>
</variant>
</group>
<group>

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@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
<Auras datatype="tokens">
structures/kush_pyramids_territory
structures/kush_pyramids_economic
structures/kush_pyramids_military
</Auras>
<Cost>
<BuildTime>300</BuildTime>
<Resources>
<stone>300</stone>
<metal>300</metal>
</Resources>
</Cost>
<Footprint>
<Square width="22.0" depth="26.0"/>
<Height>20.0</Height>
</Footprint>
<Health>
<Max>3000</Max>
</Health>
<Identity>
<Civ>kush</Civ>
<GenericName>Kushite Pyramid</GenericName>
<SpecificName>mr ʿȝ</SpecificName>
<VisibleClasses datatype="tokens">Pyramid</VisibleClasses>
<Classes datatype="tokens">Pyramid</Classes>
<RequiredTechnology>phase_city</RequiredTechnology>
<Icon>structures/kush_pyramid_big.png</Icon>
</Identity>
<Loot>
<stone>60</stone>
<metal>60</metal>
</Loot>
<Obstruction>
<Static width="20.0" depth="24.0"/>
</Obstruction>
<ProductionQueue>
<BatchTimeModifier>0.8</BatchTimeModifier>
<Technologies datatype="tokens">
kushites/monumental_architecture
</Technologies>
</ProductionQueue>
<Sound>
<SoundGroups>
<select>interface/select/building/sel_temple_10.xml</select>
<constructed>interface/complete/building/complete_iber_monument.xml</constructed>
</SoundGroups>
</Sound>
<StatusBars>
<BarWidth>6.0</BarWidth>
<BarHeight>0.6</BarHeight>
<HeightOffset>15.0</HeightOffset>
</StatusBars>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>structures/kushites/pyramid.xml</Actor>
<FoundationActor>structures/fndn_5x7.xml</FoundationActor>
</VisualActor>
</Entity>