1
1
forked from 0ad/0ad

Cleanup of the units PART XII

New idle carry anims states for romans + capes
Use the new convention discussed with wowgetoffyourcellphone

This was SVN commit r21199.
This commit is contained in:
Stan 2018-02-13 00:57:12 +00:00
parent f6e6295e92
commit 17380785f7
61 changed files with 461 additions and 622 deletions

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -24,29 +24,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_rome_ballista_fire_a.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -24,29 +24,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_ranged_rome_ballista_fire_b.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
@ -31,26 +31,16 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/base_cavalry_javelin_ready_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/attack_slaughter_shield_rome.xml"/>
<variant file="biped/rider/gather_meat_rome.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@ -36,26 +36,16 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/base_cavalry_javelin_ready_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/attack_slaughter_shield_rome.xml"/>
<variant file="biped/rider/gather_meat_rome.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
@ -17,26 +17,16 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/base_cavalry_javelin_ready_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/attack_slaughter_shield_rome.xml"/>
<variant file="biped/rider/gather_meat_rome.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/rome_boeotian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_parma_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/cape_cav_animated_spearman_relax_shield.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/spearman_relax_shield.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -26,20 +26,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/attack_slaughter_spear_shield_cavalry.xml" name="attack_slaughter"/>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/base_cavalry_spearman_relax_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/attack_slaughter_shield_rome.xml"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/gather_meat_rome.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,38 +1,31 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_simple.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_parma_b.xml" attachpoint="shield"/>
<prop actor="props/units/cape_cav_animated_spearman_relax_shield.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/spearman_relax_shield.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/rome_csp_b.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="texture">
<textures><texture file="skeletal/rome_csp_b.dds" name="baseTex"/></textures>
</variant>
<variant file="biped/base_cavalry_spearman_relax_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/attack_slaughter_spear_shield_cavalry.xml" name="attack_slaughter"/>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/attack_slaughter_shield_rome.xml"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/gather_meat_rome.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_relax_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/rome_boeotian_highcrest.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/shields/rome_parma_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear_lance_cavalry_reverse.xml" attachpoint="weapon_R"/>
<prop actor="props/units/cape_cav_animated_spearman_relax_shield.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/spearman_relax_shield.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/rome_csp_e.dds" name="baseTex"/>
@ -17,20 +17,15 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/attack_slaughter_spear_shield_cavalry.xml" name="attack_slaughter"/>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/base_cavalry_spearman_relax_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/attack_slaughter_shield_rome.xml"/>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/gather_meat_rome.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/romans/champion_unit_2_r.xml" attachpoint="rider"/>
<prop actor="units/romans/cavalry_swordsman_c_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -9,10 +9,16 @@
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_parma_hero.xml" attachpoint="shield"/>
<prop actor="props/units/cape_cav_animated_champ_ptol.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/champ_ptol.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/rome_consular_cav.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_consular_cav.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,67 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_su.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Scale-Brass">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures><texture file="skeletal/rome_su1_extraordinarii.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="Cuirass and pteruges">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures><texture file="skeletal/rome_su1_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Cuirass">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures><texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pectoral-tripledisc">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures><texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pectoral-square">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures><texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="pectoral-muscle">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures><texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,46 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_coolus_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
</props>
<textures>
<texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/>
<texture file="skeletal/rome_su3_marian_legion_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<textures><texture file="skeletal/rome_su4_imperial_legion.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -15,8 +15,14 @@
<props>
<prop actor="props/units/heads/hele_hood_priest.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/rome_healer_1.png" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_healer_1.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/romans/hero_marcellus_r.xml" attachpoint="rider"/>
<prop actor="units/romans/hero_cavalry_swordsman_marcellus_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -9,12 +9,16 @@
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_parma_hero_2.xml" attachpoint="shield"/>
<prop actor="props/units/cape_cav_animated_champ_ptol.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/champ_ptol.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/rome_hero_marcellus.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/romans/hero_maximus_r.xml" attachpoint="rider"/>
<prop actor="units/romans/hero_cavalry_swordsman_maximus_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
<textures><texture file="skeletal/horse_rome_maximus.png" name="baseTex"/></textures>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -9,10 +9,16 @@
<prop actor="props/units/heads/new/rome_head_hero_scipio.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_parma_hero_1.xml" attachpoint="shield"/>
<prop actor="props/units/cape_cav_animated_champ_ptol.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/champ_ptol.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/rome_hero_3.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_hero_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/romans/hero_scipio_r.xml" attachpoint="rider"/>
<prop actor="units/romans/hero_cavalry_swordsman_scipio_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
<textures><texture file="skeletal/horse_rome_scipio.png" name="baseTex"/></textures>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -9,10 +9,16 @@
<prop actor="props/units/heads/new/rome_head_hero_scipio.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_parma_hero_3.xml" attachpoint="shield"/>
<prop actor="props/units/cape_cav_animated_scipio.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/rome_hero_swordsman_scipio.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/rome_hero_scipio.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_hero_scipio.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base" file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
<textures>
<texture file="skeletal/rome_hero_marcellus.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base" file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/rome_attic_bronze.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/rome_head_hero_scipio.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_parma_hero_1.xml" attachpoint="shield"/>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/rome_hero_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base" file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
<textures>
<texture file="skeletal/rome_hero_marcellus.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,46 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base" file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/rome_attic_bronze.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/rome_head_hero_scipio.xml" attachpoint="head"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_parma_hero_1.xml" attachpoint="shield"/>
<prop actor="props/units/cape_animated_swordsman_shield_ready.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/rome_hero_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,47 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
<prop actor="props/units/cape_animated_swordsman_shield_ready.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/imp_rome_su1_a.dds" name="baseTex"/>
<texture file="skeletal/imp_rome_su1_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@ -11,9 +11,19 @@
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/heads/rome_helmet_wolfskin.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/rome_ijv_a.png" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_ijv_a.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
@ -29,16 +39,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@ -11,9 +11,19 @@
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/heads/rome_helmet_wolfskin.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/rome_ijv_b.png" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_ijv_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
@ -29,16 +39,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
@ -11,9 +11,19 @@
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/heads/rome_helmet_wolfskin.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/rome_ijv_e.png" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_ijv_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
@ -29,16 +39,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_relax.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_etrusco_a.xml" attachpoint="helmet"/>
@ -14,12 +14,24 @@
</group>
<group>
<variant frequency="1" name="Chainmail-Shoulder Doubling">
<textures><texture file="skeletal/rome_isp_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_isp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Chainmail-No Shoulder Doubling">
<textures><texture file="skeletal/rome_isp_a_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_isp_a_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@ -34,16 +46,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_relax.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_etrusco_b.xml" attachpoint="helmet"/>
@ -10,9 +10,19 @@
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
</props>
<textures><texture file="skeletal/rome_isw_a.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@ -27,16 +37,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_spearman_relax.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_etrusco_e.xml" attachpoint="helmet"/>
@ -14,12 +14,24 @@
</group>
<group>
<variant frequency="1" name="armour-texture-Color root">
<textures><texture file="skeletal/rome_isp_e_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="armour-texture-White root">
<textures><texture file="skeletal/rome_isp_e_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_isp_e_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_spearman_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@ -34,16 +46,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_monte_a.xml" attachpoint="helmet"/>
@ -29,6 +29,14 @@
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@ -43,16 +51,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/rome_monte_b.xml" attachpoint="helmet"/>
@ -14,15 +14,29 @@
</group>
<group>
<variant frequency="1" name="pectoral--plain">
<textures><texture file="skeletal/rome_isw_b.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_isw_b.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pectoral--muscle">
<textures><texture file="skeletal/rome_isw_b_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_isw_b_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pectoral">
<textures><texture file="skeletal/rome_isw_b_3.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/rome_isw_b_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@ -37,16 +51,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -0,0 +1,58 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_su.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_su.xml" attachpoint="shield"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Scale-Brass">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/rome_su1_extraordinarii.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Cuirass and pteruges">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<textures>
<texture file="skeletal/rome_su1_b.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Cuirass">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/samnite_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pectoral-tripledisc">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pectoral-square">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_2.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="pectoral-muscle">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/kart_csp_a_3.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,25 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_coolus_b.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
</props>
<textures>
<texture file="skeletal/rome_su3_marian_legion.dds" name="baseTex"/>
<texture file="skeletal/rome_su3_marian_legion_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -0,0 +1,24 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/>
</props>
<textures>
<texture file="skeletal/rome_su4_imperial_legion.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/imp_rome_su1_a.dds" name="baseTex"/>
<texture file="skeletal/imp_rome_su1_a_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_relax.xml">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@ -24,6 +24,14 @@
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
@ -38,16 +46,6 @@
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -18,6 +18,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -18,6 +18,7 @@
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -12,13 +12,13 @@
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/rome_monte_e.xml" attachpoint="helmet"/>
</props>
<textures>
<textures>
<texture file="skeletal/rome_isw_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="100" name="Rome Onager">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rome ballista pivot">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Rome ballista pivot">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>