1
1
forked from 0ad/0ad

Cleanup of the units PART III

New idle carry anims states for macedonians and athenians
Use the new convention discussed with wowgetoffyourcellphone

Update Capes + nuke redundant useless units

This allow easier search, a faster way to see what type of units are
there and
the suffix defines the actors

M -> Mount
C -> Champion
A -> Advanced
E -> Elite
B -> Base


Templates will come afterwards

This was SVN commit r21190.
This commit is contained in:
Stan 2018-02-13 00:50:06 +00:00
parent 00f0bd561d
commit 26c3dd38aa
151 changed files with 684 additions and 2883 deletions

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

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@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/cape_cav_animated_javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/javelinist.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_cjv_a_1.dds" name="baseTex"/>
@ -17,26 +17,16 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/base_cavalry_javelin_ready_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/attack_slaughter_shield_hele.xml"/>
<variant file="biped/rider/gather_meat_hele.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

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@ -1,40 +1,32 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/cape_cav_animated_javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/javelinist.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/hele_cjv_b_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_cjv_b_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/base_cavalry_javelin_ready_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/attack_slaughter_shield_hele.xml"/>
<variant file="biped/rider/gather_meat_hele.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_cav_a.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/cape_cav_animated_javelinist.xml" attachpoint="root"/>
<prop actor="props/units/capes/rider/javelinist.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_cjv_e_1.dds" name="baseTex"/>
@ -17,26 +17,16 @@
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/base_cavalry_javelin_ready_shield.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/rider/promotion_shield.xml" />
<variant file="biped/rider/attack_slaughter_shield_hele.xml"/>
<variant file="biped/rider/gather_meat_hele.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_swordsman_relax.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
@ -13,26 +13,26 @@
</group>
<group>
<variant frequency="1" name="linothorax-black">
<textures><texture file="skeletal/hele_csw_a_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_csw_a_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-black-reinforced">
<textures><texture file="skeletal/hele_csw_a_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_csw_a_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion.xml" name="promotion"/>
<variant file="biped/attack_slaughter_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/base_cavalry_swordsman_relax.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion.xml"/>
<variant file="biped/rider/attack_slaughter_hele.xml"/>
<variant file="biped/rider/gather_meat_hele.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_swordsman_relax.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
@ -13,29 +13,21 @@
</group>
<group>
<variant frequency="1" name="Texture">
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion.xml" name="promotion"/>
<variant file="biped/attack_slaughter_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant name="carry_food">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/base_cavalry_swordsman_relax.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion.xml"/>
<variant file="biped/rider/attack_slaughter_hele.xml"/>
<variant file="biped/rider/gather_meat_hele.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_swordsman_relax.xml" frequency="100" name="Base">
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
@ -14,26 +14,26 @@
</group>
<group>
<variant frequency="1" name="armour-scale">
<textures><texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="armour-cuirass">
<textures><texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion.xml" name="promotion"/>
<variant file="biped/attack_slaughter_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
<variant file="biped/base_cavalry_swordsman_relax.xml"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/rider/promotion.xml"/>
<variant file="biped/rider/attack_slaughter_hele.xml"/>
<variant file="biped/rider/gather_meat_hele.xml"/>
<variant file="biped/rider/death.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

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@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -33,11 +33,6 @@
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -9,7 +9,7 @@
<prop actor="props/units/heads/new/head_athen_pericles.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/athen_aspis_pericles.xml" attachpoint="shield_arm"/>
<prop actor="props/units/cape_animated_hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_isp_e_f.dds" name="baseTex"/>
@ -22,7 +22,7 @@
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/cape_animated_hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -9,7 +9,7 @@
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_recurve.xml" attachpoint="weapon_L"/>
<prop actor="props/units/quiver_hip.xml" attachpoint="sheath_L"/>
<prop actor="props/units/cape_animated_bow_hip.xml" attachpoint="root"/>
<prop actor="props/units/capes/bow_hip.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -31,10 +31,9 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer_hip.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/cape_animated_bow_hip.xml" attachpoint="root"/>
<prop actor="props/units/capes/bow_hip.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -19,7 +19,6 @@
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_gastraphetes_fire.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -10,7 +10,7 @@
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/cape_animated_jav_thracian.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_thracian.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -51,7 +51,7 @@
<variant file="biped/build_farm.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/cape_animated_jav_thracian.xml" attachpoint="root"/>
<prop actor="props/units/capes/javelinist_thracian.xml" attachpoint="root"/>
</props>
</variant>
</group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -18,7 +18,6 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -31,9 +31,7 @@
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_melee_swordsman_shieldarm.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="pew pew">
<variant frequency="1" name="pew pew">
<animations>
<animation event=".61" file="mechanical/hele_lithobolos.dae" load=".46" name="attack_ranged" speed="250"/>
<animation file="mechanical/hele_lithobolos_idle.dae" name="idle" speed="10"/>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wagon hele rock">
<variant frequency="1" name="wagon hele rock">
<animations>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen lithobolos pivot">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athenian ballista pivot">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,10 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wagon hele spear">
<variant frequency="1" name="wagon hele spear">
<animations>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
@ -15,8 +13,10 @@
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
</props>
<textures><texture file="props/wooden_wagon.png" name="baseTex"/></textures>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen ballista pivot">

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<group>
<variant frequency="1" name="Athen polybolos pivot">

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Trader Cart">
<variant frequency="1" name="Trader Cart">
<animations>
<animation file="mechanical/trader_cart_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/trader_cart_move.dae" name="Walk" speed="10"/>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<color>0 0 0</color>
<props>
<prop actor="units/hellenes/alexander_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-texture">
<textures><texture file="skeletal/horse_hele_alex.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_javelin.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/hellenes/cavalry_javelinist_a_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hyppikon-horse-texture-plain">
<textures><texture file="skeletal/horse_hele_a_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-stripe">
<textures><texture file="skeletal/horse_hele_a_2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<color>228 107 27</color>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<color>207 132 109</color>
</variant>
<variant frequency="1" name="horse-color-black-chestnut">
<color>164 87 68</color>
</variant>
<variant frequency="1" name="horse-color-gray">
<color>210 210 210</color>
</variant>
<variant frequency="1" name="horse-color-beige">
<color>209 203 131</color>
</variant>
<variant frequency="1" name="horse-color-black">
<color>81 81 85</color>
</variant>
<variant frequency="1" name="horse-color-chocolate">
<color>98 68 58</color>
</variant>
<variant frequency="1" name="horse-color-chestnut">
<color>248 132 86</color>
</variant>
<variant frequency="1" name="horse-color-roan">
<color>242 219 164</color>
</variant>
<variant frequency="1" name="horse-color-liver">
<color>172 95 68</color>
</variant>
<variant frequency="1" name="horse-color-brown">
<color>255 148 89</color>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,42 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/cape_cav_animated_javelinist.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_cjv_a_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_javelin.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/hellenes/cavalry_javelinist_b_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="horse texture black">
<textures><texture file="skeletal/horse_black_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="horse texture brown">
<textures><texture file="skeletal/horse_brown_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="4" name="horse texture chestnut">
<textures><texture file="skeletal/horse_chestnut_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="3" name="horse texture dun">
<textures><texture file="skeletal/horse_dun_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="horse texture white">
<textures><texture file="skeletal/horse_white_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,40 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/cape_cav_animated_javelinist.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/hele_cjv_b_1.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,65 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_javelin.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/hellenes/cavalry_javelinist_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hyppikon-horse-texture-plain">
<textures><texture file="skeletal/horse_hele_csw_e_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-plain2">
<textures><texture file="skeletal/horse_hele_csw_e_2.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-blaze">
<textures><texture file="skeletal/horse_hele_csw_e_3.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<color>228 107 27</color>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<color>207 132 109</color>
</variant>
<variant frequency="1" name="horse-color-black-chestnut">
<color>164 87 68</color>
</variant>
<variant frequency="5" name="horse-color-gray">
<color>255 255 255</color>
</variant>
<variant frequency="2" name="horse-color-beige">
<color>251 254 146</color>
</variant>
<variant frequency="1" name="horse-color-black">
<color>81 81 85</color>
</variant>
<variant frequency="1" name="horse-color-chocolate">
<color>98 68 58</color>
</variant>
<variant frequency="1" name="horse-color-chestnut">
<color>248 132 86</color>
</variant>
<variant frequency="1" name="horse-color-roan">
<color>242 219 164</color>
</variant>
<variant frequency="1" name="horse-color-liver">
<color>172 95 68</color>
</variant>
<variant frequency="1" name="horse-color-brown">
<color>255 148 89</color>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,40 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_javelin_ready_shield.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_cav_a.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/cape_cav_animated_javelinist.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/hele_cjv_e_1.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion_shield.xml" name="promotion"/>
<variant file="biped/attack_ranged_cavalry_javelin.xml" name="attack_ranged"/>
<variant file="biped/attack_slaughter_shield_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="gather_meat">
<props>
<prop actor="props/units/weapons/spartan_sword.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="ammo"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,47 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/hellenes/cavalry_swordsman_a_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hyppikon-horse-texture-plain">
<textures><texture file="skeletal/horse_hele_a_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-stripe">
<textures><texture file="skeletal/horse_hele_a_2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="horse-color-bay">
<color>228 107 27</color>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<color>207 132 109</color>
</variant>
<variant frequency="1" name="horse-color-black-chestnut">
<color>164 87 68</color>
</variant>
<variant frequency="1" name="horse-color-black">
<color>42 42 42</color>
</variant>
<variant frequency="1" name="horse-color-gray">
<color>210 210 210</color>
</variant>
<variant frequency="1" name="horse-color-beige">
<color>209 203 131</color>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,38 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_swordsman_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="linothorax-black">
<textures><texture file="skeletal/hele_csw_a_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="linothorax-black-reinforced">
<textures><texture file="skeletal/hele_csw_a_2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion.xml" name="promotion"/>
<variant file="biped/attack_slaughter_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,36 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/hellenes/cavalry_swordsman_b_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="horse-color-palamino">
<color>206 199 147</color>
<textures><texture file="skeletal/horse_hele_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="horse-color-strawberryroan">
<color>210 166 136</color>
<textures><texture file="skeletal/horse_hele_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="horse-color-dun">
<color>196 145 111</color>
<textures><texture file="skeletal/horse_hele_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="horse-color-gray">
<color>212 212 212</color>
<textures><texture file="skeletal/horse_hele_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,35 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_swordsman_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Texture">
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion.xml" name="promotion"/>
<variant file="biped/attack_slaughter_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_swordsman.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/hellenes/cavalry_swordsman_e_r.xml" attachpoint="rider"/>
<prop actor="props/units/horse/horse_chest_colorband.xml" attachpoint="chest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="hyppikon-horse-texture-plain">
<textures><texture file="skeletal/horse_hele_csw_e_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-plain2">
<textures><texture file="skeletal/horse_hele_csw_e_2.png" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="hyppikon-horse-texture-blaze">
<textures><texture file="skeletal/horse_hele_csw_e_3.png" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="5" name="horse-color-bay">
<color>228 107 27</color>
</variant>
<variant frequency="1" name="horse-color-red-chestnut">
<color>207 132 109</color>
</variant>
<variant frequency="1" name="horse-color-black-chestnut">
<color>164 87 68</color>
</variant>
<variant frequency="1" name="horse-color-black">
<color>42 42 42</color>
</variant>
<variant frequency="3" name="horse-color-gray">
<color>255 255 255</color>
</variant>
<variant frequency="2" name="horse-color-beige">
<color>251 254 146</color>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -1,43 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_swordsman_relax.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_illyrian_crested.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/temp/l_sheath.xml" attachpoint="sheath_L"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armour-scale">
<textures>
<texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="armour-cuirass">
<textures>
<texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="100" name="Idle"/>
<variant file="biped/rider_promotion.xml" name="promotion"/>
<variant file="biped/attack_slaughter_cavalry.xml" name="attack_slaughter">
<props>
<prop actor="props/units/weapons/knife.xml" attachpoint="weapon_R"/>
</props>
</variant>
<variant name="carry_meat">
<props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
<prop attachpoint="shield"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,50 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_su1.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/hele_aspis_spartan.xml" attachpoint="shield_arm"/>
<prop actor="props/units/cape_animated_hoplite.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="cuirass 1">
<textures>
<texture file="skeletal/hele_spartitiate_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,54 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher_heavy.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_su2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_su2.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_reverse.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Ekdromos-Chiton-01">
<textures><texture file="skeletal/hele_su1_01.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Ekdromos-Chiton-02">
<textures><texture file="skeletal/hele_su1_02.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Ekdromos-Chiton-03">
<textures><texture file="skeletal/hele_su1_03.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist_heavy.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm_fast.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_su2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_su2.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Texture-Chiton-01">
<textures><texture file="skeletal/hele_su1_01.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Texture-Chiton-02">
<textures><texture file="skeletal/hele_su1_02.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Texture-Chiton-03">
<textures><texture file="skeletal/hele_su1_03.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,63 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/pikeman_base.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/mace_round_su3.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="5" name="Armour-Linen-Linothorax">
<props>
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures><texture file="skeletal/hele_pezhetairoi_3.dds" name="baseTex"/></textures>
</variant>
<variant frequency="5" name="Armour-Reinforced Linothorax">
<props>
<prop actor="props/units/helmets/hele_su3.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures><texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="Armour-Bronze Cuirass">
<props>
<prop actor="props/units/heads/hele_mace_frontranker.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
<textures><texture file="skeletal/hele_pezhetairoi_2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,76 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" file="quadraped/base_horse_spearman.xml" name="Base">
<mesh>skeletal/horse.dae</mesh>
<props>
<prop actor="units/hellenes/champion_unit_4_r.xml" attachpoint="rider"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="horse-roan">
<color>242 219 164</color>
</variant>
<variant frequency="1" name="horse-brown">
<color>255 148 89</color>
</variant>
<variant frequency="1" name="horse-rust">
<color>228 187 101</color>
</variant>
<variant frequency="1" name="horse-black">
<color>81 81 81</color>
</variant>
<variant frequency="1" name="horse-gray">
<color>164 164 164</color>
</variant>
<variant frequency="1" name="horse-white">
<color>255 255 255</color>
</variant>
<variant frequency="1" name="horse-chocolate">
<color>98 68 58</color>
</variant>
<variant frequency="1" name="horse-liver">
<color>172 95 68</color>
</variant>
</group>
<group>
<variant frequency="4" name="saddle-leopard-1">
<textures><texture file="skeletal/horse_mace_su2_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="4" name="saddle-lion-1">
<textures><texture file="skeletal/horse_hele_g.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="saddle-leopard-a">
<props>
<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
</props>
<textures><texture file="skeletal/horse_hele_j.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="saddle-leopard-b">
<props>
<prop actor="props/units/horse/hele_saddle_h1.xml" attachpoint="chest"/>
</props>
<textures><texture file="skeletal/horse_hele_h.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="saddle-lion-a">
<props>
<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
</props>
<textures><texture file="skeletal/horse_hele_i.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="saddle-lion-b">
<props>
<prop actor="props/units/horse/hele_saddle_h2.xml" attachpoint="chest"/>
</props>
<textures><texture file="skeletal/horse_hele_g.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="quadraped/base_horse_death.xml"/>
<variant file="quadraped/base_horse_run.xml"/>
</group>
<material>objectcolor.xml</material>
</actor>

View File

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_cavalry_spearman_ready.xml" frequency="100" name="Base">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_cav_e.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/spear.xml" attachpoint="weapon_R"/>
<prop actor="props/units/cape_cav_animated_spearman_ready.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="armor-linen linothorax">
<textures><texture file="skeletal/hele_hetairoi_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="armor-scale mail">
<textures><texture file="skeletal/hele_hetairoi_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="armor-bronze cuirass">
<textures><texture file="skeletal/hele_hetairoi_c.dds" name="baseTex"/></textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/falcata.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/hele_demetrius.xml" attachpoint="helmet"/>
<prop actor="props/units/shields/mace_aspis_demetrius.xml" attachpoint="shield_arm"/>
<prop actor="props/units/cape_animated_swordsman_shield_ready.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/hele_demetrius.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,82 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<props>
<prop actor="props/units/heads/new/head_female_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Dress-Light Brown">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Dress-Dark Brown">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_b.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Dress-Gold">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Dress-Player Tint">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_d.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Dress-linen">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_e.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="3" name="Dress-Chiton">
<mesh>skeletal/new/f_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_chiton.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Dress-Chiton-Linen">
<mesh>skeletal/new/f_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/hele_fem_chiton_linen.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
</group>
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant name="Idle" frequency="1"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,41 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/gown_green.dds" name="baseTex"/>
</textures>
<props>
<prop actor="props/units/heads/new/head_female_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
<variant file="biped/female_base_walk.xml"/>
<variant file="biped/female_carry_food.xml"/>
<variant file="biped/female_carry_meat.xml"/>
<variant file="biped/female_carry_wood.xml"/>
<variant file="biped/female_carry_stone.xml"/>
<variant file="biped/female_carry_metal.xml"/>
</group>
<group>
<!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
<variant name="Idle" frequency="1"/>
<variant file="biped/attack_melee_female.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/female_death.xml"/>
<variant file="biped/female_gather_tree.xml"/>
<variant file="biped/female_gather_grain.xml"/>
<variant file="biped/female_gather_fruit.xml"/>
<variant file="biped/female_gather_meat.xml"/>
<variant file="biped/female_gather_rock.xml"/>
<variant file="biped/female_gather_ore.xml"/>
<variant file="biped/female_gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/female_build.xml"/>
<variant file="biped/female_build_farm.xml"/>
</group>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -15,11 +15,19 @@
<props>
<prop actor="props/units/heads/hele_hood_priest.xml" attachpoint="helmet"/>
</props>
<textures><texture file="skeletal/hele_healer_1.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_healer_1.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="healer-robe-2">
<textures><texture file="skeletal/hele_healer_2.dds" name="baseTex"/></textures>
<textures>
<texture file="skeletal/hele_healer_2.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,52 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_ready.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-Sleeves">
<textures><texture file="skeletal/hele_isp_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Tunic-Sleeveless">
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_ready.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/headband_color.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
</props>
<textures><texture file="skeletal/hele_tunic.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,48 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_archer_ready.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/hele_iar_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/arrow_back.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/bow_short.xml" attachpoint="weapon_L"/>
<prop actor="props/temp/quiver.xml" attachpoint="back"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield_arm"/>
</props>
<textures>
<texture file="skeletal/hele_iar_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_archer.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,57 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<props>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-1">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures><texture file="skeletal/hele_ijv_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Tunic-2">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<textures><texture file="skeletal/hele_ijv_a_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Tunic-3">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<textures><texture file="skeletal/hele_ijv_a_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,31 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/mace_thureophoros.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/javelinist.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_skirmisher.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/thracian_cap_01.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_thrace.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/cape_animated_jav_thracian.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="tunic-white">
<textures><texture file="skeletal/hele_ijv_e_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="tunic-brown">
<textures><texture file="skeletal/hele_ijv_e_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,48 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slinger_ready.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/headband_color.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Tunic-Sleeveless">
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,44 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slinger_ready.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/headband_color.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
</props>
<textures><texture file="skeletal/hele_tunic.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,47 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_slinger_ready.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/weapons/sling.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/hele_straw.xml" attachpoint="helmet"/>
<prop actor="props/units/weapons/slingrock.xml" attachpoint="projectile"/>
<prop actor="props/units/shields/iberian_buckler_adv.xml" attachpoint="shield"/>
</props>
<textures>
<texture file="skeletal/hele_iar_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_slinger.xml"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,65 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_a.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Helmet-Corinthians">
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_hoplite_a.xml" attachpoint="helmet"/>
</props>
</variant>
<variant frequency="1" name="Helmet-Later">
<props>
<prop actor="props/units/heads/new/head_hele_a.xml" attachpoint="head"/>
<prop actor="props/units/helmets/hele_hoplite_a2.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Linothorax 1">
<textures><texture file="skeletal/hele_isp_a_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Linothorax 2">
<textures><texture file="skeletal/hele_isp_a_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Linothorax 3">
<textures><texture file="skeletal/hele_isp_a_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,53 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<mesh>skeletal/new/m_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_round_b.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/helmets/hele_pilos.xml" attachpoint="helmet"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="tunic">
<textures><texture file="skeletal/hele_tunic.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="tunic 2">
<textures><texture file="skeletal/hele_isp_b_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="tunic 3">
<textures><texture file="skeletal/hele_isp_b_3.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
@ -8,7 +8,7 @@
<prop actor="props/units/shields/thebes_sacred_band.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/cape_animated_hoplite.xml" attachpoint="root"/>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -49,28 +49,11 @@
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/hoplite.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,62 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_e.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
</props>
</variant>
</group>
<group>
<variant frequency="3" name="Helmet-Corinthian-Varieties">
<props>
<prop actor="props/units/heads/hele_hoplite_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
</props>
</variant>
<variant frequency="1" name="Helmets-Illyrian-Chalcidean-Varieties">
<props>
<prop actor="props/units/helmets/hele_hoplite_e2.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="cuirass 1">
<textures><texture file="skeletal/hele_isp_e_1.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="scale mail 1">
<textures><texture file="skeletal/hele_linothorax_scale.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,48 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/thespian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/thespian.xml" attachpoint="shield_arm"/>
<prop actor="props/units/capes/thespian_black.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Armour: Black Reinforced">
<textures>
<texture file="skeletal/thespian_a.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="4" name="Armour: Black Corselet">
<textures>
<texture file="skeletal/thespian_b.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="2" name="Armour: Black Cuirass">
<textures>
<texture file="skeletal/thespian_c.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Armour: White">
<textures>
<texture file="skeletal/hele_isp_a_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/thespian_black.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/helmets/mace_chalkaspides_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Thorax-Chainmail">
<textures>
<texture file="skeletal/mace_thoakrites.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Thorax-Tube and Yoke Corselet">
<textures>
<texture file="skeletal/mace_thorakites_2.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -0,0 +1,30 @@
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_rhomphaia_shield_fast.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/thracian_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/capes/cloak_black_thracian.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/thrace_blackcloak_a.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/death_infantry.xml">
<props>
<prop actor="props/units/capes/cloak_black_thracian.xml" attachpoint="root"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,27 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_hoplite.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_xerxes.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_hoplite.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/hele_round_leonidas.xml" attachpoint="shield_arm"/>
<prop actor="props/units/heads/athen_pericles.xml" attachpoint="helmet"/>
<prop actor="props/units/cape_animated_hoplite.xml" attachpoint="root"/>
</props>
<textures>
<texture file="skeletal/hele_leonidas.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Boeotian fireraiser">
<mesh>structural/fireraiser.dae</mesh>
<props>
<prop actor="particle/smoke.xml" attachpoint="smoke"/>
<prop actor="particle/flame.xml" attachpoint="smoke"/>
<prop actor="particle/flame_large.xml" attachpoint="projectile"/>
<prop actor="units/athenians/ballista_infantry_a.xml" attachpoint="operator1"/>
<prop actor="units/athenians/ballista_infantry_b.xml" attachpoint="operator2"/>
</props>
<textures>
<texture file="structural/fireraiser.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="pew pew">
<variant frequency="1" name="Base">
<animations>
<animation event=".61" file="mechanical/hele_lithobolos.dae" load=".46" name="attack_ranged" speed="250"/>
<animation file="mechanical/hele_lithobolos_idle.dae" name="idle" speed="10"/>
@ -17,4 +17,5 @@
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,10 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wagon hele rock">
<variant frequency="1" name="wagon hele rock">
<animations>
<animation file="mechanical/wagon_four_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_four_wheel_empty_move.dae" name="Walk" speed="10"/>
@ -16,8 +14,10 @@
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_l"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse_r"/>
</props>
<textures><texture file="props/wooden_wagon.png" name="baseTex"/></textures>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>

View File

@ -1,10 +1,8 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="UTF-8" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wagon hele spear">
<variant frequency="1" name="wagon hele spear">
<animations>
<animation file="mechanical/wagon_two_wheel_empty_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/wagon_two_wheel_empty_move.dae" name="Walk" speed="10"/>
@ -15,8 +13,10 @@
<prop actor="props/units/hele_spear_packed.xml" attachpoint="cargo"/>
<prop actor="units/hellenes/trader_h.xml" attachpoint="horse"/>
</props>
<textures><texture file="props/wooden_wagon.png" name="baseTex"/></textures>
<textures>
<texture file="props/wooden_wagon.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,37 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/pikeman_base.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/shields/hele_round_spartiate_pike.xml" attachpoint="shield_arm"/>
<prop actor="props/units/weapons/sarissa.xml" attachpoint="weapon_R"/>
<prop actor="props/units/heads/spartan_phalangite_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
</props>
</variant>
</group>
<group>
<variant frequency="5" name="Armour-Linen-Linothorax">
<textures><texture file="skeletal/hele_pezhetairoi_3.dds" name="baseTex"/></textures>
</variant>
<variant frequency="5" name="Armour-Reinforced Linothorax">
<textures><texture file="skeletal/hele_pezhetairoi.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="Armour-Bronze Cuirass">
<textures><texture file="skeletal/hele_pezhetairoi_2.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Armour-Officer">
<textures><texture file="skeletal/spart_phalangite_officer.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm.xml">
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh>
<props>
<prop actor="props/units/heads/hele_themistocles.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos_alexander.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/athen_aspis_themistocles.xml" attachpoint="shield_arm"/>
</props>
<textures><texture file="skeletal/hele_themistocles.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,57 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shieldarm.xml">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<props>
<prop actor="props/units/heads/thespian.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/>
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/thespian.xml" attachpoint="shield_arm"/>
<prop actor="props/units/cape_animated_thespian_black.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="2" name="Armour: Black Reinforced">
<textures><texture file="skeletal/thespian_a.dds" name="baseTex"/></textures>
</variant>
<variant frequency="4" name="Armour: Black Corselet">
<textures><texture file="skeletal/thespian_b.dds" name="baseTex"/></textures>
</variant>
<variant frequency="2" name="Armour: Black Cuirass">
<textures><texture file="skeletal/thespian_c.dds" name="baseTex"/></textures>
</variant>
<variant frequency="1" name="Armour: White">
<textures><texture file="skeletal/hele_isp_a_1.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,45 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_rhomphaia_shield_fast.xml">
<mesh>skeletal/new/m_tunic_long.dae</mesh>
<props>
<prop actor="props/units/helmets/thracian_helmet.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/new/head_hele_b.xml" attachpoint="head"/>
<prop actor="props/units/weapons/rhomphaia.xml" attachpoint="weapon_R"/>
<prop actor="props/units/shields/thracian_oval.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
<prop actor="props/units/cape_animated_thrace_cloak_black.xml" attachpoint="root"/>
</props>
<textures><texture file="skeletal/thrace_blackcloak_a.dds" name="baseTex"/></textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/gather_tree.xml"/>
<variant file="biped/gather_grain.xml"/>
<variant file="biped/gather_fruit.xml"/>
<variant file="biped/gather_meat.xml"/>
<variant file="biped/gather_rock.xml"/>
<variant file="biped/gather_ore.xml"/>
<variant file="biped/gather_ruins.xml"/>
<variant file="biped/gather_praise.xml"/>
<variant file="biped/build.xml"/>
<variant file="biped/build_farm.xml"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>
<variant file="biped/carry_stone.xml"/>
<variant file="biped/carry_metal.xml"/>
<variant file="biped/carry_food_idle.xml"/>
<variant file="biped/carry_meat_idle.xml"/>
<variant file="biped/carry_wood_idle.xml"/>
<variant file="biped/carry_stone_idle.xml"/>
<variant file="biped/carry_metal_idle.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Trader Cart">
<variant frequency="1" name="Trader Cart">
<animations>
<animation file="mechanical/trader_cart_idle.dae" name="Idle" speed="100"/>
<animation file="mechanical/trader_cart_move.dae" name="Walk" speed="10"/>

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