reorganize code; add paranoid checking for core support of extensions in case the driver forgot to advertise some; remove deadwood (oglPrintErrors - oglCheck does the same); prefix the feature/limit variables with ogl_; add oglHaveExtensions call
This was SVN commit r2396.
This commit is contained in:
parent
87d055efd9
commit
2f0c785ba7
@ -1,3 +1,21 @@
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// OpenGL helpers
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//
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// Copyright (c) 2002-2005 Jan Wassenberg
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// Contact info:
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// Jan.Wassenberg@stud.uni-karlsruhe.de
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// http://www.stud.uni-karlsruhe.de/~urkt/
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#include "precompiled.h"
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#include "lib.h"
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@ -12,11 +30,15 @@
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#ifdef _MSC_VER
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#pragma comment(lib, "opengl32.lib")
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#pragma comment(lib, "glu32.lib")
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// cannot get rid of glu32 - seems to be loaded by opengl32,
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// even though dependency walker marks it as demand-loaded.
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// glu32 is required - it is apparently pulled in by opengl32,
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// even though depends.exe marks it as demand-loaded.
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#endif
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//----------------------------------------------------------------------------
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// extensions
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//----------------------------------------------------------------------------
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// define extension function pointers
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extern "C"
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{
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@ -29,13 +51,86 @@ extern "C"
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static const char* exts = NULL;
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static bool have_14, have_13, have_12;
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// check if the extension <ext> is supported by the OpenGL implementation
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// return a C string of unspecified length containing a space-separated
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// list of all extensions the OpenGL implementation advertises.
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// (useful for crash logs).
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const char* oglExtList()
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{
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assert(exts && "call oglInit before using this function");
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return exts;
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}
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// paranoia: newer drivers may forget to advertise an extension
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// indicating support for something that has been folded into the core.
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// we therefore check for all extensions known to be offered by the
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// GL implementation present on the user's system; oglHaveExtension will
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// take this into account.
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// the app can therefore just ask for extensions and not worry about this.
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static bool isImplementedInCore(const char* ext)
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{
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#define MATCH(known_ext)\
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if(!strcmp(ext, #known_ext))\
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return true;
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if(have_14)
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{
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MATCH(GL_SGIS_generate_mipmap);
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MATCH(GL_NV_blend_square);
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MATCH(GL_ARB_depth_texture);
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MATCH(GL_ARB_shadow);
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MATCH(GL_EXT_fog_coord);
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MATCH(GL_EXT_multi_draw_arrays);
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MATCH(GL_ARB_point_parameters);
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MATCH(GL_EXT_secondary_color);
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MATCH(GL_EXT_blend_func_separate);
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MATCH(GL_EXT_stencil_wrap);
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MATCH(GL_ARB_texture_env_crossbar);
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MATCH(GL_EXT_texture_lod_bias);
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MATCH(GL_ARB_texture_mirrored_repeat);
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MATCH(GL_ARB_window_pos);
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}
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if(have_13)
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{
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MATCH(GL_ARB_texture_compression);
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MATCH(GL_ARB_texture_cube_map);
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MATCH(GL_ARB_multisample);
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MATCH(GL_ARB_multitexture);
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MATCH(GL_ARB_transpose_matrix);
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MATCH(GL_ARB_texture_env_add);
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MATCH(GL_ARB_texture_env_combine);
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MATCH(GL_ARB_texture_env_dot3);
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MATCH(GL_ARB_texture_border_clamp);
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}
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if(have_12)
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{
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MATCH(GL_EXT_texture3d);
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MATCH(GL_EXT_bgra);
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MATCH(GL_EXT_packed_pixels);
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MATCH(GL_EXT_rescale_normal);
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MATCH(GL_EXT_separate_specular_color);
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MATCH(GL_SGIS_texture_edge_clamp);
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MATCH(GL_SGIS_texture_lod);
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MATCH(GL_EXT_draw_range_elements);
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}
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#undef MATCH
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return false;
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}
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// check if the extension <ext> is supported by the OpenGL implementation.
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// takes subsequently added core support for some extensions into account.
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bool oglHaveExtension(const char* ext)
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{
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assert(exts && "call oglInit before using this function");
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if(isImplementedInCore(ext))
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return true;
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const char *p = exts, *end;
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// make sure ext is valid & doesn't contain spaces
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@ -51,9 +146,9 @@ bool oglHaveExtension(const char* ext)
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// make sure the substring found is an entire extension string,
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// i.e. it starts and ends with ' '
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if(p == exts || *(p-1) == ' ') // valid start?
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if(*end == ' ' || *end == '\0') // valid end?
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return true;
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if((p == exts || p[-1] == ' ') && // valid start AND
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(*end == ' ' || *end == '\0')) // valid end
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return true;
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p = end;
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}
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}
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@ -78,18 +173,78 @@ bool oglHaveVersion(const char* desired_version)
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return false;
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}
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return (major > desired_major
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|| (major == desired_major && minor >= desired_minor));
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return (major > desired_major) ||
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(major == desired_major && minor >= desired_minor);
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}
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#ifdef OGL_CHECKS
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// check if all given extension strings (passed as const char* parameters,
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// terminated by a 0 pointer) are supported by the OpenGL implementation,
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// as determined by oglHaveExtension.
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// returns 0 if all are present; otherwise, the first extension in the
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// list that's not supported (useful for reporting errors).
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//
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// note: dummy parameter is necessary to access parameter va_list.
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//
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//
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// rationale: this interface is more convenient than individual
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// oglHaveExtension calls and allows reporting which extension is missing.
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//
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// one disadvantage is that there is no way to indicate that either one
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// of 2 extensions would be acceptable, e.g. (ARB|EXT)_texture_env_dot3.
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// this is isn't so bad, since they wouldn't be named differently
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// if there weren't non-trivial changes between them. for that reason,
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// we refrain from equivalence checks (which would boil down to
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// string-matching known extensions to their equivalents).
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const char* oglHaveExtensions(int dummy, ...)
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{
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const char* ext;
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va_list args;
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va_start(args, dummy);
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for(;;)
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{
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ext = va_arg(args, const char*);
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// end of list reached; all were present => return 0.
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if(!ext)
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break;
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// not found => return name of missing extension.
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if(!oglHaveExtension(ext))
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break;
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}
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va_end(args);
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return ext;
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}
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static void importExtensionFunctions()
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{
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#define FUNC(ret, name, params) *(void**)&name = SDL_GL_GetProcAddress(#name);
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#define FUNC2(ret, nameARB, nameCore, version, params) \
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nameARB = NULL; \
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if(oglHaveVersion(version)) \
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*(void**)&nameARB = SDL_GL_GetProcAddress(#nameCore); \
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if(!nameARB) /* use the ARB name if the driver lied about what version it supports */ \
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*(void**)&nameARB = SDL_GL_GetProcAddress(#nameARB);
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#include "glext_funcs.h"
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#undef FUNC2
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#undef FUNC
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// It should be safe to load the ARB function pointers even if the
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// extension isn't advertised, since we won't actually use them without
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// checking for the extension.
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}
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//----------------------------------------------------------------------------
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void oglCheck()
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{
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unsigned int err = glGetError();
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if (err != GL_NO_ERROR)
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GLenum err = glGetError();
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if(err != GL_NO_ERROR)
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{
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debug_printf("GL errors!\n");
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debug_printf("GL error: ");
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#define E(e) case e: debug_printf("%s\n", #e); break;
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switch (err)
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@ -106,33 +261,16 @@ void oglCheck()
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debug_break();
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}
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}
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#endif // #ifdef OGL_CHECKS
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void oglPrintErrors()
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{
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#define E(e) case e: debug_printf("%s\n", #e); break;
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for(;;)
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switch(glGetError())
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{
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E(GL_INVALID_ENUM)
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E(GL_INVALID_VALUE)
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E(GL_INVALID_OPERATION)
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E(GL_STACK_OVERFLOW)
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E(GL_STACK_UNDERFLOW)
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E(GL_OUT_OF_MEMORY)
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default:
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return;
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}
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}
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int max_tex_size; // [pixels]
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int tex_units;
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int max_VAR_elements = -1; // GF2: 64K; GF3: 1M
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bool tex_compression_avail; // S3TC / DXT{1,3,5}
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int video_mem; // [MiB]; approximate
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//----------------------------------------------------------------------------
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// feature and limit detect
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//----------------------------------------------------------------------------
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int ogl_max_tex_size = -1; // [pixels]
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int ogl_max_tex_units = -1; // limit on GL_TEXTUREn
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int ogl_max_VAR_elements = -1; // GF2: 64K; GF3: 1M
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int ogl_tex_compression_supported = -1; // S3TC / DXT{1,3,5}
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// gfx_card and gfx_drv_ver are unchanged on failure.
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@ -167,77 +305,64 @@ int ogl_get_gfx_info()
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}
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const char* oglExtList()
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static void CALL_CONV emulate_glCompressedTexImage2D(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*);
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static void detectFeatures()
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{
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assert(exts && "call oglInit before using this function");
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return exts;
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}
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void CALL_CONV oglEmulateCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
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// call after each video mode change
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void oglInit()
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{
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exts = (const char*)glGetString(GL_EXTENSIONS);
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if(!exts)
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{
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debug_warn("oglInit called before OpenGL is ready for use");
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}
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// import functions
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#define FUNC(ret, name, params) *(void**)&name = SDL_GL_GetProcAddress(#name);
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#define FUNC2(ret, nameARB, nameCore, version, params) \
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nameARB = NULL; \
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if(oglHaveVersion(version)) \
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*(void**)&nameARB = SDL_GL_GetProcAddress(#nameCore); \
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if(!nameARB) /* use the ARB name if the driver lied about what version it supports */ \
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*(void**)&nameARB = SDL_GL_GetProcAddress(#nameARB);
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#include "glext_funcs.h"
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#undef FUNC2
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#undef FUNC
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// It should be safe to load the ARB function pointers even if the
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// extension isn't advertised, since we won't actually use them without
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// checking for the extension.
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// detect OpenGL / graphics card caps
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
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glGetIntegerv(GL_MAX_TEXTURE_UNITS, &tex_units);
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// make sure value is -1 if not supported
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &ogl_max_tex_size);
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glGetIntegerv(GL_MAX_TEXTURE_UNITS, &ogl_max_tex_units);
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// make sure value remains -1 if not supported
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if(oglHaveExtension("GL_NV_vertex_array_range"))
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glGetIntegerv(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, &max_VAR_elements);
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glGetIntegerv(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, &ogl_max_VAR_elements);
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tex_compression_avail = (oglHaveExtension("GL_ARB_texture_compression") || oglHaveVersion("1.3")) &&
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(oglHaveExtension("GL_EXT_texture_compression_s3tc"));
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ogl_tex_compression_supported = oglHaveExtensions(0, "GL_ARB_texture_compression", "GL_EXT_texture_compression_s3tc", 0) == 0;
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// TODO: GL_S3_s3tc? It uses different enumerants (GL_RGB_S3TC etc), so the
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// texture loading code would need to be changed; and it is not clear whether
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// it supports the full range of DXT1/3/5. (There seems to be no specification;
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// and many header files don't have GL_RGBA_DXT5_S3TC, suggesting that the
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// drivers don't all support that.)
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if(!tex_compression_avail)
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if(!ogl_tex_compression_supported)
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{
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// If there's no hardware support for compressed textures, do the
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// decompression in software (but first let the user know it's probably not
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// going to be very fast).
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wdisplay_msg(L"Performance warning", L"Your graphics card does not support compressed textures. The game will try to continue anyway, but may be slower than expected. Please try updating your graphics drivers; if that doesn't help, please try upgrading your hardware.");
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// TODO: i18n
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glCompressedTexImage2DARB = oglEmulateCompressedTexImage2D;
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// Leave tex_compression_avail == false, so that it indicates the presence
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// TODO: i18n
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glCompressedTexImage2DARB = emulate_glCompressedTexImage2D;
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// Leave ogl_tex_compression_supported == 0, so that it indicates the presence
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// of hardware-supported texture compression.
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}
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video_mem = (SDL_GetVideoInfo()->video_mem) / 1048576; // [MiB]
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// TODO: add sizeof(FB)?
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}
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void CALL_CONV oglEmulateCompressedTexImage2D
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(GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLint border,
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GLsizei imageSize, const GLvoid* data)
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// call after each video mode change, since thereafter extension functions
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// may have changed [address].
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void oglInit()
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{
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// cache extension list and versions for oglHave*.
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// note: this is less about performance (since the above are not
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// time-critical) than centralizing the 'OpenGL is ready' check.
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exts = (const char*)glGetString(GL_EXTENSIONS);
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if(!exts)
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{
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debug_warn("oglInit called before OpenGL is ready for use");
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}
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have_12 = oglHaveVersion("1.2");
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have_13 = oglHaveVersion("1.3");
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have_14 = oglHaveVersion("1.4");
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importExtensionFunctions();
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detectFeatures();
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}
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static void CALL_CONV emulate_glCompressedTexImage2D(
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GLenum target, GLint level, GLenum internalformat,
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GLsizei width, GLsizei height, GLint border,
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GLsizei imageSize, const GLvoid* data)
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{
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// Software emulation of compressed-texture support, for really old
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// cards/drivers that can't do it (but which do support everything else
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@ -245,7 +370,7 @@ void CALL_CONV oglEmulateCompressedTexImage2D
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// textures, and are slow anyway, so it's not going to be a pleasant way
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// of playing; but at least it's better than nothing.
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GLenum base_fmt = (internalformat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT ? GL_RGB : GL_RGBA);
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GLenum base_fmt = (internalformat == GL_COMPRESSED_RGB_S3TC_DXT1_EXT)? GL_RGB : GL_RGBA;
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// TODO: handle small (<4x4) images correctly
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GLsizei blocks_w = (GLsizei)(round_up(width, 4) / 4);
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@ -375,7 +500,8 @@ void CALL_CONV oglEmulateCompressedTexImage2D
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}
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}
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glTexImage2D(target, level, base_fmt==GL_RGB? GL_RGB8 : GL_RGBA8, width, height, border, base_fmt, GL_UNSIGNED_BYTE, rgb_data);
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const GLint int_fmt = (base_fmt == GL_RGB)? GL_RGB8 : GL_RGBA8;
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glTexImage2D(target, level, int_fmt, width, height, border, base_fmt, GL_UNSIGNED_BYTE, rgb_data);
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free(rgb_data);
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}
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|
@ -1,15 +1,6 @@
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#ifndef __OGL_H__
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#define __OGL_H__
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// Enable oglCheck(), which breaks into the debugger whenever
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// an OpenGL call fails. (Then insert dozens of calls to oglCheck()
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// to locate the cause of the problem.)
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#if !( defined(NDEBUG) || defined(TESTING) )
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# define OGL_CHECKS
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#endif
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -20,7 +11,7 @@ extern "C" {
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//
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// OpenGL header
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// bring in the platform's OpenGL headers (with fixes, if necessary)
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//
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#ifdef __APPLE__
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@ -31,11 +22,6 @@ extern "C" {
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# include <GL/glu.h>
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#endif
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//
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// glext
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//
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// if gl.h provides real prototypes for 1.2 / 1.3 functions,
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// exclude the corresponding function pointers in glext_funcs.h
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#ifdef GL_VERSION_1_2
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@ -52,16 +38,41 @@ extern "C" {
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# include <GL/glext.h>
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# ifdef _WIN32
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# include <GL/wglext.h>
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# endif
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# endif
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#endif
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#define GL_TEXTURE_IMAGE_SIZE_ARB 0x86A0
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//
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// function pointer declarations
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// extensions
|
||||
//
|
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|
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// check if the extension <ext> is supported by the OpenGL implementation.
|
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// takes subsequently added core support for some extensions into account.
|
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extern bool oglHaveExtension(const char* ext);
|
||||
|
||||
// check if the OpenGL implementation is at least at <version>.
|
||||
// (format: "%d.%d" major minor)
|
||||
extern bool oglHaveVersion(const char* version);
|
||||
|
||||
// check if all given extension strings (passed as const char* parameters,
|
||||
// terminated by a 0 pointer) are supported by the OpenGL implementation,
|
||||
// as determined by oglHaveExtension.
|
||||
// returns 0 if all are present; otherwise, the first extension in the
|
||||
// list that's not supported (useful for reporting errors).
|
||||
//
|
||||
// note: dummy parameter is necessary to access parameter va_list.
|
||||
//
|
||||
// rationale: see source.
|
||||
extern const char* oglHaveExtensions(int dummy, ...);
|
||||
|
||||
// return a C string of unspecified length containing a space-separated
|
||||
// list of all extensions the OpenGL implementation advertises.
|
||||
// (useful for crash logs).
|
||||
extern const char* oglExtList(void);
|
||||
|
||||
|
||||
#ifdef _WIN32
|
||||
# define CALL_CONV __stdcall
|
||||
#else
|
||||
@ -77,29 +88,31 @@ extern "C" {
|
||||
// leave CALL_CONV defined for ogl.cpp
|
||||
|
||||
|
||||
|
||||
//
|
||||
// OpenGL util
|
||||
// limit / feature detect
|
||||
//
|
||||
|
||||
extern int max_tex_size; // [pixels]
|
||||
extern int tex_units;
|
||||
extern int max_VAR_elements; // GF2: 64K; GF3: 1M
|
||||
extern bool tex_compression_avail; // S3TC / DXT{1,3,5}
|
||||
extern int video_mem; // [MiB]; approximate
|
||||
extern int ogl_max_tex_size; // [pixels]
|
||||
extern int ogl_max_tex_units; // limit on GL_TEXTUREn
|
||||
extern int ogl_max_VAR_elements; // GF2: 64K; GF3: 1M
|
||||
extern int ogl_tex_compression_supported; // S3TC / DXT{1,3,5}
|
||||
|
||||
// set detect.cpp gfx_card[] and gfx_drv_ver[].
|
||||
// (called by detect.cpp get_gfx_info()).
|
||||
//
|
||||
// fails if OpenGL not ready for use.
|
||||
// gfx_card and gfx_drv_ver are unchanged on failure.
|
||||
extern int ogl_get_gfx_info(void);
|
||||
|
||||
|
||||
// check if the extension <ext> is supported by the OpenGL implementation
|
||||
extern bool oglHaveExtension(const char* ext);
|
||||
//
|
||||
// misc
|
||||
//
|
||||
|
||||
// check if the OpenGL implementation is at least at <version>.
|
||||
// (format: "%d.%d" major minor)
|
||||
extern bool oglHaveVersion(const char* version);
|
||||
|
||||
// print all OpenGL errors
|
||||
extern void oglPrintErrors(void);
|
||||
|
||||
#ifdef OGL_CHECKS
|
||||
// in non-release builds, enable oglCheck, which breaks into the debugger
|
||||
// if an OpenGL error was raised since the last call.
|
||||
// add these calls everywhere to close in on the error cause.
|
||||
#ifndef NDEBUG
|
||||
extern void oglCheck(void);
|
||||
#else
|
||||
# define oglCheck()
|
||||
@ -110,16 +123,6 @@ extern void oglCheck(void);
|
||||
// fails if OpenGL not ready for use.
|
||||
extern void oglInit(void);
|
||||
|
||||
// set detect.cpp gfx_card[] and gfx_drv_ver[].
|
||||
// (called by detect.cpp get_gfx_info()).
|
||||
//
|
||||
// fails if OpenGL not ready for use.
|
||||
// gfx_card and gfx_drv_ver are unchanged on failure.
|
||||
extern int ogl_get_gfx_info(void);
|
||||
|
||||
// return a NULL-terminated string (of unlimited length) containing
|
||||
// a space-separated list of supported extensions.
|
||||
extern const char* oglExtList(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user