Splitting Internal with Public
This was SVN commit r6391.
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1
.gitattributes
vendored
1
.gitattributes
vendored
@ -9,3 +9,4 @@
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*.psa filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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binaries/data/mods/internal/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text
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binaries/data/mods/public/maps/**/*.xml filter=lfs diff=lfs merge=lfs -text
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@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="beard-large">
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<colour>241 202 112</colour>
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<mesh>props/head_longhair.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="face-beard">
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<texture>props/head/iber_adv_a.dds</texture>
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</variant>
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<variant frequency="5" name="face-shaven">
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<texture>props/head/iber_adv_b.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,20 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mesh">
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<mesh>props/dude_head.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="hood-face-beard">
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<texture>props/head/iber_adv_a_hood.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,23 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="mesh">
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<mesh>props/dude_head.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="face-young">
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<texture>props/head/iber_basic_a.dds</texture>
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</variant>
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<variant frequency="1" name="face-young-2">
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<texture>props/head/iber_basic_b.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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@ -1,15 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="face-shaven">
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<mesh>props/dude_head.pmd</mesh>
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<texture>props/head/iber_isp_b_1.dds</texture>
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</variant>
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</group>
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<material>player_trans.xml</material>
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</actor>
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@ -1,24 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="beard-large">
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<colour>241 202 112</colour>
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<mesh>props/dude_head.pmd</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="2" name="face-beard">
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<texture>props/head/iber_adv_a.dds</texture>
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</variant>
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<variant frequency="5" name="face-shaven">
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<texture>props/head/iber_adv_b.dds</texture>
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</variant>
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</group>
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<material>objectcolor.xml</material>
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</actor>
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BIN
binaries/data/mods/internal/art/textures/skins/props/head/misc_fem_ninja.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/props/head/misc_fem_ninja.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/temp/ConfederateInfantry-3.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/ConfederateInfantry-3.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/ConfederateInfantry-3a_brownie.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/ConfederateInfantry-3a_brownie.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/balrogwings.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/balrogwings.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/ninja-woman.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/ninja-woman.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/special_genlab.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/special_genlab.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/test.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/temp/test.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_iber.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_iber.dds
(Stored with Git LFS)
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binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_kart.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_kart.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_pers.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_pers.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_rome.dds
(Stored with Git LFS)
BIN
binaries/data/mods/internal/art/textures/skins/temp/ui_portrait_sheet_civ_rome.dds
(Stored with Git LFS)
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BIN
binaries/data/mods/internal/maps/scenarios/Battle for the Oasis.pmp
(Stored with Git LFS)
BIN
binaries/data/mods/internal/maps/scenarios/Battle for the Oasis.pmp
(Stored with Git LFS)
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43
binaries/data/mods/public/art/actors/fauna/gazelle.xml
Normal file
43
binaries/data/mods/public/art/actors/fauna/gazelle.xml
Normal file
@ -0,0 +1,43 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="male">
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<animations>
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<animation file="quadraped/deer_idle_01.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_02.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_03.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_idle_04.dae" name="idle" speed="20"/>
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<animation file="quadraped/deer_death_01.dae" name="death" speed="40"/>
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<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
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<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
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</animations>
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<mesh>skeletal/deer_mesh.dae</mesh>
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<props>
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<prop actor="props/fauna/deer_antlers.xml" attachpoint="antler"/>
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</props>
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<texture>skeletal/animal_gazelle_02.dds</texture>
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</variant>
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<variant frequency="5" name="female">
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<animations>
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<animation file="quadraped/deer_idle_01.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_idle_02.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_idle_03.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_idle_04.dae" name="idle" speed="5"/>
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<animation file="quadraped/deer_death_02.dae" name="death" speed="40"/>
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<animation file="quadraped/deer_walk_01.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_walk_02.dae" name="walk" speed="20"/>
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<animation file="quadraped/deer_run_01.dae" name="run" speed="15"/>
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<animation file="quadraped/deer_attack_01.dae" name="melee" speed="20"/>
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<animation name=""/>
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</animations>
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<mesh>skeletal/deer_mesh.dae</mesh>
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<texture>skeletal/animal_gazelle_02.dds</texture>
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</variant>
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</group>
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</actor>
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