Fix lobby dgame details panel with incompatible mods.
There was an issue in 07e44a75a1
that made the game details mostly red
with incompatible mods.
This fixes that: now only the 'Mods' title is red, and I added specific
text to highlight why it's colored that way.
Based on a patch by: Langbart
Differential Revision: https://code.wildfiregames.com/D4153
This was SVN commit r25778.
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parent
721cfa7ae6
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@ -103,13 +103,15 @@ class GameDetails
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txt += "\n" + formatPlayerInfo(game.players);
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// Mod information
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txt += "\n\n" + setStringTags(this.ModsFormat, this.CaptionTags);
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txt += "\n\n";
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if (!game.isCompatible)
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txt = setStringTags(coloredText(txt, "red"), {
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txt += setStringTags(coloredText(setStringTags(this.IncompatibleModsFormat, this.CaptionTags), "red"), {
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"tooltip": sprintf(translate("You have some incompatible mods:\n%(details)s"), {
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"details": comparedModsString(game.mods, Engine.GetEngineInfo().mods),
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}),
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});
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else
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txt += setStringTags(this.ModsFormat, this.CaptionTags);
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const sortedMods = game.mods;
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sortedMods.sort((a, b) => a.ignoreInCompatibilityChecks - b.ignoreInCompatibilityChecks);
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@ -148,6 +150,8 @@ GameDetails.prototype.Comma = translate(", ");
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GameDetails.prototype.ModsFormat = translate("Mods:");
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GameDetails.prototype.IncompatibleModsFormat = translate("Mods (incompatible):");
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// Translation: %(time)s is the hour and minute here.
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GameDetails.prototype.GameStartFormat = translate("Game started at %(time)s");
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