Make tooltips update dynamically when the underlying text changes
This was SVN commit r7333.
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@ -84,7 +84,7 @@ GUITooltip::GUITooltip()
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const double CooldownTime = 0.25; // TODO: Don't hard-code this value
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const double CooldownTime = 0.25; // TODO: Don't hard-code this value
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static bool GetTooltip(IGUIObject* obj, CStr&style)
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static bool GetTooltip(IGUIObject* obj, CStr& style)
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{
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{
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if (obj && obj->SettingExists("tooltip_style")
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if (obj && obj->SettingExists("tooltip_style")
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&& GUI<CStr>::GetSetting(obj, "tooltip_style", style) == PSRETURN_OK)
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&& GUI<CStr>::GetSetting(obj, "tooltip_style", style) == PSRETURN_OK)
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@ -283,8 +283,16 @@ void GUITooltip::Update(IGUIObject* Nearest, CPos MousePos, CGUI* GUI)
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break;
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break;
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case ST_SHOWING:
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case ST_SHOWING:
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if (Nearest != m_PreviousObject)
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if (Nearest == m_PreviousObject)
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{
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{
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// Still showing the same object's tooltip, but the text might have changed
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if (GetTooltip(Nearest, style))
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ShowTooltip(Nearest, MousePos, style, GUI);
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}
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else
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{
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// Mouse moved onto a new object
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if (GetTooltip(Nearest, style))
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if (GetTooltip(Nearest, style))
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{
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{
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CStr style_old;
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CStr style_old;
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