Changed the startGame() command on the server side and added some chatting stuff.
This was SVN commit r1898.
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@ -42,7 +42,7 @@ function initMPSessionHost(playerName, mapName)
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}
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}
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server.onChat=function (event) {
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server.onChat=function (event) {
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messageBox(400, 200, event.message, "Chat Message", 2, new Array(), new Array());
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messageBox(400, 200, event.sender+" says: "+event.message, "Chat Message", 2, new Array(), new Array());
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};
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};
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GUIObjectHide("pregame_mp_ip");
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GUIObjectHide("pregame_mp_ip");
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@ -51,7 +51,7 @@ function initMPSessionHost(playerName, mapName)
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// Need "waiting for more players to join and start game" code here
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// Need "waiting for more players to join and start game" code here
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btCaptions = new Array("OK");
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btCaptions = new Array("OK");
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btCode = new Array("startGame();");
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btCode = new Array("startLoadingScreen();");
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messageBox(400, 200, "Waiting for clients to join - Click OK to start the game.", "Ready", 0, btCaptions, btCode);
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messageBox(400, 200, "Waiting for clients to join - Click OK to start the game.", "Ready", 0, btCaptions, btCode);
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}
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}
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@ -69,7 +69,7 @@ function initMPSessionClient(playerName, serverIP)
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};
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};
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client.onChat=function (event) {
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client.onChat=function (event) {
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messageBox(400, 200, event.message, "Chat Message", 2, new Array(), new Array());
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messageBox(400, 200, event.sender+" says: "+event.message, "Chat Message", 2, new Array(), new Array());
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};
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};
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client.onConnectComplete=function (event) {
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client.onConnectComplete=function (event) {
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