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forked from 0ad/0ad

#Tweak some Celt shields and suchness.

This was SVN commit r6541.
This commit is contained in:
Michael D. Hafer 2008-12-19 02:45:55 +00:00
parent a1aaa152c3
commit 6116135c0e
4 changed files with 10 additions and 12 deletions

View File

@ -12,23 +12,23 @@
</group>
<group>
<variant frequency="1" name="shield-dip-A">
<variant frequency="2" name="shield-dip-A">
<mesh>props/shield/dip_a_f.pmd</mesh>
<texture>props/shield/celt_dip_a.dds</texture>
</variant>
<variant frequency="1" name="shield-dip-B">
<variant frequency="3" name="shield-dip-B">
<mesh>props/shield/dip_a_f.pmd</mesh>
<texture>props/shield/celt_dip_b.dds</texture>
</variant>
<variant frequency="1" name="shield-dip-C">
<variant frequency="3" name="shield-dip-C">
<mesh>props/shield/dip_a_f.pmd</mesh>
<texture>props/shield/celt_dip_c.dds</texture>
</variant>
<variant frequency="1" name="shield-dip-D">
<variant frequency="3" name="shield-dip-D">
<mesh>props/shield/dip_a_f.pmd</mesh>
<texture>props/shield/celt_dip_d.dds</texture>
</variant>
<variant frequency="1" name="shield-dip-E">
<variant frequency="3" name="shield-dip-E">
<mesh>props/shield/dip_a_f.pmd</mesh>
<texture>props/shield/celt_dip_e.dds</texture>
</variant>

View File

@ -28,10 +28,6 @@
<mesh>props/shield/hex_s_f.pmd</mesh>
<texture>props/shield/celt_hex_d.dds</texture>
</variant>
<variant frequency="1" name="shield-hex-E">
<mesh>props/shield/hex_s_f.pmd</mesh>
<texture>props/shield/celt_hex_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -12,7 +12,7 @@
</animations>
<mesh>skeletal/m_dress_cuffs.dae</mesh>
<props>
<prop actor="props/units/heads/head_celt_2.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_celt_su3.xml" attachpoint="head"/>
<prop actor="props/units/cape_m_long.xml" attachpoint="shoulders"/>
<prop actor="props/units/heads/celt_hood_priest.xml" attachpoint="helmet"/>
</props>

View File

@ -7,8 +7,10 @@
<variant frequency="1" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="150"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="100"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="90"/>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_attack_b.psa" name="Idle" speed="300"/>
<animation file="quadraped/horse_walk.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_gallop.psa" name="Run" speed="8"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="100"/>