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forked from 0ad/0ad

This was SVN commit r6823.

This commit is contained in:
Michael D. Hafer 2009-04-15 03:56:50 +00:00
parent 039f128a9c
commit 69d404c7bd
20 changed files with 156 additions and 139 deletions

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_details.dae</mesh>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_interior.dae</mesh>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_roof.dae</mesh>
<texture>structural/hele_struct_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>structural/wonder_colosseum_main.dae</mesh>
<props>
<prop actor="props/structures/miscellaneous/colosseum_details.xml" attachpoint="root"/>
<prop actor="props/structures/miscellaneous/colosseum_interior.xml" attachpoint="root"/>
<prop actor="props/structures/miscellaneous/colosseum_roof.xml" attachpoint="root"/>
</props>
<texture>null_white.dds</texture>
</variant>
</group>
</actor>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_unit_super_infantry">
<Traits>
<Id>
<Specific>Centurio</Specific>
<Civ>Imperial Romans</Civ>
<History>A Centurio, also known as an "hecatontarch" in Greek sources, was a professional officer of the Roman army after the Marian reforms of 107 BC. A Centurio, a title roughly analogous to a "colonel" or "captain" in modern armies, commanded a century (centuria) of 80 men, but senior Centurios could command whole cohorts or take senior staff roles in their legion. These men were harsh masters of war, serving their entire lives in service of Rome among the legions. With high armour and attack, these professions are the bulwark of any Imperial Roman army.</History>
<rollover>Swordsman. Bonused vs. Infantry Spearmen and Elephants. Pilum Ranged Attack Bonused vs. Infantry Swordsmen and Infantry Javelinists. Small Weakness vs. All Germanic Units.</rollover>
</Id>
<Creation>
<Time>40</Time>
<Resource>
<Food>75</Food>
<Metal>110</Metal>
</Resource>
</Creation>
<Armour>
<Hack>10.0</Hack>
<Pierce>8.0</Pierce>
<Crush>13.0</Crush>
</Armour>
<Health>
<Max>140</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>31.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>75.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Charge>
</Attack>
<Move>
<Speed>5.0</Speed>
<Run>
<Speed>15.0</Speed>
</Run>
</Move>
</Actions>
<Actor>temp/imp_rome_su1.xml</Actor>
</Entity>

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<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_structure_special">
<Traits>
<Id>
<Specific>Triumphal Arch</Specific>
<Civ>Romans</Civ>
<History>An arch dedicated to Mars, the Roman god of war.</History>
</Id>
<Footprint>
<Width>15.5</Width>
<Depth>6.0</Depth>
<Height>8.0</Height>
</Footprint>
</Traits>
<Actor>props/structures/romans/arch.xml</Actor>
</Entity>

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@ -0,0 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant>
<mesh>props/field_grain.dae</mesh>
<texture>structural/field_01.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,130 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base-mesh">
<mesh>structural/plot_field.pmd</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="Wheat">
<variant>
<mesh>structural/field_plot.dae</mesh>
<props>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r1c1"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r1c2"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r1c3"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r1c4"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r1c5"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r1c6"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r1c7"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r1c8"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r2c1"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r2c2"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r2c3"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r2c4"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r2c5"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r2c6"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r2c7"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r2c8"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r3c1"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r3c2"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r3c3"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r3c4"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r3c5"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r3c6"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r3c7"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r3c8"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r4c1"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r4c2"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r4c3"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r4c4"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r4c5"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r4c6"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r4c7"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r4c8"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r5c1"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r5c2"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r5c3"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r5c4"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r5c5"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r5c6"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r5c7"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r5c8"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r6c1"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r6c2"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r6c3"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r6c4"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r6c5"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r6c6"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r6c7"/>
<prop actor="props/flora/farming_barley_harvest_a.xml" attachpoint="r6c8"/>
</props>
</variant>
<variant frequency="1" name="Veggies">
<props>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r1c1"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r1c2"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r1c3"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r1c4"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r1c5"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r1c6"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r1c7"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r1c8"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r2c1"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r2c2"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r2c3"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r2c4"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r2c5"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r2c6"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r2c7"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r2c8"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r3c1"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r3c2"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r3c3"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r3c4"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r3c5"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r3c6"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r3c7"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r3c8"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r4c1"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r4c2"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r4c3"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r4c4"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r4c5"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r4c6"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r4c7"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r4c8"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r5c1"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r5c2"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r5c3"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r5c4"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r5c5"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r5c6"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r5c7"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r5c8"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r6c1"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r6c2"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r6c3"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r6c4"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r6c5"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r6c6"/>
<prop actor="props/flora/plant_lg.xml" attachpoint="r6c7"/>
<prop actor="props/flora/plant_medit_artichoke.xml" attachpoint="r6c8"/>
<prop actor="props/special/common/field_grain.xml" attachpoint="root"/>
</props>
<texture>structural/field_01.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="furrows-01">
<texture>structural/plot_field.dds</texture>
</variant>
<variant frequency="1" name="furrows-02">
<texture>structural/plot_field_alternate.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,15 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>structural/plot_field.pmd</mesh>
<mesh>structural/field_plot.dae</mesh>
<texture>structural/plot_field_fallow.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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@ -1,14 +1,11 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>structural/plot_field.pmd</mesh>
<mesh>structural/field_plot.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="furrows-01">
<texture>structural/plot_field.dds</texture>
@ -17,7 +14,5 @@
<texture>structural/plot_field_alternate.dds</texture>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

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binaries/data/mods/public/art/meshes/props/field_grain.dae (Stored with Git LFS) Normal file

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