1
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forked from 0ad/0ad

In #2241 I'm going to change the GUI to have one ScriptInterface for each GUI page because that will be required for the Spidermonkey upgrade (#1886).

The Multiplayer lobby needs some changes to avoid compartment
mismatches. Instead of initializing it with a ScriptInterface and
storing script values at different locations, it takes a ScriptInterface
argument in the functions that really need to read or write some script
values and avoids storing values as script values with an associated
compartment where possible.
The scripting interface of the lobby is also adjusted to use
JSInterface_Lobby.h/cpp files as other components instead of adding all
functions to ScriptFunctions.cpp. This makes it a bit more clearly
arranged IMO.

Fixes #2267
Refs #2241
Refs #1886

This was SVN commit r14199.
This commit is contained in:
Yves 2013-11-16 18:38:40 +00:00
parent 451e801f6a
commit 6fba293088
7 changed files with 452 additions and 349 deletions

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@ -580,6 +580,7 @@ function setup_all_libs ()
if not _OPTIONS["without-lobby"] then
source_dirs = {
"lobby",
"lobby/scripting",
}
extern_libs = {

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@ -27,8 +27,7 @@
#include "lib/timer.h"
#include "lib/utf8.h"
#include "lib/sysdep/sysdep.h"
#include "lobby/IXmppClient.h"
#include "lobby/sha.h"
#include "lobby/scripting/JSInterface_Lobby.h"
#include "maths/FixedVector3D.h"
#include "network/NetClient.h"
#include "network/NetServer.h"
@ -613,255 +612,6 @@ void RewindTimeWarp(void* UNUSED(cbdata))
g_Game->GetTurnManager()->RewindTimeWarp();
}
/* Begin lobby related functions */
bool HasXmppClient(void* UNUSED(cbdata))
{
return (g_XmppClient ? true : false);
}
#if CONFIG2_LOBBY
void StartXmppClient(void* cbdata, std::wstring username, std::wstring password, std::wstring room, std::wstring nick)
{
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
ENSURE(!g_XmppClient);
g_XmppClient = IXmppClient::create(guiManager->GetScriptInterface(),
utf8_from_wstring(username), utf8_from_wstring(password),
utf8_from_wstring(room), utf8_from_wstring(nick));
g_rankedGame = true;
}
void StartRegisterXmppClient(void* cbdata, std::wstring username, std::wstring password)
{
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
ENSURE(!g_XmppClient);
g_XmppClient = IXmppClient::create(guiManager->GetScriptInterface(),
utf8_from_wstring(username), utf8_from_wstring(password),
"", "", true);
}
void StopXmppClient(void* UNUSED(cbdata))
{
ENSURE(g_XmppClient);
SAFE_DELETE(g_XmppClient);
g_rankedGame = false;
}
void ConnectXmppClient(void* UNUSED(cbdata))
{
ENSURE(g_XmppClient);
g_XmppClient->connect();
}
void DisconnectXmppClient(void* UNUSED(cbdata))
{
ENSURE(g_XmppClient);
g_XmppClient->disconnect();
}
void RecvXmppClient(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->recv();
}
void SendGetGameList(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqGetGameList();
}
void SendGetBoardList(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqGetBoardList();
}
void SendGameReport(void* UNUSED(cbdata), CScriptVal data)
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqGameReport(data);
}
void SendRegisterGame(void* UNUSED(cbdata), CScriptVal data)
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqRegisterGame(data);
}
void SendUnregisterGame(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqUnregisterGame();
}
void SendChangeStateGame(void* UNUSED(cbdata), std::wstring nbp, std::wstring players)
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqChangeStateGame(utf8_from_wstring(nbp), utf8_from_wstring(players));
}
CScriptVal GetPlayerList(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return CScriptVal();
CScriptValRooted playerList = g_XmppClient->GUIGetPlayerList();
return playerList.get();
}
CScriptVal GetGameList(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return CScriptVal();
CScriptValRooted gameList = g_XmppClient->GUIGetGameList();
return gameList.get();
}
CScriptVal GetBoardList(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return CScriptVal();
CScriptValRooted boardList = g_XmppClient->GUIGetBoardList();
return boardList.get();
}
CScriptVal LobbyGuiPollMessage(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return CScriptVal();
CScriptValRooted poll = g_XmppClient->GuiPollMessage();
return poll.get();
}
void LobbySendMessage(void* UNUSED(cbdata), std::wstring message)
{
if (!g_XmppClient)
return;
g_XmppClient->SendMUCMessage(utf8_from_wstring(message));
}
void LobbySetPlayerPresence(void* UNUSED(cbdata), std::wstring presence)
{
if (!g_XmppClient)
return;
g_XmppClient->SetPresence(utf8_from_wstring(presence));
}
void LobbySetNick(void* UNUSED(cbdata), std::wstring nick)
{
if (!g_XmppClient)
return;
g_XmppClient->SetNick(utf8_from_wstring(nick));
}
std::wstring LobbyGetNick(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return L"";
std::string nick;
g_XmppClient->GetNick(nick);
return wstring_from_utf8(nick);
}
void LobbyKick(void* UNUSED(cbdata), std::wstring nick, std::wstring reason)
{
if (!g_XmppClient)
return;
g_XmppClient->kick(utf8_from_wstring(nick), utf8_from_wstring(reason));
}
void LobbyBan(void* UNUSED(cbdata), std::wstring nick, std::wstring reason)
{
if (!g_XmppClient)
return;
g_XmppClient->ban(utf8_from_wstring(nick), utf8_from_wstring(reason));
}
std::wstring LobbyGetPlayerPresence(void* UNUSED(cbdata), std::wstring nickname)
{
if (!g_XmppClient)
return L"";
std::string presence;
g_XmppClient->GetPresence(utf8_from_wstring(nickname), presence);
return wstring_from_utf8(presence);
}
// Non-public secure PBKDF2 hash function with salting and 1,337 iterations
static std::string EncryptPassword(const std::string& password, const std::string& username)
{
const int DIGESTSIZE = SHA_DIGEST_SIZE;
const int ITERATIONS = 1337;
static const byte salt_base[DIGESTSIZE] = {
244, 243, 249, 244, 32, 33, 34, 35, 10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 32, 33, 244, 224, 127, 129, 130, 140, 153, 133, 123, 234, 123 };
// initialize the salt buffer
byte salt_buffer[DIGESTSIZE] = {0};
SHA256 hash;
hash.update(salt_base, sizeof(salt_base));
hash.update(username.c_str(), username.length());
hash.finish(salt_buffer);
// PBKDF2 to create the buffer
byte encrypted[DIGESTSIZE];
pbkdf2(encrypted, (byte*)password.c_str(), password.length(), salt_buffer, DIGESTSIZE, ITERATIONS);
static const char base16[] = "0123456789ABCDEF";
char hex[2 * DIGESTSIZE];
for (int i = 0; i < DIGESTSIZE; ++i)
{
hex[i*2] = base16[encrypted[i] >> 4]; // 4 high bits
hex[i*2 + 1] = base16[encrypted[i] & 0x0F];// 4 low bits
}
return std::string(hex, sizeof(hex));
}
// Public hash interface.
std::wstring EncryptPassword(void* UNUSED(cbdata), std::wstring pass, std::wstring user)
{
return wstring_from_utf8(EncryptPassword(utf8_from_wstring(pass), utf8_from_wstring(user)));
}
bool IsRankedGame(void* UNUSED(cbdata))
{
return g_rankedGame;
}
void SetRankedGame(void* UNUSED(cbdata), bool isRanked)
{
g_rankedGame = isRanked;
}
#endif // CONFIG2_LOBBY
/* End lobby related functions */
void QuickSave(void* UNUSED(cbdata))
{
g_Game->GetTurnManager()->QuickSave();
@ -970,33 +720,33 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
scriptInterface.RegisterFunction<void, bool, &SetBoundingBoxDebugOverlay>("SetBoundingBoxDebugOverlay");
// Lobby functions
scriptInterface.RegisterFunction<bool, &HasXmppClient>("HasXmppClient");
scriptInterface.RegisterFunction<bool, &JSI_Lobby::HasXmppClient>("HasXmppClient");
#if CONFIG2_LOBBY // Allow the lobby to be disabled
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, std::wstring, std::wstring, &StartXmppClient>("StartXmppClient");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &StartRegisterXmppClient>("StartRegisterXmppClient");
scriptInterface.RegisterFunction<void, &StopXmppClient>("StopXmppClient");
scriptInterface.RegisterFunction<void, &ConnectXmppClient>("ConnectXmppClient");
scriptInterface.RegisterFunction<void, &DisconnectXmppClient>("DisconnectXmppClient");
scriptInterface.RegisterFunction<void, &RecvXmppClient>("RecvXmppClient");
scriptInterface.RegisterFunction<void, &SendGetGameList>("SendGetGameList");
scriptInterface.RegisterFunction<void, &SendGetBoardList>("SendGetBoardList");
scriptInterface.RegisterFunction<void, CScriptVal, &SendRegisterGame>("SendRegisterGame");
scriptInterface.RegisterFunction<void, CScriptVal, &SendGameReport>("SendGameReport");
scriptInterface.RegisterFunction<void, &SendUnregisterGame>("SendUnregisterGame");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &SendChangeStateGame>("SendChangeStateGame");
scriptInterface.RegisterFunction<CScriptVal, &GetPlayerList>("GetPlayerList");
scriptInterface.RegisterFunction<CScriptVal, &GetGameList>("GetGameList");
scriptInterface.RegisterFunction<CScriptVal, &GetBoardList>("GetBoardList");
scriptInterface.RegisterFunction<CScriptVal, &LobbyGuiPollMessage>("LobbyGuiPollMessage");
scriptInterface.RegisterFunction<void, std::wstring, &LobbySendMessage>("LobbySendMessage");
scriptInterface.RegisterFunction<void, std::wstring, &LobbySetPlayerPresence>("LobbySetPlayerPresence");
scriptInterface.RegisterFunction<void, std::wstring, &LobbySetNick>("LobbySetNick");
scriptInterface.RegisterFunction<std::wstring, &LobbyGetNick>("LobbyGetNick");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &LobbyKick>("LobbyKick");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &LobbyBan>("LobbyBan");
scriptInterface.RegisterFunction<std::wstring, std::wstring, &LobbyGetPlayerPresence>("LobbyGetPlayerPresence");
scriptInterface.RegisterFunction<std::wstring, std::wstring, std::wstring, &EncryptPassword>("EncryptPassword");
scriptInterface.RegisterFunction<bool, &IsRankedGame>("IsRankedGame");
scriptInterface.RegisterFunction<void, bool, &SetRankedGame>("SetRankedGame");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, std::wstring, std::wstring, &JSI_Lobby::StartXmppClient>("StartXmppClient");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::StartRegisterXmppClient>("StartRegisterXmppClient");
scriptInterface.RegisterFunction<void, &JSI_Lobby::StopXmppClient>("StopXmppClient");
scriptInterface.RegisterFunction<void, &JSI_Lobby::ConnectXmppClient>("ConnectXmppClient");
scriptInterface.RegisterFunction<void, &JSI_Lobby::DisconnectXmppClient>("DisconnectXmppClient");
scriptInterface.RegisterFunction<void, &JSI_Lobby::RecvXmppClient>("RecvXmppClient");
scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetGameList>("SendGetGameList");
scriptInterface.RegisterFunction<void, &JSI_Lobby::SendGetBoardList>("SendGetBoardList");
scriptInterface.RegisterFunction<void, CScriptVal, &JSI_Lobby::SendRegisterGame>("SendRegisterGame");
scriptInterface.RegisterFunction<void, CScriptVal, &JSI_Lobby::SendGameReport>("SendGameReport");
scriptInterface.RegisterFunction<void, &JSI_Lobby::SendUnregisterGame>("SendUnregisterGame");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::SendChangeStateGame>("SendChangeStateGame");
scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetPlayerList>("GetPlayerList");
scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetGameList>("GetGameList");
scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::GetBoardList>("GetBoardList");
scriptInterface.RegisterFunction<CScriptVal, &JSI_Lobby::LobbyGuiPollMessage>("LobbyGuiPollMessage");
scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySendMessage>("LobbySendMessage");
scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetPlayerPresence>("LobbySetPlayerPresence");
scriptInterface.RegisterFunction<void, std::wstring, &JSI_Lobby::LobbySetNick>("LobbySetNick");
scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetNick>("LobbyGetNick");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyKick>("LobbyKick");
scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::LobbyBan>("LobbyBan");
scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerPresence>("LobbyGetPlayerPresence");
scriptInterface.RegisterFunction<std::wstring, std::wstring, std::wstring, &JSI_Lobby::EncryptPassword>("EncryptPassword");
scriptInterface.RegisterFunction<bool, &JSI_Lobby::IsRankedGame>("IsRankedGame");
scriptInterface.RegisterFunction<void, bool, &JSI_Lobby::SetRankedGame>("SetRankedGame");
#endif // CONFIG2_LOBBY
}

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@ -25,7 +25,7 @@ class CScriptValRooted;
class IXmppClient
{
public:
static IXmppClient* create(ScriptInterface& scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, bool regOpt = false);
static IXmppClient* create(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, bool regOpt = false);
virtual ~IXmppClient() {}
virtual void connect() = 0;
@ -33,8 +33,8 @@ public:
virtual void recv() = 0;
virtual void SendIqGetGameList() = 0;
virtual void SendIqGetBoardList() = 0;
virtual void SendIqGameReport(CScriptVal data) = 0;
virtual void SendIqRegisterGame(CScriptVal data) = 0;
virtual void SendIqGameReport(ScriptInterface& scriptInterface, CScriptVal data) = 0;
virtual void SendIqRegisterGame(ScriptInterface& scriptInterface, CScriptVal data) = 0;
virtual void SendIqUnregisterGame() = 0;
virtual void SendIqChangeStateGame(const std::string& nbp, const std::string& players) = 0;
virtual void SetNick(const std::string& nick) = 0;
@ -44,13 +44,11 @@ public:
virtual void SetPresence(const std::string& presence) = 0;
virtual void GetPresence(const std::string& nickname, std::string& presence) = 0;
virtual CScriptValRooted GUIGetPlayerList() = 0;
virtual CScriptValRooted GUIGetGameList() = 0;
virtual CScriptValRooted GUIGetBoardList() = 0;
virtual CScriptValRooted GUIGetPlayerList(ScriptInterface& scriptInterface) = 0;
virtual CScriptValRooted GUIGetGameList(ScriptInterface& scriptInterface) = 0;
virtual CScriptValRooted GUIGetBoardList(ScriptInterface& scriptInterface) = 0;
virtual ScriptInterface& GetScriptInterface() = 0;
virtual CScriptValRooted GuiPollMessage() = 0;
virtual CScriptValRooted GuiPollMessage(ScriptInterface& scriptInterface) = 0;
virtual void SendMUCMessage(const std::string& message) = 0;
};

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@ -60,16 +60,16 @@ static std::string tag_name(const glooxwrapper::IQ& iq)
return ret;
}
IXmppClient* IXmppClient::create(ScriptInterface& scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, bool regOpt)
IXmppClient* IXmppClient::create(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, bool regOpt)
{
return new XmppClient(scriptInterface, sUsername, sPassword, sRoom, sNick, regOpt);
return new XmppClient(sUsername, sPassword, sRoom, sNick, regOpt);
}
/**
* Construct the xmpp client
*/
XmppClient::XmppClient(ScriptInterface& scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, bool regOpt)
: m_ScriptInterface(scriptInterface), m_client(NULL), m_mucRoom(NULL), m_registration(NULL), m_username(sUsername), m_password(sPassword), m_nick(sNick)
XmppClient::XmppClient(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, bool regOpt)
: m_client(NULL), m_mucRoom(NULL), m_registration(NULL), m_username(sUsername), m_password(sPassword), m_nick(sNick)
{
// Read lobby configuration from default.cfg
std::string sServer;
@ -149,12 +149,6 @@ XmppClient::~XmppClient()
glooxwrapper::Tag::free(*it);
}
/// Game - script
ScriptInterface& XmppClient::GetScriptInterface()
{
return m_ScriptInterface;
}
/// Network
void XmppClient::connect()
{
@ -289,7 +283,7 @@ void XmppClient::SendIqGetBoardList()
*
* @param data A JS array of game statistics
*/
void XmppClient::SendIqGameReport(CScriptVal data)
void XmppClient::SendIqGameReport(ScriptInterface& scriptInterface, CScriptVal data)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
jsval dataval = data.get();
@ -300,11 +294,11 @@ void XmppClient::SendIqGameReport(CScriptVal data)
// Iterate through all the properties reported and add them to the stanza.
std::vector<std::string> properties;
m_ScriptInterface.EnumeratePropertyNamesWithPrefix(dataval, "", properties);
scriptInterface.EnumeratePropertyNamesWithPrefix(dataval, "", properties);
for (std::vector<int>::size_type i = 0; i != properties.size(); i++)
{
std::wstring value;
m_ScriptInterface.GetProperty(dataval, properties[i].c_str(), value);
scriptInterface.GetProperty(dataval, properties[i].c_str(), value);
report->addAttribute(properties[i], utf8_from_wstring(value));
}
@ -323,7 +317,7 @@ void XmppClient::SendIqGameReport(CScriptVal data)
*
* @param data A JS array of game attributes
*/
void XmppClient::SendIqRegisterGame(CScriptVal data)
void XmppClient::SendIqRegisterGame(ScriptInterface& scriptInterface, CScriptVal data)
{
glooxwrapper::JID xpartamuppJid(m_xpartamuppId);
jsval dataval = data.get();
@ -337,11 +331,11 @@ void XmppClient::SendIqRegisterGame(CScriptVal data)
// Iterate through all the properties reported and add them to the stanza.
std::vector<std::string> properties;
m_ScriptInterface.EnumeratePropertyNamesWithPrefix(dataval, "", properties);
scriptInterface.EnumeratePropertyNamesWithPrefix(dataval, "", properties);
for (std::vector<int>::size_type i = 0; i != properties.size(); i++)
{
std::wstring value;
m_ScriptInterface.GetProperty(dataval, properties[i].c_str(), value);
scriptInterface.GetProperty(dataval, properties[i].c_str(), value);
game->addAttribute(properties[i], utf8_from_wstring(value));
}
@ -462,20 +456,20 @@ void XmppClient::handleOOB(const glooxwrapper::JID&, const glooxwrapper::OOB&)
*
* @return A JS array containing all known players and their presences
*/
CScriptValRooted XmppClient::GUIGetPlayerList()
CScriptValRooted XmppClient::GUIGetPlayerList(ScriptInterface& scriptInterface)
{
std::string presence;
CScriptValRooted playerList;
m_ScriptInterface.Eval("({})", playerList);
scriptInterface.Eval("({})", playerList);
for(std::map<std::string, gloox::Presence::PresenceType>::const_iterator it = m_PlayerMap.begin(); it != m_PlayerMap.end(); ++it)
{
CScriptValRooted player;
GetPresenceString(it->second, presence);
m_ScriptInterface.Eval("({})", player);
m_ScriptInterface.SetProperty(player.get(), "name", wstring_from_utf8(it->first));
m_ScriptInterface.SetProperty(player.get(), "presence", wstring_from_utf8(presence));
scriptInterface.Eval("({})", player);
scriptInterface.SetProperty(player.get(), "name", wstring_from_utf8(it->first));
scriptInterface.SetProperty(player.get(), "presence", wstring_from_utf8(presence));
m_ScriptInterface.SetProperty(playerList.get(), wstring_from_utf8(it->first).c_str(), player);
scriptInterface.SetProperty(playerList.get(), wstring_from_utf8(it->first).c_str(), player);
}
return playerList;
@ -486,21 +480,21 @@ CScriptValRooted XmppClient::GUIGetPlayerList()
*
* @return A JS array containing all known games
*/
CScriptValRooted XmppClient::GUIGetGameList()
CScriptValRooted XmppClient::GUIGetGameList(ScriptInterface& scriptInterface)
{
CScriptValRooted gameList;
m_ScriptInterface.Eval("([])", gameList);
scriptInterface.Eval("([])", gameList);
for(std::vector<const glooxwrapper::Tag*>::const_iterator it = m_GameList.begin(); it != m_GameList.end(); ++it)
{
CScriptValRooted game;
m_ScriptInterface.Eval("({})", game);
scriptInterface.Eval("({})", game);
const char* stats[] = { "name", "ip", "state", "nbp", "tnbp", "players", "mapName", "niceMapName", "mapSize", "mapType", "victoryCondition" };
short stats_length = 11;
for (short i = 0; i < stats_length; i++)
m_ScriptInterface.SetProperty(game.get(), stats[i], wstring_from_utf8((*it)->findAttribute(stats[i]).to_string()));
scriptInterface.SetProperty(game.get(), stats[i], wstring_from_utf8((*it)->findAttribute(stats[i]).to_string()));
m_ScriptInterface.CallFunctionVoid(gameList.get(), "push", game);
scriptInterface.CallFunctionVoid(gameList.get(), "push", game);
}
return gameList;
@ -511,21 +505,21 @@ CScriptValRooted XmppClient::GUIGetGameList()
*
* @return A JS array containing all known leaderboard data
*/
CScriptValRooted XmppClient::GUIGetBoardList()
CScriptValRooted XmppClient::GUIGetBoardList(ScriptInterface& scriptInterface)
{
CScriptValRooted boardList;
m_ScriptInterface.Eval("([])", boardList);
scriptInterface.Eval("([])", boardList);
for(std::vector<const glooxwrapper::Tag*>::const_iterator it = m_BoardList.begin(); it != m_BoardList.end(); ++it)
{
CScriptValRooted board;
m_ScriptInterface.Eval("({})", board);
scriptInterface.Eval("({})", board);
const char* attributes[] = { "name", "rank", "rating" };
short attributes_length = 3;
for (short i = 0; i < attributes_length; i++)
m_ScriptInterface.SetProperty(board.get(), attributes[i], wstring_from_utf8((*it)->findAttribute(attributes[i]).to_string()));
scriptInterface.SetProperty(board.get(), attributes[i], wstring_from_utf8((*it)->findAttribute(attributes[i]).to_string()));
m_ScriptInterface.CallFunctionVoid(boardList.get(), "push", board);
scriptInterface.CallFunctionVoid(boardList.get(), "push", board);
}
return boardList;
@ -538,14 +532,29 @@ CScriptValRooted XmppClient::GUIGetBoardList()
/**
* Send GUI message queue when queried.
*/
CScriptValRooted XmppClient::GuiPollMessage()
CScriptValRooted XmppClient::GuiPollMessage(ScriptInterface& scriptInterface)
{
if (m_GuiMessageQueue.empty())
return CScriptValRooted();
CScriptValRooted r = m_GuiMessageQueue.front();
GUIMessage message = m_GuiMessageQueue.front();
CScriptValRooted messageVal;
scriptInterface.Eval("({})", messageVal);
scriptInterface.SetProperty(messageVal.get(), "type", message.type);
if (!message.from.empty())
scriptInterface.SetProperty(messageVal.get(), "from", message.from);
if (!message.text.empty())
scriptInterface.SetProperty(messageVal.get(), "text", message.text);
if (!message.level.empty())
scriptInterface.SetProperty(messageVal.get(), "level", message.level);
if (!message.message.empty())
scriptInterface.SetProperty(messageVal.get(), "message", message.message);
if (!message.data.empty())
scriptInterface.SetProperty(messageVal.get(), "data", message.data);
m_GuiMessageQueue.pop_front();
return r;
return messageVal;
}
/**
@ -561,9 +570,8 @@ void XmppClient::SendMUCMessage(const std::string& message)
*
* @param message Message to add to the queue
*/
void XmppClient::PushGuiMessage(const CScriptValRooted& message)
void XmppClient::PushGuiMessage(XmppClient::GUIMessage message)
{
ENSURE(!message.undefined());
m_GuiMessageQueue.push_back(message);
}
@ -574,10 +582,10 @@ void XmppClient::handleMUCMessage(glooxwrapper::MUCRoom*, const glooxwrapper::Me
{
DbgXMPP(msg.from().resource() << " said " << msg.body());
CScriptValRooted message;
m_ScriptInterface.Eval("({ 'type':'mucmessage'})", message);
m_ScriptInterface.SetProperty(message.get(), "from", wstring_from_utf8(msg.from().resource().to_string()));
m_ScriptInterface.SetProperty(message.get(), "text", wstring_from_utf8(msg.body().to_string()));
GUIMessage message;
message.type = L"mucmessage";
message.from = wstring_from_utf8(msg.from().resource().to_string());
message.text = wstring_from_utf8(msg.body().to_string());
PushGuiMessage(message);
}
@ -589,10 +597,9 @@ void XmppClient::handleMessage(const glooxwrapper::Message& msg, glooxwrapper::M
DbgXMPP("type " << msg.subtype() << ", subject " << msg.subject()
<< ", message " << msg.body() << ", thread id " << msg.thread());
CScriptValRooted message;
m_ScriptInterface.Eval("({'type':'message'})", message);
m_ScriptInterface.SetProperty(message.get(), "from", wstring_from_utf8(msg.from().username().to_string()));
m_ScriptInterface.SetProperty(message.get(), "text", wstring_from_utf8(msg.body().to_string()));
GUIMessage message;
message.from = wstring_from_utf8(msg.from().username().to_string());
message.message = wstring_from_utf8(msg.body().to_string());
PushGuiMessage(message);
}
@ -654,12 +661,11 @@ bool XmppClient::handleIq(const glooxwrapper::IQ& iq)
*/
void XmppClient::CreateSimpleMessage(const std::string& type, const std::string& text, const std::string& level, const std::string& data)
{
CScriptValRooted message;
m_ScriptInterface.Eval("({})", message);
m_ScriptInterface.SetProperty(message.get(), "type", wstring_from_utf8(type));
m_ScriptInterface.SetProperty(message.get(), "level", wstring_from_utf8(level));
m_ScriptInterface.SetProperty(message.get(), "text", wstring_from_utf8(text));
m_ScriptInterface.SetProperty(message.get(), "data", wstring_from_utf8(data));
GUIMessage message;
message.type = wstring_from_utf8(type);
message.level = wstring_from_utf8(level);
message.text = wstring_from_utf8(text);
message.data = wstring_from_utf8(data);
PushGuiMessage(message);
}

View File

@ -39,8 +39,6 @@ class XmppClient : public IXmppClient, public glooxwrapper::ConnectionListener,
{
NONCOPYABLE(XmppClient);
private:
//Game - script
ScriptInterface& m_ScriptInterface;
//Components
glooxwrapper::Client* m_client;
glooxwrapper::MUCRoom* m_mucRoom;
@ -53,7 +51,7 @@ private:
public:
//Basic
XmppClient(ScriptInterface& scriptInterface, const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, bool regOpt = false);
XmppClient(const std::string& sUsername, const std::string& sPassword, const std::string& sRoom, const std::string& sNick, bool regOpt = false);
virtual ~XmppClient();
//Network
@ -62,8 +60,8 @@ public:
void recv();
void SendIqGetGameList();
void SendIqGetBoardList();
void SendIqGameReport(CScriptVal data);
void SendIqRegisterGame(CScriptVal data);
void SendIqGameReport(ScriptInterface& scriptInterface, CScriptVal data);
void SendIqRegisterGame(ScriptInterface& scriptInterface, CScriptVal data);
void SendIqUnregisterGame();
void SendIqChangeStateGame(const std::string& nbp, const std::string& players);
void SetNick(const std::string& nick);
@ -73,9 +71,9 @@ public:
void SetPresence(const std::string& presence);
void GetPresence(const std::string& nickname, std::string& presence);
CScriptValRooted GUIGetPlayerList();
CScriptValRooted GUIGetGameList();
CScriptValRooted GUIGetBoardList();
CScriptValRooted GUIGetPlayerList(ScriptInterface& scriptInterface);
CScriptValRooted GUIGetGameList(ScriptInterface& scriptInterface);
CScriptValRooted GUIGetBoardList(ScriptInterface& scriptInterface);
//Script
ScriptInterface& GetScriptInterface();
@ -120,10 +118,19 @@ protected:
std::string StanzaErrorToString(gloox::StanzaError err);
public:
/* Messages */
CScriptValRooted GuiPollMessage();
struct GUIMessage
{
std::wstring type;
std::wstring level;
std::wstring text;
std::wstring data;
std::wstring from;
std::wstring message;
};
CScriptValRooted GuiPollMessage(ScriptInterface& scriptInterface);
void SendMUCMessage(const std::string& message);
protected:
void PushGuiMessage(const CScriptValRooted& message);
void PushGuiMessage(XmppClient::GUIMessage message);
void CreateSimpleMessage(const std::string& type, const std::string& text, const std::string& level = "standard", const std::string& data = "");
private:
@ -134,7 +141,7 @@ private:
/// List of rankings
std::vector<const glooxwrapper::Tag*> m_BoardList;
/// Queue of messages
std::deque<CScriptValRooted> m_GuiMessageQueue;
std::deque<GUIMessage> m_GuiMessageQueue;
};
#endif // XMPPCLIENT_H

View File

@ -0,0 +1,275 @@
/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "JSInterface_Lobby.h"
#include "gui/GUIManager.h"
#include "lib/utf8.h"
#include "lobby/IXmppClient.h"
#include "lobby/sha.h"
#include "scriptinterface/ScriptInterface.h"
bool JSI_Lobby::HasXmppClient(void* UNUSED(cbdata))
{
return (g_XmppClient ? true : false);
}
#if CONFIG2_LOBBY
void JSI_Lobby::StartXmppClient(void* UNUSED(cbdata), std::wstring username, std::wstring password, std::wstring room, std::wstring nick)
{
ENSURE(!g_XmppClient);
g_XmppClient = IXmppClient::create(utf8_from_wstring(username), utf8_from_wstring(password),
utf8_from_wstring(room), utf8_from_wstring(nick));
g_rankedGame = true;
}
void JSI_Lobby::StartRegisterXmppClient(void* UNUSED(cbdata), std::wstring username, std::wstring password)
{
ENSURE(!g_XmppClient);
g_XmppClient = IXmppClient::create(utf8_from_wstring(username), utf8_from_wstring(password),
"", "", true);
}
void JSI_Lobby::StopXmppClient(void* UNUSED(cbdata))
{
ENSURE(g_XmppClient);
SAFE_DELETE(g_XmppClient);
g_rankedGame = false;
}
void JSI_Lobby::ConnectXmppClient(void* UNUSED(cbdata))
{
ENSURE(g_XmppClient);
g_XmppClient->connect();
}
void JSI_Lobby::DisconnectXmppClient(void* UNUSED(cbdata))
{
ENSURE(g_XmppClient);
g_XmppClient->disconnect();
}
void JSI_Lobby::RecvXmppClient(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->recv();
}
void JSI_Lobby::SendGetGameList(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqGetGameList();
}
void JSI_Lobby::SendGetBoardList(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqGetBoardList();
}
void JSI_Lobby::SendGameReport(void* cbdata, CScriptVal data)
{
if (!g_XmppClient)
return;
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
g_XmppClient->SendIqGameReport(guiManager->GetScriptInterface(), data);
}
void JSI_Lobby::SendRegisterGame(void* cbdata, CScriptVal data)
{
if (!g_XmppClient)
return;
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
g_XmppClient->SendIqRegisterGame(guiManager->GetScriptInterface(), data);
}
void JSI_Lobby::SendUnregisterGame(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqUnregisterGame();
}
void JSI_Lobby::SendChangeStateGame(void* UNUSED(cbdata), std::wstring nbp, std::wstring players)
{
if (!g_XmppClient)
return;
g_XmppClient->SendIqChangeStateGame(utf8_from_wstring(nbp), utf8_from_wstring(players));
}
CScriptVal JSI_Lobby::GetPlayerList(void* cbdata)
{
if (!g_XmppClient)
return CScriptVal();
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
CScriptValRooted playerList = g_XmppClient->GUIGetPlayerList(guiManager->GetScriptInterface());
return playerList.get();
}
CScriptVal JSI_Lobby::GetGameList(void* cbdata)
{
if (!g_XmppClient)
return CScriptVal();
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
CScriptValRooted gameList = g_XmppClient->GUIGetGameList(guiManager->GetScriptInterface());
return gameList.get();
}
CScriptVal JSI_Lobby::GetBoardList(void* cbdata)
{
if (!g_XmppClient)
return CScriptVal();
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
CScriptValRooted boardList = g_XmppClient->GUIGetBoardList(guiManager->GetScriptInterface());
return boardList.get();
}
CScriptVal JSI_Lobby::LobbyGuiPollMessage(void* cbdata)
{
if (!g_XmppClient)
return CScriptVal();
CGUIManager* guiManager = static_cast<CGUIManager*> (cbdata);
CScriptValRooted poll = g_XmppClient->GuiPollMessage(guiManager->GetScriptInterface());
return poll.get();
}
void JSI_Lobby::LobbySendMessage(void* UNUSED(cbdata), std::wstring message)
{
if (!g_XmppClient)
return;
g_XmppClient->SendMUCMessage(utf8_from_wstring(message));
}
void JSI_Lobby::LobbySetPlayerPresence(void* UNUSED(cbdata), std::wstring presence)
{
if (!g_XmppClient)
return;
g_XmppClient->SetPresence(utf8_from_wstring(presence));
}
void JSI_Lobby::LobbySetNick(void* UNUSED(cbdata), std::wstring nick)
{
if (!g_XmppClient)
return;
g_XmppClient->SetNick(utf8_from_wstring(nick));
}
std::wstring JSI_Lobby::LobbyGetNick(void* UNUSED(cbdata))
{
if (!g_XmppClient)
return L"";
std::string nick;
g_XmppClient->GetNick(nick);
return wstring_from_utf8(nick);
}
void JSI_Lobby::LobbyKick(void* UNUSED(cbdata), std::wstring nick, std::wstring reason)
{
if (!g_XmppClient)
return;
g_XmppClient->kick(utf8_from_wstring(nick), utf8_from_wstring(reason));
}
void JSI_Lobby::LobbyBan(void* UNUSED(cbdata), std::wstring nick, std::wstring reason)
{
if (!g_XmppClient)
return;
g_XmppClient->ban(utf8_from_wstring(nick), utf8_from_wstring(reason));
}
std::wstring JSI_Lobby::LobbyGetPlayerPresence(void* UNUSED(cbdata), std::wstring nickname)
{
if (!g_XmppClient)
return L"";
std::string presence;
g_XmppClient->GetPresence(utf8_from_wstring(nickname), presence);
return wstring_from_utf8(presence);
}
// Non-public secure PBKDF2 hash function with salting and 1,337 iterations
std::string JSI_Lobby::EncryptPassword(const std::string& password, const std::string& username)
{
const int DIGESTSIZE = SHA_DIGEST_SIZE;
const int ITERATIONS = 1337;
static const byte salt_base[DIGESTSIZE] = {
244, 243, 249, 244, 32, 33, 34, 35, 10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 32, 33, 244, 224, 127, 129, 130, 140, 153, 133, 123, 234, 123 };
// initialize the salt buffer
byte salt_buffer[DIGESTSIZE] = {0};
SHA256 hash;
hash.update(salt_base, sizeof(salt_base));
hash.update(username.c_str(), username.length());
hash.finish(salt_buffer);
// PBKDF2 to create the buffer
byte encrypted[DIGESTSIZE];
pbkdf2(encrypted, (byte*)password.c_str(), password.length(), salt_buffer, DIGESTSIZE, ITERATIONS);
static const char base16[] = "0123456789ABCDEF";
char hex[2 * DIGESTSIZE];
for (int i = 0; i < DIGESTSIZE; ++i)
{
hex[i*2] = base16[encrypted[i] >> 4]; // 4 high bits
hex[i*2 + 1] = base16[encrypted[i] & 0x0F];// 4 low bits
}
return std::string(hex, sizeof(hex));
}
std::wstring JSI_Lobby::EncryptPassword(void* UNUSED(cbdata), std::wstring pass, std::wstring user)
{
return wstring_from_utf8(JSI_Lobby::EncryptPassword(utf8_from_wstring(pass), utf8_from_wstring(user)));
}
bool JSI_Lobby::IsRankedGame(void* UNUSED(cbdata))
{
return g_rankedGame;
}
void JSI_Lobby::SetRankedGame(void* UNUSED(cbdata), bool isRanked)
{
g_rankedGame = isRanked;
}
#endif

View File

@ -0,0 +1,66 @@
/* Copyright (C) 2013 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef INCLUDED_JSI_LOBBY
#define INCLUDED_JSI_LOBBY
#include "scriptinterface/ScriptVal.h"
#include "lib/config2.h" // for CONFIG2_LOBBY
class ScriptInterface;
namespace JSI_Lobby
{
bool HasXmppClient(void* cbdata);
#if CONFIG2_LOBBY
void StartXmppClient(void* cbdata, std::wstring username, std::wstring password, std::wstring room, std::wstring nick);
void StartRegisterXmppClient(void* cbdata, std::wstring username, std::wstring password);
void StopXmppClient(void* cbdata);
void ConnectXmppClient(void* cbdata);
void DisconnectXmppClient(void* cbdata);
void RecvXmppClient(void* cbdata);
void SendGetGameList(void* cbdata);
void SendGetBoardList(void* cbdata);
void SendGameReport(void* cbdata, CScriptVal data);
void SendRegisterGame(void* cbdata, CScriptVal data);
void SendUnregisterGame(void* cbdata);
void SendChangeStateGame(void* cbdata, std::wstring nbp, std::wstring players);
CScriptVal GetPlayerList(void* cbdata);
CScriptVal GetGameList(void* cbdata);
CScriptVal GetBoardList(void* cbdata);
CScriptVal LobbyGuiPollMessage(void* cbdata);
void LobbySendMessage(void* cbdata, std::wstring message);
void LobbySetPlayerPresence(void* cbdata, std::wstring presence);
void LobbySetNick(void* cbdata, std::wstring nick);
std::wstring LobbyGetNick(void* cbdata);
void LobbyKick(void* cbdata, std::wstring nick, std::wstring reason);
void LobbyBan(void* cbdata, std::wstring nick, std::wstring reason);
std::wstring LobbyGetPlayerPresence(void* cbdata, std::wstring nickname);
// Non-public secure PBKDF2 hash function with salting and 1,337 iterations
std::string EncryptPassword(const std::string& password, const std::string& username);
// Public hash interface.
std::wstring EncryptPassword(void* cbdata, std::wstring pass, std::wstring user);
bool IsRankedGame(void* cbdata);
void SetRankedGame(void* cbdata, bool isRanked);
#endif // CONFIG2_LOBBY
}
#endif