Fixed warnings, and made some minor changes for consistency with other code (wchar_t(' ') => L' ', and stack-allocated CFonts)
This was SVN commit r1908.
This commit is contained in:
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008f62b026
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7134b17949
@ -313,7 +313,7 @@ int CInput::ManuallyHandleEvent(const SDL_Event* ev)
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while (current != m_CharacterPositions.end())
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{
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if (m_iBufferPos >= current->m_ListStart &&
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m_iBufferPos <= current->m_ListStart+current->m_ListOfX.size())
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m_iBufferPos <= current->m_ListStart+(int)current->m_ListOfX.size())
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break;
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++current;
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@ -361,7 +361,7 @@ int CInput::ManuallyHandleEvent(const SDL_Event* ev)
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while (current != m_CharacterPositions.end())
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{
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if (m_iBufferPos >= current->m_ListStart &&
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m_iBufferPos <= current->m_ListStart+current->m_ListOfX.size())
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m_iBufferPos <= current->m_ListStart+(int)current->m_ListOfX.size())
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break;
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++current;
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@ -421,7 +421,7 @@ int CInput::ManuallyHandleEvent(const SDL_Event* ev)
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// check max length
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int max_length;
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GUI<int>::GetSetting(this, "max_length", max_length);
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if (max_length != 0 && pCaption->Length() >= max_length)
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if (max_length != 0 && (int)pCaption->Length() >= max_length)
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break;
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m_WantedX=0.f;
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@ -663,8 +663,6 @@ void CInput::Draw()
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scroll = GetScrollBar(0).GetPos();
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}
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CFont *font=NULL;
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glEnable(GL_TEXTURE_2D);
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glDisable(GL_CULL_FACE);
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@ -674,8 +672,8 @@ void CInput::Draw()
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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font = new CFont(font_name);
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font->Bind();
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CFont font(font_name);
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font.Bind();
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glPushMatrix();
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@ -695,8 +693,8 @@ void CInput::Draw()
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}
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// Get the height of this font.
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float h = (float)font->GetHeight();
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float ls = (float)font->GetLineSpacing();
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float h = (float)font.GetHeight();
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float ls = (float)font.GetLineSpacing();
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// Set the Z to somewhat more, so we can draw a selected area between the
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// the control and the text.
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@ -763,7 +761,7 @@ void CInput::Draw()
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}
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// We might as well use 'i' here to iterate, because we need it
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for (int i=0; i < it->m_ListOfX.size()+2; ++i)
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for (size_t i=0; i < it->m_ListOfX.size()+2; ++i)
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{
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if (it->m_ListStart + i == VirtualFrom)
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{
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@ -790,7 +788,7 @@ void CInput::Draw()
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if (it->m_ListStart + i != VirtualFrom)
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{
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// and actually add a white space! yes, this is done in any common input
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x_pointer += (float)font->GetCharacterWidth(wchar_t(' '));
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x_pointer += (float)font.GetCharacterWidth(L' ');
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}
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// TODO: Make sure x_pointer isn't sticking out of the edge!
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}
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@ -848,7 +846,7 @@ void CInput::Draw()
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}
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if (i < it->m_ListOfX.size())
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x_pointer += (float)font->GetCharacterWidth((*pCaption)[it->m_ListStart + i]);
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x_pointer += (float)font.GetCharacterWidth((*pCaption)[it->m_ListStart + i]);
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}
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if (done)
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@ -893,7 +891,7 @@ void CInput::Draw()
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glTranslatef(-(float)(int)m_HorizontalScroll, 0.f, 0.f);
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// We might as well use 'i' here, because we need it
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for (int i=0; i < it->m_ListOfX.size()+1; ++i)
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for (size_t i=0; i < it->m_ListOfX.size()+1; ++i)
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{
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if (!multiline && i < it->m_ListOfX.size())
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{
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@ -928,8 +926,8 @@ void CInput::Draw()
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// Drawing selected area
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if (SelectingText() &&
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it->m_ListStart + i >= VirtualFrom &&
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it->m_ListStart + i < VirtualTo &&
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it->m_ListStart + (int)i >= VirtualFrom &&
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it->m_ListStart + (int)i < VirtualTo &&
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using_selected_color == false)
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{
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using_selected_color = true;
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@ -966,8 +964,6 @@ void CInput::Draw()
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glPopMatrix();
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glDisable(GL_TEXTURE_2D);
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delete font;
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}
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}
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@ -996,10 +992,9 @@ void CInput::UpdateText(int from, int to_before, int to_after)
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int to;
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if (to_before == -1)
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to = caption.Length();
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to = (int)caption.Length();
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CFont *font=NULL;
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font = new CFont(font_name);
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CFont font(font_name);
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list<SRow>::iterator current_line;
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@ -1072,7 +1067,7 @@ void CInput::UpdateText(int from, int to_before, int to_after)
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if (destroy_row_to != m_CharacterPositions.end())
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{
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check_point_row_start = destroy_row_to->m_ListStart;
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check_point_row_end = check_point_row_start + destroy_row_to->m_ListOfX.size();
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check_point_row_end = check_point_row_start + (int)destroy_row_to->m_ListOfX.size();
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if (destroy_row_to->m_ListOfX.empty())
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++check_point_row_end;
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}
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@ -1111,7 +1106,7 @@ void CInput::UpdateText(int from, int to_before, int to_after)
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if (destroy_row_to != m_CharacterPositions.end())
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to = destroy_row_to->m_ListStart; // notice it will iterate [from, to), so it will never reach to.
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else
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to = caption.Length();
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to = (int)caption.Length();
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// Setup the first row
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@ -1161,7 +1156,7 @@ void CInput::UpdateText(int from, int to_before, int to_after)
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for (int i=from; i<to; ++i)
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{
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if (caption[i] == wchar_t('\n') && multiline)
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if (caption[i] == L'\n' && multiline)
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{
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if (i==to-1 && to != caption.Length())
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break; // it will be added outside
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@ -1180,11 +1175,11 @@ void CInput::UpdateText(int from, int to_before, int to_after)
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}
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else
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{
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if (caption[i] == wchar_t(' ')/* || TODO Gee (2004-10-13): the '-' disappears, fix.
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caption[i] == wchar_t('-')*/)
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if (caption[i] == L' '/* || TODO Gee (2004-10-13): the '-' disappears, fix.
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caption[i] == L'-'*/)
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last_word_started = i+1;
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x_pos += (float)font->GetCharacterWidth(caption[i]);
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x_pos += (float)font.GetCharacterWidth(caption[i]);
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if (x_pos >= GetTextAreaWidth() && multiline)
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{
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@ -1279,7 +1274,7 @@ void CInput::UpdateText(int from, int to_before, int to_after)
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if (destroy_row_to != m_CharacterPositions.end())
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{
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check_point_row_start = destroy_row_to->m_ListStart;
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check_point_row_end = check_point_row_start + destroy_row_to->m_ListOfX.size();
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check_point_row_end = check_point_row_start + (int)destroy_row_to->m_ListOfX.size();
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if (destroy_row_to->m_ListOfX.empty())
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++check_point_row_end;
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}
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@ -1316,7 +1311,7 @@ void CInput::UpdateText(int from, int to_before, int to_after)
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if (destroy_row_to != m_CharacterPositions.end())
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to = destroy_row_to->m_ListStart; // notice it will iterate [from, to[, so it will never reach to.
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else
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to = caption.Length();
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to = (int)caption.Length();
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// Set current line, new rows will be added before current_line, so
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@ -1357,11 +1352,9 @@ void CInput::UpdateText(int from, int to_before, int to_after)
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// Update scollbar
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if (scrollbar)
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{
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GetScrollBar(0).SetScrollRange( m_CharacterPositions.size() * font->GetLineSpacing() + buffer_zone*2.f );
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GetScrollBar(0).SetScrollRange( m_CharacterPositions.size() * font.GetLineSpacing() + buffer_zone*2.f );
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GetScrollBar(0).SetScrollSpace( m_CachedActualSize.GetHeight() );
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}
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delete font;
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}
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int CInput::GetMouseHoveringTextPosition()
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@ -1398,12 +1391,10 @@ int CInput::GetMouseHoveringTextPosition()
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CStrW *pCaption = (CStrW*)m_Settings["caption"].m_pSetting;
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// Now get the height of the font.
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CFont *font=NULL;
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// TODO: Get the real font
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font = new CFont(font_name);
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float spacing = font->GetLineSpacing();
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float height = font->GetHeight();
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delete font;
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CFont font(font_name);
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float spacing = (float)font.GetLineSpacing();
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float height = (float)font.GetHeight();
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// Change mouse position relative to text.
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mouse -= m_CachedActualSize.TopLeft();
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@ -1417,8 +1408,8 @@ int CInput::GetMouseHoveringTextPosition()
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if (row < 0)
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row = 0;
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if (row > m_CharacterPositions.size()-1)
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row = m_CharacterPositions.size()-1;
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if (row > (int)m_CharacterPositions.size()-1)
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row = (int)m_CharacterPositions.size()-1;
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// TODO Gee (2004-11-21): Okay, I need a 'list' for some reasons, but I would really like to
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// be able to get the specific element here. This is hopefully a temporary hack.
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@ -1548,12 +1539,10 @@ void CInput::UpdateAutoScroll()
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scroll = GetScrollBar(0).GetPos();
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// Now get the height of the font.
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CFont *font=NULL;
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// TODO: Get the real font
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font = new CFont(font_name);
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float spacing = font->GetLineSpacing();
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//float height = font->GetHeight();
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delete font;
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CFont font(font_name);
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float spacing = (float)font.GetLineSpacing();
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//float height = font.GetHeight();
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// TODO Gee (2004-11-21): Okay, I need a 'list' for some reasons, but I would really like to
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// be able to get the specific element here. This is hopefully a temporary hack.
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@ -1596,7 +1585,7 @@ void CInput::UpdateAutoScroll()
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{
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// Get position of m_iBufferPos
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if (m_CharacterPositions.begin()->m_ListOfX.size() >= m_iBufferPos &&
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if ((int)m_CharacterPositions.begin()->m_ListOfX.size() >= m_iBufferPos &&
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m_iBufferPos != 0)
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x_position = m_CharacterPositions.begin()->m_ListOfX[m_iBufferPos-1];
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@ -1622,4 +1611,4 @@ void CInput::UpdateAutoScroll()
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if (x_total + buffer_zone*2.f < m_CachedActualSize.GetWidth())
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m_HorizontalScroll = 0.f;
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}
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}
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}
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