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forked from 0ad/0ad

Give picking up treasures back its sound.

Introduced in ea96e81098.

Reported by: Gurken Khan in
https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/?do=findComment&comment=437100.
Differential revision: https://code.wildfiregames.com/D4180
Tested by: @Langbart
Fixes: #6237

This was SVN commit r25814.
This commit is contained in:
Freagarach 2021-06-29 09:04:24 +00:00
parent 42c3fc12cf
commit 7871d74521
9 changed files with 126 additions and 0 deletions

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/greek/civ</Path>
<Sound>civ_female_gather_together_1.ogg</Sound>
<Sound>civ_female_gather_together_2.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/greek/civ</Path>
<Sound>civ_male_Asyouwish_1.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/latin/civ</Path>
<Sound>civ_female_gather_together_1.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/latin/civ</Path>
<Sound>civ_male_gather_together_1.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_female_gather_01.ogg</Sound>
<Sound>civ_female_gather_02.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/napatan/civ</Path>
<Sound>civ_male_gather_01.ogg</Sound>
<Sound>civ_male_gather_02.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>0.8</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<GainUpper>0.8</GainUpper>
<GainLower>0.7</GainLower>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/persian/civ</Path>
<Sound>civ_female_gather_1.ogg</Sound>
</SoundGroup>

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@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<SoundGroup>
<Gain>1</Gain>
<Priority>100</Priority>
<ConeGain>1</ConeGain>
<Looping>0</Looping>
<RandOrder>1</RandOrder>
<Distanceless>1</Distanceless>
<RandGain>1</RandGain>
<RandPitch>1</RandPitch>
<Threshold>1</Threshold>
<Path>audio/voice/persian/civ</Path>
<Sound>civ_male_gather_1.ogg</Sound>
</SoundGroup>

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@ -99,6 +99,7 @@
<attacked_gaia>interface/alarm/alarm_attacked_gaia.xml</attacked_gaia>
<attacked_capture>interface/alarm/alarm_attackplayer.xml</attacked_capture>
<attacked_capture_gaia>interface/alarm/alarm_attacked_gaia.xml</attacked_capture_gaia>
<order_collect_treasure>voice/{lang}/civ/civ_{phenotype}_collect_treasure.xml</order_collect_treasure>
</SoundGroups>
</Sound>
<StatusBars>