Give picking up treasures back its sound.
Introduced in ea96e81098
.
Reported by: Gurken Khan in
https://wildfiregames.com/forum/topic/41264-alpha-25-pre-releaserelease-candidate-build-testing/?do=findComment&comment=437100.
Differential revision: https://code.wildfiregames.com/D4180
Tested by: @Langbart
Fixes: #6237
This was SVN commit r25814.
This commit is contained in:
parent
42c3fc12cf
commit
7871d74521
@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>0.8</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<Distanceless>1</Distanceless>
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<RandGain>1</RandGain>
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<GainUpper>0.8</GainUpper>
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<GainLower>0.7</GainLower>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/voice/greek/civ</Path>
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<Sound>civ_female_gather_together_1.ogg</Sound>
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<Sound>civ_female_gather_together_2.ogg</Sound>
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</SoundGroup>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<Distanceless>1</Distanceless>
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<RandGain>1</RandGain>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/voice/greek/civ</Path>
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<Sound>civ_male_Asyouwish_1.ogg</Sound>
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</SoundGroup>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>0.8</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<Distanceless>1</Distanceless>
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<RandGain>1</RandGain>
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<GainUpper>0.8</GainUpper>
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<GainLower>0.7</GainLower>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/voice/latin/civ</Path>
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<Sound>civ_female_gather_together_1.ogg</Sound>
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</SoundGroup>
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>0.8</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<Distanceless>1</Distanceless>
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<RandGain>1</RandGain>
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<GainUpper>0.8</GainUpper>
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<GainLower>0.7</GainLower>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/voice/latin/civ</Path>
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<Sound>civ_male_gather_together_1.ogg</Sound>
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</SoundGroup>
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@ -0,0 +1,17 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>0.8</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<Distanceless>1</Distanceless>
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<RandGain>1</RandGain>
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<GainUpper>0.8</GainUpper>
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<GainLower>0.7</GainLower>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/voice/napatan/civ</Path>
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<Sound>civ_female_gather_01.ogg</Sound>
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<Sound>civ_female_gather_02.ogg</Sound>
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</SoundGroup>
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@ -0,0 +1,15 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<Distanceless>1</Distanceless>
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<RandGain>1</RandGain>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/voice/napatan/civ</Path>
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<Sound>civ_male_gather_01.ogg</Sound>
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<Sound>civ_male_gather_02.ogg</Sound>
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</SoundGroup>
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@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>0.8</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<Distanceless>1</Distanceless>
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<RandGain>1</RandGain>
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<GainUpper>0.8</GainUpper>
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<GainLower>0.7</GainLower>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/voice/persian/civ</Path>
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<Sound>civ_female_gather_1.ogg</Sound>
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</SoundGroup>
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="utf-8" standalone="no" ?>
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<SoundGroup>
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<Gain>1</Gain>
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<Priority>100</Priority>
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<ConeGain>1</ConeGain>
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<Looping>0</Looping>
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<RandOrder>1</RandOrder>
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<Distanceless>1</Distanceless>
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<RandGain>1</RandGain>
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<RandPitch>1</RandPitch>
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<Threshold>1</Threshold>
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<Path>audio/voice/persian/civ</Path>
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<Sound>civ_male_gather_1.ogg</Sound>
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</SoundGroup>
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@ -99,6 +99,7 @@
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<attacked_gaia>interface/alarm/alarm_attacked_gaia.xml</attacked_gaia>
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<attacked_capture>interface/alarm/alarm_attackplayer.xml</attacked_capture>
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<attacked_capture_gaia>interface/alarm/alarm_attacked_gaia.xml</attacked_capture_gaia>
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<order_collect_treasure>voice/{lang}/civ/civ_{phenotype}_collect_treasure.xml</order_collect_treasure>
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</SoundGroups>
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</Sound>
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<StatusBars>
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