1
1
forked from 0ad/0ad

Cypresses, maritime pines, emergent teak variant, grasses ptolemaic tower, walls and temple commit, ptolemaic texture split

This was SVN commit r22804.
This commit is contained in:
Johnathan Good 2019-08-30 00:19:16 +00:00
parent b59198524f
commit 7943d82bfe
98 changed files with 826 additions and 34 deletions

View File

@ -0,0 +1,63 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<textures>
<texture file="gaia/tree_cypress_norm.png" name="normTex"/>
<texture file="gaia/tree_cypress_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_cypress_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="b">
<textures>
<texture file="gaia/tree_cypress.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="c">
<textures>
<texture file="gaia/tree_cypress_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="d">
<textures>
<texture file="gaia/tree_cypress_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="e">
<textures>
<texture file="gaia/tree_cypress_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/cypress_mediterranean_wild.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/cypress_mediterranean_wild_2.dae</mesh>
</variant>
<variant frequency="1" name="3">
<mesh>gaia/cypress_mediterranean_wild_3.dae</mesh>
</variant>
<variant frequency="2" name="4">
<mesh>gaia/cypress_mediterranean_wild_4.dae</mesh>
</variant>
<variant frequency="2" name="5">
<mesh>gaia/cypress_mediterranean_wild_5.dae</mesh>
</variant>
<variant frequency="2" name="6">
<mesh>gaia/cypress_mediterranean_wild_6.dae</mesh>
</variant>
<variant frequency="1" name="7">
<mesh>gaia/cypress_mediterranean_wild_7.dae</mesh>
</variant>
</group>
<material>trans_wind_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,36 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<props>
<prop actor="flora/trees/cypress_mediterranean_windswept_needles.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_pine_maritime_trunk.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/cypress_mediterranean_windswept_1.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/cypress_mediterranean_windswept_2.dae</mesh>
</variant>
<variant frequency="2" name="3">
<mesh>gaia/cypress_mediterranean_windswept_3.dae</mesh>
</variant>
<variant frequency="2" name="4">
<mesh>gaia/cypress_mediterranean_windswept_4.dae</mesh>
</variant>
<variant frequency="2" name="5">
<mesh>gaia/cypress_mediterranean_windswept_5.dae</mesh>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

View File

@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<textures>
<texture file="gaia/tree_cypress_norm.png" name="normTex"/>
<texture file="gaia/tree_cypress_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_cypress_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="b">
<textures>
<texture file="gaia/tree_cypress.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="c">
<textures>
<texture file="gaia/tree_cypress_c.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="d">
<textures>
<texture file="gaia/tree_cypress_d.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="0" name="e">
<textures>
<texture file="gaia/tree_cypress_e.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/cypress_mediterranean_windswept_1_needles.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/cypress_mediterranean_windswept_2_needles.dae</mesh>
</variant>
<variant frequency="2" name="3">
<mesh>gaia/cypress_mediterranean_windswept_3_needles.dae</mesh>
</variant>
<variant frequency="2" name="4">
<mesh>gaia/cypress_mediterranean_windswept_4_needles.dae</mesh>
</variant>
<variant frequency="2" name="5">
<mesh>gaia/cypress_mediterranean_windswept_5_needles.dae</mesh>
</variant>
</group>
<material>trans_wind_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,34 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<props>
<prop actor="flora/trees/pine_maritime_needles.xml" attachpoint="root"/>
<prop actor="props/flora/decal_pine.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_pine_maritime_trunk.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/pine_maritime_1.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/pine_maritime_2.dae</mesh>
</variant>
<variant frequency="2" name="3">
<mesh>gaia/pine_maritime_3.dae</mesh>
</variant>
<variant frequency="2" name="4">
<mesh>gaia/pine_maritime_4.dae</mesh>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_pine_maritime.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="b">
<textures>
<texture file="gaia/tree_pine_maritime_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="c">
<textures>
<texture file="gaia/tree_pine_maritime_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/pine_maritime_1_needles.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/pine_maritime_2_needles.dae</mesh>
</variant>
<variant frequency="2" name="3">
<mesh>gaia/pine_maritime_3_needles.dae</mesh>
</variant>
<variant frequency="2" name="4">
<mesh>gaia/pine_maritime_4_needles.dae</mesh>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

View File

@ -0,0 +1,28 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<props>
<prop actor="flora/trees/pine_maritime_short_needles.xml" attachpoint="root"/>
<prop actor="props/flora/decal_pine.xml" attachpoint="root"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_pine_maritime_trunk.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/pine_maritime_short_1.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/pine_maritime_short_2.dae</mesh>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

View File

@ -0,0 +1,33 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base"/>
</group>
<group>
<variant frequency="1" name="a">
<textures>
<texture file="gaia/tree_pine_maritime.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="b">
<textures>
<texture file="gaia/tree_pine_maritime_b.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="c">
<textures>
<texture file="gaia/tree_pine_maritime_c.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="2" name="1">
<mesh>gaia/pine_maritime_short_1_needles.dae</mesh>
</variant>
<variant frequency="2" name="2">
<mesh>gaia/pine_maritime_short_2_needles.dae</mesh>
</variant>
</group>
<material>basic_trans_wind.xml</material>
</actor>

View File

@ -22,6 +22,9 @@
<variant frequency="2" name="2">
<mesh>gaia/tree_teak_2.dae</mesh>
</variant>
<variant frequency="4" name="3">
<mesh>gaia/tree_teak_3.dae</mesh>
</variant>
</group>
<material>trans_wind_parallax_spec.xml</material>
</actor>

View File

@ -17,12 +17,15 @@
</variant>
</group>
<group>
<variant frequency="4" name="1">
<variant frequency="2" name="1">
<mesh>gaia/tree_teak_1_leaves.dae</mesh>
</variant>
<variant frequency="4" name="2">
<variant frequency="2" name="2">
<mesh>gaia/tree_teak_2_leaves.dae</mesh>
</variant>
<variant frequency="4" name="3">
<mesh>gaia/tree_teak_3_leaves.dae</mesh>
</variant>
</group>
<material>trans_wind_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<textures>
<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="1">
<mesh>gaia/stone_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="2">
<mesh>gaia/stone_furrowed_2.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="3">
<mesh>gaia/stone_furrowed_3.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="4">
<mesh>gaia/stone_furrowed_4.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec_helmet.xml</material>
</actor>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<textures>
<texture file="gaia/stonequarry_desert_badlands.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="1">
<mesh>gaia/stone_cliff_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
<texture file="gaia/stone_cliff_furrowed_1_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>basic_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<textures>
<texture file="gaia/stonequarry_desert.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="1">
<mesh>gaia/stone_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="2">
<mesh>gaia/stone_furrowed_2.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="3">
<mesh>gaia/stone_furrowed_3.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="4">
<mesh>gaia/stone_furrowed_4.dae</mesh>
<textures>
<texture file="gaia/stone_furrowed_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax.xml</material>
</actor>

View File

@ -0,0 +1,39 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<textures>
<texture file="gaia/stonequarry_savanna.png" name="baseTex"/>
<texture file="gaia/stonequarry_desert_badlands_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant name="1">
<mesh>gaia/stone_furrowed_1.dae</mesh>
<textures>
<texture file="gaia/stone_weathered_cubic_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="2">
<mesh>gaia/stone_furrowed_2.dae</mesh>
<textures>
<texture file="gaia/stone_weathered_cubic_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="3">
<mesh>gaia/stone_furrowed_3.dae</mesh>
<textures>
<texture file="gaia/stone_weathered_cubic_norm.png" name="normTex"/>
</textures>
</variant>
<variant name="4">
<mesh>gaia/stone_furrowed_4.dae</mesh>
<textures>
<texture file="gaia/stone_weathered_cubic_norm.png" name="normTex"/>
</textures>
</variant>
</group>
<material>player_trans_parallax_spec.xml</material>
</actor>

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="a">
<mesh>gaia/grass_summer.dae</mesh>

View File

@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="a">
<mesh>gaia/grass_wispy.dae</mesh>

View File

@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<group>
<variant frequency="1" name="a">
<mesh>gaia/grass_summer.dae</mesh>
</variant>
<variant frequency="1" name="b">
<mesh>gaia/grass_summer_b.dae</mesh>
</variant>
<variant frequency="2" name="c">
<mesh>gaia/grass_leafy_a.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="1">
<textures>
<texture file="gaia/grass_woody.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans_wind_grain.xml</material>
</actor>

View File

@ -0,0 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="hellenized_2">
<mesh>structural/ptol_temple_helle_2_plants.dae</mesh>
<textures>
<texture file="gaia/giantcane.png" name="baseTex"/>
</textures>
</variant>
</group>
<material>basic_trans.xml</material>
</actor>

View File

@ -0,0 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="helllenized_2">
<mesh>structural/ptol_temple_helle_2_roof.dae</mesh>
<textures>
<texture file="structural/Sele_struct_2.png" name="baseTex"/>
<texture file="structural/Sele_struct_2_norm.png" name="normTex"/>
<texture file="structural/Sele_struct_2_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_temple_helle_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>
</actor>

View File

@ -2,23 +2,37 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="0" name="Base">
<mesh>structural/ptol_defense_tower.dae</mesh>
<props>
<prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_defense_tower.png" name="aoTex"/>
</textures>
<texture file="structural/ao/ptol_defense_tower.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="100" name="Palestrina">
<mesh>structural/ptol_defense_tower_2.dae</mesh>
<props>
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_defense_tower_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_hele.xml" attachpoint="garrisoned"/>
@ -26,7 +40,7 @@
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>

View File

@ -2,7 +2,15 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Ptolemaic Temple">
<variant frequency="1" name="base">
<textures>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="0" name="Ptolemaic Temple">
<mesh>structural/ptol_temple.dae</mesh>
<props>
<prop actor="props/structures/ptolemies/temple_paintings.xml" attachpoint="root"/>
@ -10,15 +18,26 @@
<prop actor="props/structures/decals/dirt_3x3.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_temple.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="hellenized_2">
<mesh>structural/ptol_temple_helle_2.dae</mesh>
<props>
<prop actor="props/structures/ptolemies/temple_roof.xml" attachpoint="root"/>
<prop actor="props/structures/ptolemies/temple_plants.xml" attachpoint="root"/>
<prop actor="props/structures/decals/spart_temple.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/kush_struct_2.png" name="baseTex"/>
<texture file="structural/ao/ptol_temple_helle_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
@ -26,7 +45,7 @@
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wall long">
<variant frequency="0" name="wall long">
<mesh>structural/ptol_wall_long.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
@ -11,9 +11,18 @@
<texture file="structural/ao/ptol_wall_long_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="1" name="mosaic wall long">
<mesh>structural/ptol_wall_long_2.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_wall_long_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wall medium">
<variant frequency="0" name="wall medium">
<mesh>structural/ptol_wall_medium.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
@ -11,9 +11,18 @@
<texture file="structural/ao/ptol_wall_medium_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="100" name="mosaic wall medium">
<mesh>structural/ptol_wall_medium_2.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_wall_medium_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wall_short">
<variant frequency="0" name="wall_short">
<mesh>structural/ptol_wall_short.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
@ -11,9 +11,18 @@
<texture file="structural/ao/ptol_wall_short_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="100" name="wall_short_mosaic">
<mesh>structural/ptol_wall_short_2.dae</mesh>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_wall_short_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>

View File

@ -2,7 +2,7 @@
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="wall tower">
<variant frequency="0" name="wall tower">
<mesh>structural/ptol_wall_tower.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
@ -15,9 +15,23 @@
<texture file="structural/ao/ptol_wall_tower_AO.png" name="aoTex"/>
</textures>
</variant>
<variant frequency="100" name="mosaic tower">
<mesh>structural/ptol_wall_tower_2.dae</mesh>
<props>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
<prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
</props>
<textures>
<texture file="structural/ptol_struct.png" name="baseTex"/>
<texture file="structural/ptol_struct_norm.png" name="normTex"/>
<texture file="structural/ptol_struct_spec.png" name="specTex"/>
<texture file="structural/ao/ptol_wall_tower_2_AO.png" name="aoTex"/>
</textures>
</variant>
</group>
<group>
<variant name="ungarrisoned" frequency="1"/>
<variant frequency="1" name="ungarrisoned"/>
<variant name="garrisoned">
<props>
<prop actor="props/special/common/garrison_flag_ptol.xml" attachpoint="garrisoned"/>
@ -25,7 +39,7 @@
</variant>
</group>
<group>
<variant name="alive" frequency="1"/>
<variant frequency="1" name="alive"/>
<variant name="death">
<props>
<prop attachpoint="garrisoned"/>

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

BIN
binaries/data/mods/public/art/meshes/gaia/tree_teak_3.dae (Stored with Git LFS) Normal file

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Cypress Tree</SpecificName>
</Identity>
<VisualActor>
<Actor>flora/trees/cypress_mediterranean_wild.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Cypress Tree</SpecificName>
</Identity>
<VisualActor>
<Actor>flora/trees/cypress_mediterranean_windswept.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Maritime Pine</SpecificName>
</Identity>
<VisualActor>
<Actor>flora/trees/pine_maritime.xml</Actor>
</VisualActor>
</Entity>

View File

@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_gaia_flora_tree">
<Identity>
<SpecificName>Maritime Pine</SpecificName>
</Identity>
<VisualActor>
<Actor>flora/trees/pine_maritime_short.xml</Actor>
</VisualActor>
</Entity>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
<Footprint>
<Square width="21" depth="23"/>
<Square width="19.0" depth="37.0"/>
<Height>12.0</Height>
</Footprint>
<Health>
@ -11,7 +11,7 @@
<Civ>ptol</Civ>
</Identity>
<Obstruction>
<Static width="20" depth="21"/>
<Static width="17.5" depth="35.5"/>
</Obstruction>
<VisualActor>
<Actor>structures/ptolemies/temple.xml</Actor>