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forked from 0ad/0ad

[Art] A bunch of minor actor and texture improvements that would too inconsequential to have their own commits.

This was SVN commit r28022.
This commit is contained in:
wowgetoffyourcellphone 2024-02-02 03:43:48 +00:00
parent aee9c54b04
commit 7fd0365f8e
29 changed files with 150 additions and 141 deletions

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@ -5,11 +5,11 @@
<variant frequency="1" name="props a">
<mesh>props/hele_stoa2_props_new.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stoa_great.png" name="aoTex"/>
</textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stoa_great.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>

View File

@ -5,11 +5,11 @@
<variant frequency="1" name="tiles">
<mesh>props/hele_stoa2_tiles.dae</mesh>
<textures>
<texture file="props/hele_tile_b.dds" name="baseTex"/>
<texture file="props/hele_tile_b_norm.png" name="normTex"/>
<texture file="props/hele_tile_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stoa_great.png" name="aoTex"/>
</textures>
<texture file="props/hele_tile_b.dds" name="baseTex"/>
<texture file="props/hele_tile_b_norm.png" name="normTex"/>
<texture file="props/hele_tile_b_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stoa_great.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>

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@ -5,11 +5,11 @@
<variant name="stoa_props_a">
<mesh>props/hele_stoa_props_a.dae</mesh>
<textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stoa.png" name="aoTex"/>
</textures>
<texture file="props/hele_props_a.dds" name="baseTex"/>
<texture file="props/hele_props_a_norm.png" name="normTex"/>
<texture file="props/hele_props_a_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stoa.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>

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@ -6,10 +6,10 @@
<mesh>props/hele_stoa_props_b.dae</mesh>
<textures>
<texture file="props/hele_props_b.dds" name="baseTex"/>
<texture name="specTex" file="null_white.dds"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="props/athen_prop_shields_norm.png" name="normTex"/>
<texture file="props/athen_prop_shields_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
<material>player_trans_parallax_spec.xml</material>
</actor>

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@ -5,11 +5,11 @@
<variant name="stoa_roof">
<mesh>props/hele_stoa_props_roof.dae</mesh>
<textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stoa.png" name="aoTex"/>
</textures>
<texture file="structural/hele_struct.dds" name="baseTex"/>
<texture file="structural/hele_struct_norm.png" name="normTex"/>
<texture file="structural/hele_struct_spec.png" name="specTex"/>
<texture file="structural/ao/hele_stoa.png" name="aoTex"/>
</textures>
</variant>
</group>
<material>player_trans_ao_parallax_spec.xml</material>

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@ -14,13 +14,5 @@
</textures>
</variant>
</group>
<group>
<variant frequency="3" name="Crest">
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
</variant>
<variant frequency="3" name="No Crest"/>
</group>
<material>no_trans_norm_spec.xml</material>
</actor>

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@ -1,31 +1,18 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Corinthian">
<mesh>props/helmet/hele_corinthian_c.dae</mesh>
</variant>
</group>
<group>
<variant frequency="1" name="High Crest-01">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_01.xml" attachpoint="highcrest"/>
</props>
</variant>
<variant frequency="1" name="High Crest-02">
<props>
<prop actor="props/units/helmets/props/hele_highcrest_bronze_02.xml" attachpoint="highcrest"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Leonidas Helmet">
<textures>
<texture file="props/helmet/hele_corinthian_03_checker.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_03_bronze_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base">
<mesh>props/helmet/hele_corinthian_c.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_crest_bronze_01.xml" attachpoint="crest"/>
</props>
<textures>
<texture file="props/helmet/hele_corinthian_03_checker.png" name="baseTex"/>
<texture file="props/helmet/hele_corinthian_03_norm.png" name="normTex"/>
<texture file="props/helmet/hele_corinthian_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Pilos-02">
<mesh>props/helmet/hele_pilos_b.dae</mesh>
<props>
<prop actor="props/units/helmets/props/hele_crest_pilos_bronze_transversal_01.xml" attachpoint="crest_transversal"/>
</props>
</variant>
</group>
<group>
<variant frequency="1" name="Bronze">
<textures>
<texture file="props/helmet/hele_pilos_02_bronze.png" name="baseTex"/>
<texture file="props/helmet/hele_pilos_02_norm.png" name="normTex"/>
<texture file="props/helmet/hele_pilos_02_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<material>basic_trans_parallax_spec.xml</material>
</actor>

View File

@ -15,5 +15,5 @@
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
<material>no_trans_norm_spec.xml</material>
</actor>

View File

@ -5,8 +5,8 @@
<variant name="kart dock rubble struct">
<mesh>props/kart_dock_rubble_struct.dae</mesh>
<textures>
<texture file="structural/kart_struct.dds" name="baseTex"/>
<texture file="structural/kart_struct_norm.png" name="normTex"/>
<texture file="structural/kart_struct_damaged_heavy.png" name="baseTex"/>
<texture file="structural/kart_struct_damaged_heavy_norm.png" name="normTex"/>
<texture file="structural/kart_struct_spec.png" name="specTex"/>
<texture file="props/ao/kart_dock_rubble_ao.png" name="aoTex"/>
</textures>

View File

@ -5,8 +5,8 @@
<variant name="kart cc pieces 6x6">
<mesh>props/kart_cc_pieces.dae</mesh>
<textures>
<texture file="structural/kart_struct.dds" name="baseTex"/>
<texture file="structural/kart_struct_norm.png" name="normTex"/>
<texture file="structural/kart_struct_damaged_heavy.png" name="baseTex"/>
<texture file="structural/kart_struct_damaged_heavy_norm.png" name="normTex"/>
<texture file="structural/kart_struct_spec.png" name="specTex"/>
<texture file="props/ao/kart_cc_rubble.png" name="aoTex"/>
</textures>

View File

@ -45,7 +45,7 @@
<variant frequency="1" name="Idle"/>
<variant name="scaffold">
<props>
<prop actor="props/structures/construction/scaf_5x5.xml" attachpoint="root"/>
<prop actor="props/structures/construction/scaf_5x5_1.xml" attachpoint="root"/>
<prop actor="props/structures/decals/dirt_7x7.xml" attachpoint="root"/>
<prop actor="particle/construction_dust.xml" attachpoint="root"/>
</props>

View File

@ -10,7 +10,6 @@
<prop actor="props/wooden_bars.xml" attachpoint="main_building_east"/>
<prop actor="props/wooden_bars.xml" attachpoint="small_wall_infront"/>
<prop actor="props/wooden_cart_big.xml" attachpoint="main_building_inside"/>
<prop actor="props/structures/han/storehouse_props.xml" attachpoint="root"/>
<prop actor="props/structures/decals/rome_corral_mud.xml" attachpoint="root"/>
</props>
<textures>
@ -30,12 +29,12 @@
</variant>
</group>
<group>
<variant frequency="50" name="many">
<variant frequency="50" name="many props">
<props>
<prop actor="props/structures/han/storehouse_props.xml" attachpoint="root"/>
</props>
</variant>
<variant frequency="50" name="few"/>
<variant frequency="50" name="few props"/>
</group>
<group>
<variant frequency="1" name="alive"/>

View File

@ -21,6 +21,7 @@
<props>
<prop actor="props/structures/romans/siege_walls_turf_long.xml" attachpoint="root"/>
<prop actor="props/structures/romans/siege_walls_long_banners.xml" attachpoint="root"/>
<prop actor="props/structures/construction/scaf_9x3_wall.xml" attachpoint="root"/>
<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
</props>
</variant>

View File

@ -85,98 +85,98 @@
</variant>
</group>
<group>
<variant frequency="1" name="cuirass-1a">
<variant frequency="1" name="cuirass_01_01">
<textures>
<texture file="skeletal/hele/cuirass_01_01.png" name="baseTex"/>
<texture file="skeletal/hele/cuirass_01_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-1b">
<variant frequency="1" name="cuirass_01_02">
<textures>
<texture file="skeletal/hele/cuirass_01_02.png" name="baseTex"/>
<texture file="skeletal/hele/cuirass_01_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-1c">
<variant frequency="1" name="cuirass_01_03">
<textures>
<texture file="skeletal/hele/cuirass_01_03.png" name="baseTex"/>
<texture file="skeletal/hele/cuirass_01_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2a">
<variant frequency="1" name="cuirass_02_01">
<textures>
<texture file="skeletal/hele/cuirass_02_01.png" name="baseTex"/>
<texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2b">
<variant frequency="1" name="cuirass_02_02">
<textures>
<texture file="skeletal/hele/cuirass_02_02.png" name="baseTex"/>
<texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2c">
<variant frequency="1" name="cuirass_02_03">
<textures>
<texture file="skeletal/hele/cuirass_02_03.png" name="baseTex"/>
<texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2d">
<variant frequency="1" name="cuirass_02_04">
<textures>
<texture file="skeletal/hele/cuirass_02_04.png" name="baseTex"/>
<texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="cuirass-2e">
<variant frequency="1" name="cuirass_02_05">
<textures>
<texture file="skeletal/hele/cuirass_02_05.png" name="baseTex"/>
<texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="3" name="scale-old">
<variant frequency="3" name="scale_06_01">
<textures>
<texture file="skeletal/hele/scale_06_01.png" name="baseTex"/>
<texture file="skeletal/hele/scale_06_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="3" name="scale-1a">
<variant frequency="3" name="scale_01_01">
<textures>
<texture file="skeletal/hele/scale_01_01.png" name="baseTex"/>
<texture file="skeletal/hele/scale_01_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="3" name="scale-5a">
<variant frequency="3" name="scale_05_01">
<textures>
<texture file="skeletal/hele/scale_05_01.png" name="baseTex"/>
<texture file="skeletal/hele/scale_05_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="3" name="lamellar-1a">
<variant frequency="3" name="lamellar_01_01">
<textures>
<texture file="skeletal/hele/lamellar_01_01.png" name="baseTex"/>
<texture file="skeletal/hele/lamellar_01_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-lamellar-1a">
<variant frequency="1" name="linothorax_lamellar_01_01">
<textures>
<texture file="skeletal/hele/linothorax_lamellar_01_01.png" name="baseTex"/>
<texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/>
<texture file="default_norm.png" name="normTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-lamellar-1b">
<variant frequency="1" name="linothorax_lamellar_01_02">
<textures>
<texture file="skeletal/hele/linothorax_lamellar_01_02.png" name="baseTex"/>
<texture file="skeletal/hele/linothorax_lamellar_01_spec.png" name="specTex"/>

View File

@ -8,8 +8,8 @@
</animations>
<mesh>structural/hele_oxybeles.dae</mesh>
<props>
<prop actor="props/units/weapons/bolt.xml" attachpoint="projectile"/>
<prop actor="props/units/weapons/bolt.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_front_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
<textures>
<texture file="structural/hele_siege.dds" name="baseTex"/>

View File

@ -9,6 +9,10 @@
<prop actor="props/units/heads/kush_dread_hair_fem.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -57,13 +61,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_ranged.xml"/>
</group>
<group>
<variant>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<material>player_trans_norm_spec.xml</material>
</actor>

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@ -6,6 +6,10 @@
<props>
<prop actor="props/units/heads/new/head_pers_fem_1.xml" attachpoint="head"/>
</props>
<textures>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
</group>
<group>
@ -13,16 +17,18 @@
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/pers/dress_female_01_01.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Dress-02">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/pers/dress_female_01_02.dds" name="baseTex"/>
<texture file="default_norm.png" name="normTex"/>
<texture file="null_black.dds" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="Dress-03">
<mesh>skeletal/new/f_dress.dae</mesh>
<textures>
<texture file="skeletal/pers/dress_female_01_03.dds" name="baseTex"/>
</textures>
</variant>
</group>

View File

@ -1,26 +1,26 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/polybolos_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/polybolos_idle_01.dae" name="Idle" speed="100" />
<animation event="0.96" load="0.85" file="mechanical/siege_artillery/polybolos_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/polybolos_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/ptolemies/polybolos_infantry_a.xml" attachpoint="operator_L"/>
<prop actor="units/ptolemies/polybolos_infantry_b.xml" attachpoint="operator_R"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Type-A">
<mesh>props/siege_artillery/polybolos_01.dae</mesh>
<textures>
<texture file="props/siege_artillery_01.png" name="baseTex"/>
<texture file="props/siege_artillery_01_norm.png" name="normTex"/>
<texture file="props/siege_artillery_01_spec.png" name="specTex"/>
</textures>
<animations>
<animation file="mechanical/siege_artillery/polybolos_idle_01.dae" name="Idle" speed="100" />
<animation event="0.96" load="0.85" file="mechanical/siege_artillery/polybolos_attack_ranged_01.dae" name="attack_ranged" speed="120"/>
<animation file="mechanical/siege_artillery/polybolos_idle_01.dae" name="Death" speed="100" />
</animations>
<props>
<prop actor="units/ptolemies/polybolos_infantry_a.xml" attachpoint="operator_L"/>
<prop actor="units/ptolemies/polybolos_infantry_b.xml" attachpoint="operator_R"/>
<prop actor="props/units/siege_artillery/bolt_front_med.xml" attachpoint="loaded-projectile"/>
<prop actor="props/units/siege_artillery/bolt_projectile_med.xml" attachpoint="projectile"/>
</props>
</variant>
</group>
<material>no_trans_parallax_spec.xml</material>
</actor>

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