1
0
forked from 0ad/0ad

Don't rely on default args in placePlayerBase

rather be explicit

Differential revision: https://code.wildfiregames.com/D5193
This was SVN commit r27942.
This commit is contained in:
marder 2023-11-19 12:00:01 +00:00
parent 3c1436223f
commit 818ed56c0e

View File

@ -156,7 +156,12 @@ function placePlayerBase(playerBaseArgs)
if (isNomad())
return;
placeCivDefaultStartingEntities(playerBaseArgs.playerPosition, playerBaseArgs.playerID, playerBaseArgs.Walls !== undefined ? playerBaseArgs.Walls : true);
placeCivDefaultStartingEntities(
playerBaseArgs.playerPosition,
playerBaseArgs.playerID,
playerBaseArgs.Walls !== undefined ? playerBaseArgs.Walls : true,
6,
BUILDING_ORIENTATION);
if (playerBaseArgs.PlayerTileClass)
addCivicCenterAreaToClass(playerBaseArgs.playerPosition, playerBaseArgs.PlayerTileClass);