Split ptolemaic house actors into old and new files
This was SVN commit r22977.
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@ -14,42 +14,6 @@
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</variant>
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</group>
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<group>
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<variant frequency="1" name="House A">
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<mesh>structural/ptol_house_a.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_a.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="House B">
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<mesh>structural/ptol_house_b.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_b.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="House C">
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<mesh>structural/ptol_house_c.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_c.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="House D">
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<mesh>structural/ptol_house_d.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_d.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="House E">
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<mesh>structural/ptol_house_e.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_e.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="0" name="House F">
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<mesh>structural/ptol_house_f.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_f.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="3" name="new_1">
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<mesh>structural/ptol_house_new_1.dae</mesh>
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<textures>
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@ -0,0 +1,70 @@
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="base">
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<props>
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<prop actor="props/structures/decals/spart_3x3.xml" attachpoint="root"/>
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</props>
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<textures>
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<texture file="structural/ptol_struct.png" name="baseTex"/>
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<texture file="structural/ptol_struct_norm.png" name="normTex"/>
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<texture file="structural/ptol_struct_spec.png" name="specTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="House A">
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<mesh>structural/ptol_house_a.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_a.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House B">
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<mesh>structural/ptol_house_b.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_b.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House C">
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<mesh>structural/ptol_house_c.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_c.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House D">
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<mesh>structural/ptol_house_d.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_d.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House E">
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<mesh>structural/ptol_house_e.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_e.png" name="aoTex"/>
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</textures>
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</variant>
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<variant frequency="1" name="House F">
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<mesh>structural/ptol_house_f.dae</mesh>
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<textures>
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<texture file="structural/ao/ptol_house_f.png" name="aoTex"/>
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</textures>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="ungarrisoned"/>
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<variant name="garrisoned"/>
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</group>
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<group>
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<variant frequency="1" name="alive"/>
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<variant name="death">
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<props>
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<prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
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<prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
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<prop actor="props/structures/decals/dirt_2x2.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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<material>player_trans_ao_parallax_spec.xml</material>
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</actor>
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