active -> g_active
This was SVN commit r731.
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@ -21,7 +21,7 @@ void RenderScene ();
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extern bool keys[512]; // SDL also defines non-ascii keys; 512 should be enough
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extern bool mouseButtons[5];
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extern bool active;
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extern bool g_active;
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CMatrix3D g_WorldMat;
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@ -280,7 +280,7 @@ static void move_camera(float DeltaTime)
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void terr_update(const float DeltaTime)
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{
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if(active)
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if(g_active)
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move_camera(DeltaTime);
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}
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@ -293,7 +293,7 @@ int terr_handler(const SDL_Event* ev)
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{
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// put any events that must be processed even if inactive here
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if(!active)
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if(!g_active)
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return EV_PASS;
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switch(ev->type)
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