1
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forked from 0ad/0ad

Terrain/decal materials (includes triplanar/normal/specular/emissive mapping); custom alphamaps

This was SVN commit r12306.
This commit is contained in:
myconid 2012-08-07 18:21:16 +00:00
parent 780970d16a
commit 88ab3f0f5b
1032 changed files with 1884 additions and 594 deletions

View File

@ -71,8 +71,8 @@ gentangents = false
; Use smooth LOS interpolation; REQUIRES preferglsl=true.
smoothlos = false
; Quality level of shader effects (set to 0 for lowest)
materialmgr.quality = 9.0
; Quality level of shader effects (set to 10 to display effects)
materialmgr.quality = 0.0
; Maximum distance to display parallax effect. Set to 0 to disable parallax.
materialmgr.PARALLAX_DIST.max = 150

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@ -7,5 +7,5 @@
<textures><texture file="campaigns/labels/greece_argolis.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="campaigns/labels/greece_attica.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="campaigns/labels/greece_boeotia.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="campaigns/labels/greece_chalcis.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="campaigns/labels/greece_corinthia.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="campaigns/labels/greece_delphi.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="campaigns/labels/greece_eretria.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="campaigns/labels/greece_laconia.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="campaigns/labels/greece_megara.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_stone_medit_a">
<decal width="12" depth="12" angle="0" offsetx="0" offsetz="0"/>
@ -18,6 +16,6 @@
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_stone_medit_a">
<decal width="12" depth="12" angle="0" offsetx="0" offsetz="0"/>
@ -18,6 +16,6 @@
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_stone_medit_a">
<decal angle="0" depth="12" offsetx="0" offsetz="0" width="12"/>
@ -14,5 +13,5 @@
<textures><texture file="gaia/decal_quarry_tropic_b.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_palms_3x3">
<decal width="18" depth="18" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="gaia/decal_palms.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_palms_small">
<decal width="12" depth="12" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="gaia/decal_palms.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_flowers_daisies">
<decal width="10" depth="10" angle="0" offsetx="0" offsetz="2"/>
<textures><texture file="gaia/flowers_daisies.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="Base1">
<decal width="6" depth="6" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/decal_campfire.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="props/road_temperate_corner.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="props/road_temperate_curve_small.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="props/road_temperate_end.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="props/road_temperate_intersect_T.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="props/road_temperate_intersect_X.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

View File

@ -7,5 +7,5 @@
<textures><texture file="props/road_temperate_straight_long.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="props/road_temperate_straight_short.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="structural/runway.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

View File

@ -12,5 +12,5 @@
<textures><texture file="props/water_wave_b.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="barracks_decal_5x5">
<decal width="-30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/celt_barracks_decal.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/celt_barracks_decal.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<decal width="25" depth="16" angle="-45" offsetx="0" offsetz="0"/>
<textures><texture file="props/decal_struct_mud_long.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_2x2">
<decal angle="0" depth="10" offsetx="0" offsetz="0" width="10"/>
<textures><texture file="props/decal_struct_sand_small.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_2x2">
<decal angle="0" depth="15" offsetx="0" offsetz="0" width="15"/>
<textures><texture file="props/decal_struct_sand_small.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

View File

@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_3x6">
<decal angle="-90" depth="-14" offsetx="0" offsetz="0" width="28"/>
<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

View File

@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_3x3">
<decal angle="0" depth="22" offsetx="0" offsetz="0" width="22"/>
<textures><texture file="props/decal_struct_sand_medium.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_3x6">
<decal angle="90" depth="20" offsetx="0" offsetz="0" width="35"/>
<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_6x4">
<decal angle="180" depth="16" offsetx="0" offsetz="0" width="26"/>
<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_4x4">
<decal angle="0" depth="27" offsetx="0" offsetz="0" width="27"/>
<textures><texture file="props/decal_struct_sand_medium.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_4x6">
<decal angle="90" depth="25" offsetx="0" offsetz="0" width="40"/>
<textures><texture file="props/decal_struct_sand_long.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_5x5">
<decal angle="0" depth="30" offsetx="0" offsetz="0" width="30"/>
<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_6x4">
<decal angle="0" depth="-28" offsetx="0" offsetz="0" width="36"/>
<textures><texture file="props/decal_struct_sand_long_big.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_6x6">
<decal angle="0" depth="40" offsetx="0" offsetz="0" width="40"/>
<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_7x7">
<decal angle="0" depth="50" offsetx="0" offsetz="0" width="50"/>
<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_small">
<decal angle="0" depth="20" offsetx="0" offsetz="0" width="20"/>
<textures><texture file="props/decal_struct_sand_medium.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_dirt_theatron">
<decal angle="0" depth="60" offsetx="0" offsetz="0" width="60"/>
<textures><texture file="props/decal_struct_sand_large.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<decal width="22" depth="12" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/decal_struct_mud_long.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_gravel_5x5">
<decal width="30" depth="30" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="props/decal_struct_gravel_large.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant name="decal_savanna_metalmine">
<decal width="20" depth="20" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="gaia/decal_quarry_savanna_a.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1">
<decal width="-23" depth="15" angle="0" offsetx="0" offsetz="-3"/>
<textures><texture file="props/decal_struct_mud_long.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="1" name="Corral Mud">
<decal width="-20" depth="16" angle="0" offsetx="0.0" offsetz="-2.0"/>
<textures><texture file="props/decal_struct_mud_long.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -28,5 +28,5 @@
<textures><texture file="props/blood_06.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -28,5 +28,5 @@
<textures><texture file="props/blood_06.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="props/hero-star.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -7,5 +7,5 @@
<textures><texture file="structural/plot_field_found.dds" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<decal width="35" depth="35" angle="0" offsetx="0" offsetz="0"/>
<textures><texture file="gaia/decal_farmland.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -1,11 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant>
<decal angle="0" depth="35" offsetx="0" offsetz="0" width="35"/>
<textures><texture file="gaia/decal_farmland_2.png" name="baseTex"/></textures>
</variant>
</group>
<material>basic_trans.xml</material>
<material>terrain_base.xml</material>
</actor>

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@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="terrain_base"/>
</material>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="terrain_grass"/>
<!--define name="USE_NORMAL_MAP" value="1"/-->
<!--define name="USE_SPECULAR_MAP" value="1"/-->
<!--uniform name="specularPower" value="15.0"/-->
</material>

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="terrain_base"/>
<define name="USE_NORMAL_MAP" value="1"/>
<define name="USE_SPECULAR_MAP" value="1"/>
<uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
</material>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<material>
<shader effect="terrain_base"/>
<define name="USE_NORMAL_MAP" value="1"/>
<define name="USE_SPECULAR_MAP" value="1"/>
<define name="USE_TRIPLANAR" value="1"/>
<uniform name="effectSettings" value="1.0 15.0 0.0 0.0"/>
</material>

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@ -0,0 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/alpine_cliff.dds"/>
<texture name="normTex" file="types/alpine_cliff_norm.png"/>
<texture name="specTex" file="types/alpine_cliff_spec.png"/>
</textures>
<material>terrain_triplanar.xml</material>
</terrain>

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@ -0,0 +1 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_cliff_a.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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@ -0,0 +1 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_cliff_b.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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@ -0,0 +1 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_cliff_c.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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@ -0,0 +1 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_cliff_snow.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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@ -0,0 +1 @@
<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_dirt.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_dirt_grass_50.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_dirt_snow.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_forrestfloor.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_forrestfloor_snow.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_grass_a.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_grass_b.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_grass_c.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_grass_d.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_grass_rocky.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_grass_snow_50.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_mountainside.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_shore_rocks.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_shore_rocks_grass_50.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_shore_rocks_icy.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_snow_a.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_snow_b.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_snow_glacial.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/alpine_snow_rocky.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/new_alpine_citytile.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/new_alpine_grass_a.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/new_alpine_grass_b.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/new_alpine_grass_c.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/new_alpine_grass_d.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/new_alpine_grass_dirt_a.png"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/new_alpine_grass_e.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/new_alpine_grass_mossy.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_city_tile.dds"/>
</textures>
<alphamap>edgy</alphamap>
<material>terrain_base.xml</material>
</terrain>

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<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_city_tile_pers.png"/>
</textures>
<props groups="city" movementclass="city" mmap="230 227 198" angle="0.0" size="64.0"/>
<material>terrain_base.xml</material>
</terrain>

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<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_city_tile_pers_dirt.png"/>
</textures>
<props angle="0.0" size="64.0"/>
<material>terrain_base.xml</material>
</terrain>

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<?xml version="1.0" encoding="utf-8"?>
<terrain>
<textures>
<texture name="baseTex" file="types/desert_city_tile_plaza.dds"/>
</textures>
<alphamap>blurry</alphamap>
<props groups="city" movementclass="city" mmap="230 227 198"/>
<material>terrain_base.xml</material>
</terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_cliff_1.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_cliff_2.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_cliff_3.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_cliff_3_dirty.dds"/> </textures> <material>terrain_base.xml</material> </terrain>

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<?xml version="1.0" encoding="utf-8"?> <terrain> <textures> <texture name="baseTex" file="types/desert_cliff_4.png"/> </textures> <material>terrain_base.xml</material> </terrain>

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