Fix for lighting settings not loading from map files.
This was SVN commit r898.
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@ -8,9 +8,14 @@ PSRETURN CGame::Initialize(CGameAttributes *pAttribs)
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{
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try
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{
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// RC, 040804 - GameView needs to be initialised before World, otherwise GameView initialisation
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// overwrites anything stored in the map file that gets loaded by CWorld::Initialize with default
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// values. At the minute, it's just lighting settings, but could be extended to store camera position.
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// Storing lighting settings in the gameview seems a little odd, but it's no big deal; maybe move it at
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// some point to be stored in the world object?
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m_GameView.Initialize(pAttribs);
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m_World.Initialize(pAttribs);
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m_Simulation.Initialize(pAttribs);
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m_GameView.Initialize(pAttribs);
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}
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catch (PSERROR_Game e)
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{
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