Tweaked water movement speed.
This was SVN commit r4427.
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@ -435,8 +435,8 @@ void TerrainRenderer::RenderWater()
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}
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// Shift the texture coordinates by these amounts to make the water "flow"
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float tx = -fmod(time, 54.0)/54.0;
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float ty = -fmod(time, 23.0)/23.0;
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float tx = -fmod(time, 81.0)/81.0;
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float ty = -fmod(time, 34.0)/34.0;
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if(!fancy)
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{
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