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forked from 0ad/0ad

Tweaked water movement speed.

This was SVN commit r4427.
This commit is contained in:
Matei 2006-09-28 23:27:55 +00:00
parent d0b61a5318
commit 8f82d5ab17

View File

@ -435,8 +435,8 @@ void TerrainRenderer::RenderWater()
} }
// Shift the texture coordinates by these amounts to make the water "flow" // Shift the texture coordinates by these amounts to make the water "flow"
float tx = -fmod(time, 54.0)/54.0; float tx = -fmod(time, 81.0)/81.0;
float ty = -fmod(time, 23.0)/23.0; float ty = -fmod(time, 34.0)/34.0;
if(!fancy) if(!fancy)
{ {