1
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forked from 0ad/0ad

Debuff outpost and remove un-necessary technologies.

Outposts ought to be used to get more vision, not as an accessory to
rushing.
Technologies were not very potent and hardly ever researched.

Patch by: borg-
Reviewed By: Nescio, wraitii
Differential Revision: https://code.wildfiregames.com/D2933
This was SVN commit r24016.
This commit is contained in:
wraitii 2020-09-02 07:26:05 +00:00
parent 0c0bd2d58f
commit 900dfd67d4
3 changed files with 14 additions and 45 deletions

View File

@ -1,15 +0,0 @@
{
"genericName": "Stone Foundations",
"description": "Outposts survive twice as long in neutral territory.",
"cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 },
"requirements": { "tech": "phase_village" },
"requirementsTooltip": "Unlocked in Town Phase.",
"icon": "blocks_three.png",
"researchTime": 40,
"tooltip": "Outposts −50% territory decay rate.",
"modifications": [
{ "value": "TerritoryDecay/DecayRate", "multiply": 0.5 }
],
"affects": ["Outpost"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

View File

@ -1,14 +0,0 @@
{
"genericName": "Carrier Pigeons",
"description": "Outposts gain longer vision for scouting.",
"cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 },
"requirements": { "tech": "phase_village" },
"icon": "pigeon.png",
"researchTime": 40,
"tooltip": "Outposts +50% vision range.",
"modifications": [
{ "value": "Vision/Range", "multiply": 1.5 }
],
"affects": ["Outpost"],
"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
}

View File

@ -3,11 +3,11 @@
<Attack>
<Ranged>
<Damage>
<Pierce>16</Pierce>
<Pierce>8</Pierce>
</Damage>
<MaxRange>55</MaxRange>
<MinRange>13</MinRange>
<ElevationBonus>0</ElevationBonus>
<MaxRange>50</MaxRange>
<MinRange>10</MinRange>
<ElevationBonus>8</ElevationBonus>
</Ranged>
</Attack>
<BuildingAI>
@ -22,9 +22,9 @@
<Territory>own neutral</Territory>
</BuildRestrictions>
<Cost>
<BuildTime>40</BuildTime>
<BuildTime>30</BuildTime>
<Resources>
<wood>80</wood>
<wood>60</wood>
</Resources>
</Cost>
<Footprint>
@ -35,7 +35,7 @@
<Max>1</Max>
</GarrisonHolder>
<Health>
<Max>800</Max>
<Max>400</Max>
</Health>
<Identity>
<GenericName>Outpost</GenericName>
@ -45,21 +45,16 @@
<Icon>structures/outpost.png</Icon>
</Identity>
<Loot>
<wood>16</wood>
<wood>12</wood>
</Loot>
<Obstruction>
<Static width="6.5" depth="6.5"/>
</Obstruction>
<ProductionQueue>
<Technologies datatype="tokens">
tower_vision
tower_decay
</Technologies>
</ProductionQueue>
<ProductionQueue disable=""/>
<Resistance>
<Entity>
<Damage>
<Hack>5</Hack>
<Hack>10</Hack>
<Pierce>20</Pierce>
<Crush>1</Crush>
</Damage>
@ -73,6 +68,9 @@
</Foundation>
</Resistance>
<TerritoryDecay>
<DecayRate>2</DecayRate>
<DecayRate>1</DecayRate>
</TerritoryDecay>
<Vision>
<Range>100</Range>
</Vision>
</Entity>