Debuff outpost and remove un-necessary technologies.
Outposts ought to be used to get more vision, not as an accessory to rushing. Technologies were not very potent and hardly ever researched. Patch by: borg- Reviewed By: Nescio, wraitii Differential Revision: https://code.wildfiregames.com/D2933 This was SVN commit r24016.
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@ -1,15 +0,0 @@
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{
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"genericName": "Stone Foundations",
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"description": "Outposts survive twice as long in neutral territory.",
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"cost": { "food": 0, "wood": 0, "stone": 100, "metal": 0 },
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"requirements": { "tech": "phase_village" },
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"requirementsTooltip": "Unlocked in Town Phase.",
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"icon": "blocks_three.png",
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"researchTime": 40,
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"tooltip": "Outposts −50% territory decay rate.",
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"modifications": [
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{ "value": "TerritoryDecay/DecayRate", "multiply": 0.5 }
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],
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"affects": ["Outpost"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -1,14 +0,0 @@
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{
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"genericName": "Carrier Pigeons",
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"description": "Outposts gain longer vision for scouting.",
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"cost": { "food": 100, "wood": 0, "stone": 0, "metal": 0 },
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"requirements": { "tech": "phase_village" },
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"icon": "pigeon.png",
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"researchTime": 40,
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"tooltip": "Outposts +50% vision range.",
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"modifications": [
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{ "value": "Vision/Range", "multiply": 1.5 }
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],
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"affects": ["Outpost"],
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"soundComplete": "interface/alarm/alarm_upgradearmory.xml"
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}
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@ -3,11 +3,11 @@
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<Attack>
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<Attack>
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<Ranged>
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<Ranged>
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<Damage>
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<Damage>
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<Pierce>16</Pierce>
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<Pierce>8</Pierce>
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</Damage>
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</Damage>
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<MaxRange>55</MaxRange>
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<MaxRange>50</MaxRange>
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<MinRange>13</MinRange>
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<MinRange>10</MinRange>
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<ElevationBonus>0</ElevationBonus>
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<ElevationBonus>8</ElevationBonus>
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</Ranged>
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</Ranged>
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</Attack>
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</Attack>
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<BuildingAI>
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<BuildingAI>
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@ -22,9 +22,9 @@
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<Territory>own neutral</Territory>
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<Territory>own neutral</Territory>
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</BuildRestrictions>
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</BuildRestrictions>
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<Cost>
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<Cost>
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<BuildTime>40</BuildTime>
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<BuildTime>30</BuildTime>
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<Resources>
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<Resources>
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<wood>80</wood>
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<wood>60</wood>
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</Resources>
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</Resources>
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</Cost>
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</Cost>
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<Footprint>
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<Footprint>
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@ -35,7 +35,7 @@
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<Max>1</Max>
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<Max>1</Max>
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</GarrisonHolder>
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</GarrisonHolder>
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<Health>
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<Health>
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<Max>800</Max>
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<Max>400</Max>
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</Health>
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</Health>
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<Identity>
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<Identity>
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<GenericName>Outpost</GenericName>
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<GenericName>Outpost</GenericName>
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@ -45,21 +45,16 @@
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<Icon>structures/outpost.png</Icon>
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<Icon>structures/outpost.png</Icon>
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</Identity>
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</Identity>
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<Loot>
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<Loot>
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<wood>16</wood>
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<wood>12</wood>
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</Loot>
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</Loot>
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<Obstruction>
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<Obstruction>
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<Static width="6.5" depth="6.5"/>
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<Static width="6.5" depth="6.5"/>
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</Obstruction>
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</Obstruction>
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<ProductionQueue>
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<ProductionQueue disable=""/>
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<Technologies datatype="tokens">
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tower_vision
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tower_decay
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</Technologies>
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</ProductionQueue>
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<Resistance>
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<Resistance>
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<Entity>
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<Entity>
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<Damage>
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<Damage>
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<Hack>5</Hack>
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<Hack>10</Hack>
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<Pierce>20</Pierce>
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<Pierce>20</Pierce>
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<Crush>1</Crush>
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<Crush>1</Crush>
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</Damage>
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</Damage>
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@ -73,6 +68,9 @@
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</Foundation>
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</Foundation>
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</Resistance>
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</Resistance>
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<TerritoryDecay>
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<TerritoryDecay>
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<DecayRate>2</DecayRate>
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<DecayRate>1</DecayRate>
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</TerritoryDecay>
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</TerritoryDecay>
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<Vision>
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<Range>100</Range>
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</Vision>
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</Entity>
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</Entity>
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