Fix non-PCH build
This was SVN commit r9419.
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962fb41729
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@ -25,6 +25,8 @@
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#include <boost/random/linear_congruential.hpp>
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#include <boost/unordered_map.hpp>
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#include <set>
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typedef boost::unordered_map<VfsPath, std::wstring> ScriptFilesMap;
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class CMapGeneratorWorker;
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@ -23,6 +23,8 @@
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#include "graphics/Texture.h"
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#include "renderer/VertexArray.h"
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#include <map>
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/**
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* Simulation state for a single particle.
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*/
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@ -29,6 +29,8 @@
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# include "ps/XML/RelaxNG.h"
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#endif
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#include <set>
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/**
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* Shader manager: loads and caches shader programs.
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*/
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@ -23,6 +23,8 @@
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#include "lib/res/handle.h"
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#include "ps/CStr.h"
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#include <map>
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struct CColor;
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class CMatrix3D;
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class CVector3D;
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@ -30,6 +30,8 @@ symbol lookups and backtraces)
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#include "precompiled.h"
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#include <cstdio>
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#include <sys/types.h>
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#include <signal.h>
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#include "lib/timer.h"
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#include "lib/sysdep/sysdep.h"
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@ -37,6 +37,8 @@
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# include "lib/sysdep/os/win/wfirmware.h"
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#endif
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#include <sstream>
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namespace SMBIOS {
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//-----------------------------------------------------------------------------
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@ -19,6 +19,7 @@
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#include <set>
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#include <algorithm>
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#include <numeric>
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#include "graphics/GameView.h"
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#include "graphics/LightEnv.h"
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@ -21,6 +21,7 @@
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#include "ScenarioEditor/ScenarioEditor.h"
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#include "wx/dialog.h"
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#include "wx/spinctrl.h"
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class NewDialog : public wxDialog
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{
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@ -26,6 +26,7 @@
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#include "wx/filename.h"
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#include "wx/image.h"
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#include "wx/tooltip.h"
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#include "wx/dir.h"
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#include "General/AtlasEventLoop.h"
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#include "General/Datafile.h"
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