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forked from 0ad/0ad

Atlas C++/JS editing tool bridge

This was SVN commit r6937.
This commit is contained in:
Ykkrosh 2009-07-02 13:41:41 +00:00
parent 4d4dc98bb5
commit 98fe150d1e

View File

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/* Copyright (C) 2009 Wildfire Games.
* This file is part of 0 A.D.
*
* 0 A.D. is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* 0 A.D. is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
*/
#include "precompiled.h"
#include "ScenarioEditor/ScenarioEditor.h"
#include "AtlasScript/ScriptInterface.h"
class ScriptedTool : public StateDrivenTool<ScriptedTool>
{
DECLARE_DYNAMIC_CLASS(ScriptedTool);
jsval m_Tool;
ScriptInterface* m_ScriptInterface;
public:
ScriptedTool()
{
}
virtual void Init(void* initData, ScenarioEditor* scenarioEditor)
{
StateDrivenTool<ScriptedTool>::Init(initData, scenarioEditor);
m_ScriptInterface = &scenarioEditor->GetScriptInterface();
wxASSERT(initData);
jsval& tool = *static_cast<jsval*>(initData);
m_Tool = tool;
m_ScriptInterface->AddRoot(&m_Tool);
SetState(&Running);
}
virtual void Shutdown()
{
m_ScriptInterface->RemoveRoot(&m_Tool);
StateDrivenTool<ScriptedTool>::Shutdown();
}
void OnEnable()
{
m_ScriptInterface->CallFunction(m_Tool, "onEnable");
}
void OnDisable()
{
m_ScriptInterface->CallFunction(m_Tool, "onDisable");
}
struct sRunning : public State
{
bool OnMouse(ScriptedTool* obj, wxMouseEvent& evt)
{
bool ret;
if (! obj->m_ScriptInterface->CallFunction(obj->m_Tool, "onMouse", evt, ret))
return false;
return ret;
}
bool OnKey(ScriptedTool* obj, wxKeyEvent& evt, KeyEventType type)
{
wxString typeStr;
switch (type) {
case KEY_DOWN: typeStr = _T("down"); break;
case KEY_UP: typeStr = _T("up"); break;
case KEY_CHAR: typeStr = _T("char"); break;
}
bool ret;
if (! obj->m_ScriptInterface->CallFunction(obj->m_Tool, "onKey", evt, typeStr, ret))
return false;
return ret;
}
void OnTick(ScriptedTool* obj, float dt)
{
bool ret;
obj->m_ScriptInterface->CallFunction(obj->m_Tool, "onTick", dt, ret);
}
}
Running;
};
IMPLEMENT_DYNAMIC_CLASS(ScriptedTool, StateDrivenTool<ScriptedTool>);