Atlas C++/JS editing tool bridge
This was SVN commit r6937.
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/* Copyright (C) 2009 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* 0 A.D. is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "precompiled.h"
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#include "ScenarioEditor/ScenarioEditor.h"
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#include "AtlasScript/ScriptInterface.h"
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class ScriptedTool : public StateDrivenTool<ScriptedTool>
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{
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DECLARE_DYNAMIC_CLASS(ScriptedTool);
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jsval m_Tool;
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ScriptInterface* m_ScriptInterface;
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public:
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ScriptedTool()
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{
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}
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virtual void Init(void* initData, ScenarioEditor* scenarioEditor)
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{
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StateDrivenTool<ScriptedTool>::Init(initData, scenarioEditor);
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m_ScriptInterface = &scenarioEditor->GetScriptInterface();
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wxASSERT(initData);
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jsval& tool = *static_cast<jsval*>(initData);
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m_Tool = tool;
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m_ScriptInterface->AddRoot(&m_Tool);
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SetState(&Running);
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}
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virtual void Shutdown()
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{
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m_ScriptInterface->RemoveRoot(&m_Tool);
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StateDrivenTool<ScriptedTool>::Shutdown();
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}
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void OnEnable()
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{
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m_ScriptInterface->CallFunction(m_Tool, "onEnable");
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}
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void OnDisable()
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{
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m_ScriptInterface->CallFunction(m_Tool, "onDisable");
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}
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struct sRunning : public State
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{
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bool OnMouse(ScriptedTool* obj, wxMouseEvent& evt)
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{
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bool ret;
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if (! obj->m_ScriptInterface->CallFunction(obj->m_Tool, "onMouse", evt, ret))
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return false;
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return ret;
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}
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bool OnKey(ScriptedTool* obj, wxKeyEvent& evt, KeyEventType type)
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{
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wxString typeStr;
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switch (type) {
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case KEY_DOWN: typeStr = _T("down"); break;
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case KEY_UP: typeStr = _T("up"); break;
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case KEY_CHAR: typeStr = _T("char"); break;
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}
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bool ret;
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if (! obj->m_ScriptInterface->CallFunction(obj->m_Tool, "onKey", evt, typeStr, ret))
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return false;
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return ret;
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}
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void OnTick(ScriptedTool* obj, float dt)
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{
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bool ret;
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obj->m_ScriptInterface->CallFunction(obj->m_Tool, "onTick", dt, ret);
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}
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}
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Running;
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};
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IMPLEMENT_DYNAMIC_CLASS(ScriptedTool, StateDrivenTool<ScriptedTool>);
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