Fixes d408262d3d
Use the same speed for walk and run as it looked weird other wise Use the correct anim for wood. This was SVN commit r21220.
This commit is contained in:
parent
d408262d3d
commit
9dba939808
@ -3,7 +3,7 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/new/male_carry_grain.dae" name="Walk" speed="20"/>
|
<animation file="biped/new/male_carry_grain.dae" name="Walk" speed="20"/>
|
||||||
<animation file="biped/new/male_carry_grain_idle.dae" name="Idle" speed="20"/>
|
<animation file="biped/new/male_carry_grain_idle.dae" name="Idle" speed="20"/>
|
||||||
<animation file="biped/new/male_carry_grain.dae" name="Run" speed="40"/>
|
<animation file="biped/new/male_carry_grain.dae" name="Run" speed="20"/>
|
||||||
</animations>
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/shuttle_basket.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/shuttle_basket.xml" attachpoint="weapon_R"/>
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/new/male_carry_meat.dae" name="Walk" speed="20"/>
|
<animation file="biped/new/male_carry_meat.dae" name="Walk" speed="20"/>
|
||||||
<animation file="biped/new/male_carry_meat_idle.dae" name="Idle" speed="20"/>
|
<animation file="biped/new/male_carry_meat_idle.dae" name="Idle" speed="20"/>
|
||||||
<animation file="biped/new/male_carry_meat.dae" name="Run" speed="40"/>
|
<animation file="biped/new/male_carry_meat.dae" name="Run" speed="20"/>
|
||||||
</animations>
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
|
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
|
||||||
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
|
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
|
||||||
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="40"/>
|
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="20"/>
|
||||||
</animations>
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
|
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
|
||||||
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
|
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
|
||||||
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="40"/>
|
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="20"/>
|
||||||
</animations>
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
<animations>
|
<animations>
|
||||||
<animation file="biped/new/male_carry_wood.dae" name="Walk" speed="20"/>
|
<animation file="biped/new/male_carry_wood.dae" name="Walk" speed="20"/>
|
||||||
<animation file="biped/new/male_carry_wood_idle.dae" name="Idle" speed="20"/>
|
<animation file="biped/new/male_carry_wood_idle.dae" name="Idle" speed="20"/>
|
||||||
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="40"/>
|
<animation file="biped/new/male_carry_wood.dae" name="Run" speed="20"/>
|
||||||
</animations>
|
</animations>
|
||||||
<props>
|
<props>
|
||||||
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
|
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>
|
||||||
|
Loading…
Reference in New Issue
Block a user