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forked from 0ad/0ad
Use the same speed for walk and run as it looked weird other wise
Use the correct anim for wood.

This was SVN commit r21220.
This commit is contained in:
Stan 2018-02-16 06:17:13 +00:00
parent d408262d3d
commit 9dba939808
5 changed files with 5 additions and 5 deletions

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@ -3,7 +3,7 @@
<animations> <animations>
<animation file="biped/new/male_carry_grain.dae" name="Walk" speed="20"/> <animation file="biped/new/male_carry_grain.dae" name="Walk" speed="20"/>
<animation file="biped/new/male_carry_grain_idle.dae" name="Idle" speed="20"/> <animation file="biped/new/male_carry_grain_idle.dae" name="Idle" speed="20"/>
<animation file="biped/new/male_carry_grain.dae" name="Run" speed="40"/> <animation file="biped/new/male_carry_grain.dae" name="Run" speed="20"/>
</animations> </animations>
<props> <props>
<prop actor="props/units/shuttle_basket.xml" attachpoint="weapon_R"/> <prop actor="props/units/shuttle_basket.xml" attachpoint="weapon_R"/>

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@ -3,7 +3,7 @@
<animations> <animations>
<animation file="biped/new/male_carry_meat.dae" name="Walk" speed="20"/> <animation file="biped/new/male_carry_meat.dae" name="Walk" speed="20"/>
<animation file="biped/new/male_carry_meat_idle.dae" name="Idle" speed="20"/> <animation file="biped/new/male_carry_meat_idle.dae" name="Idle" speed="20"/>
<animation file="biped/new/male_carry_meat.dae" name="Run" speed="40"/> <animation file="biped/new/male_carry_meat.dae" name="Run" speed="20"/>
</animations> </animations>
<props> <props>
<prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/> <prop actor="props/units/shuttle_meat_male_R.xml" attachpoint="weapon_R"/>

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@ -3,7 +3,7 @@
<animations> <animations>
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/> <animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/> <animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="40"/> <animation file="biped/new/male_carry_ore.dae" name="Run" speed="20"/>
</animations> </animations>
<props> <props>
<prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/> <prop actor="props/units/shuttle_metal.xml" attachpoint="weapon_R"/>

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@ -3,7 +3,7 @@
<animations> <animations>
<animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/> <animation file="biped/new/male_carry_ore.dae" name="Walk" speed="20"/>
<animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/> <animation file="biped/new/male_carry_ore_idle.dae" name="Idle" speed="20"/>
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="40"/> <animation file="biped/new/male_carry_ore.dae" name="Run" speed="20"/>
</animations> </animations>
<props> <props>
<prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/> <prop actor="props/units/shuttle_stone.xml" attachpoint="weapon_R"/>

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@ -3,7 +3,7 @@
<animations> <animations>
<animation file="biped/new/male_carry_wood.dae" name="Walk" speed="20"/> <animation file="biped/new/male_carry_wood.dae" name="Walk" speed="20"/>
<animation file="biped/new/male_carry_wood_idle.dae" name="Idle" speed="20"/> <animation file="biped/new/male_carry_wood_idle.dae" name="Idle" speed="20"/>
<animation file="biped/new/male_carry_ore.dae" name="Run" speed="40"/> <animation file="biped/new/male_carry_wood.dae" name="Run" speed="20"/>
</animations> </animations>
<props> <props>
<prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/> <prop actor="props/units/shuttle_wood.xml" attachpoint="weapon_R"/>