Fix #2404. Rating auto-configure TODO (eg 2v2 games do not automatically show as being unrated). See #2276.
This was SVN commit r14934.
This commit is contained in:
parent
47a516df34
commit
9e2d0b9506
@ -218,19 +218,19 @@ function initMain()
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mapSize.list = g_MapSizes.names;
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mapSize.list_data = g_MapSizes.tiles;
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mapSize.onSelectionChange = function()
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{ // Update attributes so other players can see change
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{
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// Update attributes so other players can see change
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if (this.selected != -1)
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g_GameAttributes.settings.Size = g_MapSizes.tiles[this.selected];
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if (!g_IsInGuiUpdate)
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updateGameAttributes();
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};
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mapSize.selected = 0;
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Engine.GetGUIObjectByName("revealMap").onPress = function()
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{ // Update attributes so other players can see change
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{
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// Update attributes so other players can see change
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g_GameAttributes.settings.RevealMap = this.checked;
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if (!g_IsInGuiUpdate)
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updateGameAttributes();
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};
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@ -245,17 +245,26 @@ function initMain()
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Engine.GetGUIObjectByName("lockTeams").onPress = function()
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{ // Update attributes so other players can see change
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{
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// Update attributes so other players can see change
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g_GameAttributes.settings.LockTeams = this.checked;
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if (!g_IsInGuiUpdate)
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updateGameAttributes();
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};
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Engine.GetGUIObjectByName("enableCheats").onPress = function()
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{ // Update attributes so other players can see change
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{
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// Update attributes so other players can see change
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g_GameAttributes.settings.CheatsEnabled = this.checked;
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if (!g_IsInGuiUpdate)
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updateGameAttributes();
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};
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Engine.GetGUIObjectByName("enableRating").onPress = function()
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{
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// Update attributes so other players can see change
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g_GameAttributes.settings.RatingEnabled = this.checked;
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Engine.SetRankedGame(this.checked);
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if (!g_IsInGuiUpdate)
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updateGameAttributes();
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};
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@ -296,13 +305,26 @@ function initMain()
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}
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else
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{
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Engine.GetGUIObjectByName("enableCheatsDesc").hidden = false;
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Engine.GetGUIObjectByName("optionCheats").hidden = false;
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Engine.GetGUIObjectByName("enableCheats").checked = false;
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g_GameAttributes.settings.CheatsEnabled = false;
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// Setup ranked option if we are connected to the lobby.
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if (Engine.HasXmppClient())
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{
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Engine.GetGUIObjectByName("optionRating").hidden = false;
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Engine.GetGUIObjectByName("enableRating").checked = Engine.IsRankedGame();
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g_GameAttributes.settings.RatingEnabled = true;
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}
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if (g_IsController)
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{
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Engine.GetGUIObjectByName("enableCheatsText").hidden = true;
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Engine.GetGUIObjectByName("enableCheats").hidden = false;
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else
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Engine.GetGUIObjectByName("enableCheatsText").hidden = false;
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if (Engine.HasXmppClient())
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{
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Engine.GetGUIObjectByName("enableRatingText").hidden = true;
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Engine.GetGUIObjectByName("enableRating").hidden = false;
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}
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}
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}
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// Settings for all possible player slots
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@ -947,6 +969,7 @@ function onGameAttributesChange()
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var lockTeams = Engine.GetGUIObjectByName("lockTeams");
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var mapSize = Engine.GetGUIObjectByName("mapSize");
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var enableCheats = Engine.GetGUIObjectByName("enableCheats");
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var enableRating = Engine.GetGUIObjectByName("enableRating");
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var populationCap = Engine.GetGUIObjectByName("populationCap");
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var startingResources = Engine.GetGUIObjectByName("startingResources");
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@ -958,6 +981,7 @@ function onGameAttributesChange()
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var victoryConditionText = Engine.GetGUIObjectByName("victoryConditionText");
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var lockTeamsText = Engine.GetGUIObjectByName("lockTeamsText");
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var enableCheatsText = Engine.GetGUIObjectByName("enableCheatsText");
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var enableRatingText = Engine.GetGUIObjectByName("enableRatingText");
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var populationCapText = Engine.GetGUIObjectByName("populationCapText");
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var startingResourcesText = Engine.GetGUIObjectByName("startingResourcesText");
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var gameSpeedText = Engine.GetGUIObjectByName("gameSpeedText");
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@ -967,6 +991,14 @@ function onGameAttributesChange()
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var victoryIdx = (mapSettings.GameType !== undefined && VICTORY_DATA.indexOf(mapSettings.GameType) != -1 ? VICTORY_DATA.indexOf(mapSettings.GameType) : VICTORY_DEFAULTIDX);
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enableCheats.checked = (g_GameAttributes.settings.CheatsEnabled === undefined || !g_GameAttributes.settings.CheatsEnabled ? false : true)
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enableCheatsText.caption = (enableCheats.checked ? "Yes" : "No");
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if (g_GameAttributes.settings.RatingEnabled !== undefined)
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{
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enableRating.checked = g_GameAttributes.settings.RatingEnabled;
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Engine.SetRankedGame(enableRating.checked);
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enableRatingText.caption = (enableRating.checked ? "Yes" : "No");
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}
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else
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enableRatingText.caption = "Unknown";
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gameSpeedText.caption = g_GameSpeeds.names[speedIdx];
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populationCap.selected = (mapSettings.PopulationCap !== undefined && POPULATION_CAP_DATA.indexOf(mapSettings.PopulationCap) != -1 ? POPULATION_CAP_DATA.indexOf(mapSettings.PopulationCap) : POPULATION_CAP_DEFAULTIDX);
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populationCapText.caption = POPULATION_CAP[populationCap.selected];
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@ -131,7 +131,7 @@
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<action on="SelectionChange">selectMapFilter(this.list[this.selected]);</action>
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</object>
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<object size="100%-315 427 100%-25 455" name="mapSelectionPannel" z="55">
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<object size="100%-315 427 100%-25 455" name="mapSelectionPannel">
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<object name="mapSelection"
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style="ModernDropDown"
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@ -236,72 +236,55 @@
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<!-- More Options -->
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<object hidden="true" name="moreOptionsFade" type="image" z="60" sprite="ModernFade"/>
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<object name="moreOptions" type="image" sprite="ModernDialog" size="50%-200 50%-150 50%+200 50%+155" z="70" hidden="true">
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<object name="moreOptions" type="image" sprite="ModernDialog" size="50%-200 50%-160 50%+200 50%+165" z="70" hidden="true">
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<object style="TitleText" type="text" size="50%-128 0%-16 50%+128 16">More Options</object>
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<object size="14 38 94% 66">
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<object size="0 0 40% 28">
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<object size="0 0 100% 100%" type="text" style="ModernRightLabelText">Game Speed:</object>
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</object>
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<object size="0 0 40% 28" type="text" style="ModernRightLabelText">Game Speed:</object>
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<object name="gameSpeedText" size="40% 0 100% 100%" type="text" style="ModernLeftLabelText"/>
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<object name="gameSpeed" size="40%+10 0 100% 28" type="dropdown" style="ModernDropDown" hidden="true" tooltip_style="onscreenToolTip" tooltip="Select game speed."/>
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</object>
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<object size="14 68 94% 96">
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<object size="0 0 40% 28">
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<object size="0 0 100% 100%" type="text" style="ModernRightLabelText">Victory Condition:</object>
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</object>
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<object size="0 0 40% 28" type="text" style="ModernRightLabelText">Victory Condition:</object>
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<object name="victoryConditionText" size="40% 0 100% 100%" type="text" style="ModernLeftLabelText"/>
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<object name="victoryCondition" size="40%+10 0 100% 28" type="dropdown" style="ModernDropDown" hidden="true" tooltip_style="onscreenToolTip" tooltip="Select victory condition."/>
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</object>
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<object size="14 98 94% 126">
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<object size="0 0 40% 28">
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<object size="0 0 100% 100%" type="text" style="ModernRightLabelText">Population Cap:</object>
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</object>
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<object size="0 0 40% 28" type="text" style="ModernRightLabelText">Population Cap:</object>
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<object name="populationCapText" size="40% 0 100% 100%" type="text" style="ModernLeftLabelText"/>
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<object name="populationCap" size="40%+10 0 100% 28" type="dropdown" style="ModernDropDown" hidden="true" tooltip_style="onscreenToolTip" tooltip="Select population cap."/>
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</object>
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<object size="14 128 94% 156">
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<object size="0 0 40% 28">
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<object size="0 0 100% 100%" type="text" style="ModernRightLabelText">Starting Resources:</object>
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</object>
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<object size="0 0 40% 28" type="text" style="ModernRightLabelText">Starting Resources:</object>
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<object name="startingResourcesText" size="40% 0 100% 100%" type="text" style="ModernLeftLabelText"/>
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<object name="startingResources" size="40%+10 0 100% 28" type="dropdown" style="ModernDropDown" hidden="true" tooltip_style="onscreenToolTip" tooltip="Select the game's starting resources."/>
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</object>
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<object size="14 158 94% 246">
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<object size="0 0 40% 28">
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<object size="0 0 100% 100%" type="text" style="ModernRightLabelText">Reveal Map:</object>
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</object>
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<object size="0 30 40% 58">
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<object size="0 0 100% 100%" type="text" style="ModernRightLabelText">Explore Map:</object>
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</object>
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<object size="0 60 40% 88">
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<object size="0 0 100% 100%" type="text" style="ModernRightLabelText">Teams Locked:</object>
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</object>
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<object size="0 90 40% 118" name="enableCheatsDesc" hidden="true">
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<object size="0 0 100% 100%" type="text" style="ModernRightLabelText">Cheats:</object>
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</object>
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<object size="14 158 94% 186">
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<object size="0 0 40% 28" type="text" style="ModernRightLabelText">Reveal Map:</object>
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<object name="revealMapText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/>
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<object name="revealMap" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip" tooltip="Toggle reveal map."/>
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</object>
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<object size="40% 0 100% 28">
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<object name="revealMapText" size="0 0 100% 100%" type="text" style="ModernLeftLabelText"/>
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<object name="revealMap" size="10 50%-8 26 50%+8" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip" tooltip="Toggle reveal map(see everything)."/>
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</object>
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<object size="40% 30 100% 58">
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<object name="exploreMapText" size="0 0 100% 100%" type="text" style="ModernLeftLabelText"/>
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<object name="exploreMap" size="10 50%-8 26 50%+8" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip" tooltip="Toggle explore map (see everything apart from enemy units)."/>
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</object>
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<object size="14 188 94% 216">
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<object size="0 0 40% 28" type="text" style="ModernRightLabelText">Teams Locked:</object>
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<object name="lockTeamsText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/>
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<object name="lockTeams" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip" tooltip="Toggle locked teams."/>
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</object>
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<object size="40% 60 100% 88">
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<object name="lockTeamsText" size="0 0 100% 100%" type="text" style="ModernLeftLabelText"/>
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<object name="lockTeams" size="10 50%-8 26 50%+8" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip" tooltip="Toggle locked teams."/>
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</object>
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<object size="40% 90 100% 1188">
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<object name="enableCheatsText" size="0 0 100% 100%" type="text" style="ModernLeftLabelText" hidden="true"/>
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<object name="enableCheats" size="10 50%-8 26 50%+8" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip" tooltip="Toggle the usability of cheats."/>
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</object>
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<object name="optionCheats" size="14 218 94% 246" hidden="true">
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<object size="0 0 40% 28" type="text" style="ModernRightLabelText">Cheats:</object>
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<object name="enableCheatsText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/>
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<object name="enableCheats" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip" tooltip="Toggle the usability of cheats."/>
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</object>
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<object name="optionRating" size="14 248 94% 276" hidden="true">
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<object size="0 0 40% 28" hidden="false" type="text" style="ModernRightLabelText">Rated:</object>
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<object name="enableRatingText" size="40% 0 100% 28" type="text" style="ModernLeftLabelText"/>
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<object name="enableRating" size="40%+10 5 40%+30 100%-5" type="checkbox" style="ModernTickBox" hidden="true" tooltip_style="onscreenToolTip" tooltip="Toggle if this game will be ranked on the lobby leaderboard."/>
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</object>
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<!-- Hide More Options Button -->
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@ -309,7 +292,7 @@
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name="hideMoreOptions"
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type="button"
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style="StoneButton"
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size="50%-70 250 50%+70 276"
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size="50%-70 280 50%+70 306"
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tooltip_style="onscreenToolTip"
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tooltip="Close more game options window"
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>
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@ -592,7 +592,7 @@
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<object size="0 310 100%-80 335" type="text" style="ModernRightLabelText" ghost="true">Developer Overlay</object>
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<object name="developerOverlayCheckbox" size="100%-56 315 100%-30 340" type="checkbox" style="ModernTickBox" checked="false">
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<action on="Load"><![CDATA[
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if (Engine.HasXmppClient() && Engine.IsRankedGame())
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if (Engine.IsRankedGame())
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this.enabled = false;
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]]></action>
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<action on="Press">toggleDeveloperOverlay();</action>
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@ -902,6 +902,8 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
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// Lobby functions
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::HasXmppClient>("HasXmppClient");
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::IsRankedGame>("IsRankedGame");
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scriptInterface.RegisterFunction<void, bool, &JSI_Lobby::SetRankedGame>("SetRankedGame");
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#if CONFIG2_LOBBY // Allow the lobby to be disabled
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, std::wstring, std::wstring, int, &JSI_Lobby::StartXmppClient>("StartXmppClient");
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scriptInterface.RegisterFunction<void, std::wstring, std::wstring, &JSI_Lobby::StartRegisterXmppClient>("StartRegisterXmppClient");
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@ -929,8 +931,6 @@ void GuiScriptingInit(ScriptInterface& scriptInterface)
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerPresence>("LobbyGetPlayerPresence");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, &JSI_Lobby::LobbyGetPlayerRole>("LobbyGetPlayerRole");
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scriptInterface.RegisterFunction<std::wstring, std::wstring, std::wstring, &JSI_Lobby::EncryptPassword>("EncryptPassword");
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scriptInterface.RegisterFunction<bool, &JSI_Lobby::IsRankedGame>("IsRankedGame");
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scriptInterface.RegisterFunction<void, bool, &JSI_Lobby::SetRankedGame>("SetRankedGame");
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scriptInterface.RegisterFunction<std::wstring, &JSI_Lobby::LobbyGetRoomSubject>("LobbyGetRoomSubject");
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#endif // CONFIG2_LOBBY
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}
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@ -32,6 +32,16 @@ bool JSI_Lobby::HasXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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return (g_XmppClient ? true : false);
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}
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bool JSI_Lobby::IsRankedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_rankedGame;
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}
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void JSI_Lobby::SetRankedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool isRanked)
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{
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g_rankedGame = isRanked;
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}
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#if CONFIG2_LOBBY
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void JSI_Lobby::StartXmppClient(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), std::wstring username, std::wstring password, std::wstring room, std::wstring nick, int historyRequestSize)
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@ -274,16 +284,6 @@ std::wstring JSI_Lobby::EncryptPassword(ScriptInterface::CxPrivate* UNUSED(pCxPr
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return wstring_from_utf8(JSI_Lobby::EncryptPassword(utf8_from_wstring(pass), utf8_from_wstring(user)));
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}
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bool JSI_Lobby::IsRankedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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return g_rankedGame;
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}
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void JSI_Lobby::SetRankedGame(ScriptInterface::CxPrivate* UNUSED(pCxPrivate), bool isRanked)
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{
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g_rankedGame = isRanked;
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}
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std::wstring JSI_Lobby::LobbyGetRoomSubject(ScriptInterface::CxPrivate* UNUSED(pCxPrivate))
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{
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if (!g_XmppClient)
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@ -25,7 +25,9 @@
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namespace JSI_Lobby
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{
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bool HasXmppClient(ScriptInterface::CxPrivate* pCxPrivate);
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bool IsRankedGame(ScriptInterface::CxPrivate* pCxPrivate);
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void SetRankedGame(ScriptInterface::CxPrivate* pCxPrivate, bool isRanked);
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#if CONFIG2_LOBBY
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void StartXmppClient(ScriptInterface::CxPrivate* pCxPrivate, std::wstring username, std::wstring password, std::wstring room, std::wstring nick, int historyRequestSize);
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void StartRegisterXmppClient(ScriptInterface::CxPrivate* pCxPrivate, std::wstring username, std::wstring password);
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@ -59,9 +61,6 @@ namespace JSI_Lobby
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// Public hash interface.
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std::wstring EncryptPassword(ScriptInterface::CxPrivate* pCxPrivate, std::wstring pass, std::wstring user);
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bool IsRankedGame(ScriptInterface::CxPrivate* pCxPrivate);
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void SetRankedGame(ScriptInterface::CxPrivate* pCxPrivate, bool isRanked);
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#endif // CONFIG2_LOBBY
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}
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