Disabling the OFFSET_LINE doesn't change any functionality as far as seen, while it fixes #2368.
This was SVN commit r14563.
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11430cf927
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@ -145,7 +145,7 @@ void TerrainOverlay::RenderBeforeWater()
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// PolygonMode, and use PolygonOffset to pull them towards the camera.
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// PolygonMode, and use PolygonOffset to pull them towards the camera.
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// (See e.g. http://www.opengl.org/resources/faq/technical/polygonoffset.htm)
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// (See e.g. http://www.opengl.org/resources/faq/technical/polygonoffset.htm)
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glPolygonOffset(-1.f, -1.f);
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glPolygonOffset(-1.f, -1.f);
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glEnable(GL_POLYGON_OFFSET_LINE);
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//glEnable(GL_POLYGON_OFFSET_LINE);
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glEnable(GL_POLYGON_OFFSET_FILL);
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glEnable(GL_POLYGON_OFFSET_FILL);
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pglActiveTextureARB(GL_TEXTURE0);
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pglActiveTextureARB(GL_TEXTURE0);
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@ -172,7 +172,7 @@ void TerrainOverlay::RenderBeforeWater()
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// Clean up state changes
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// Clean up state changes
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glEnable(GL_CULL_FACE);
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glEnable(GL_CULL_FACE);
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_POLYGON_OFFSET_LINE);
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//glDisable(GL_POLYGON_OFFSET_LINE);
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glDisable(GL_POLYGON_OFFSET_FILL);
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glDisable(GL_POLYGON_OFFSET_FILL);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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glDepthMask(GL_TRUE);
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glDepthMask(GL_TRUE);
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