Lots of Neareastern Badlands stuff.
This was SVN commit r9304.
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant name="Mineral Slab 01">
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<mesh>gaia/geo_mineral_01.dae</mesh>
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</variant>
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<variant name="Mineral Slab 02">
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<mesh>gaia/geo_mineral_02.dae</mesh>
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</variant>
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</group>
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<group>
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<variant>
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<texture>gaia/slab_desert_metal_badlands.png</texture>
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</variant>
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</group>
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<group>
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<variant name="props">
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<props>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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<prop actor="particle/sparkle_goldmine.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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<?xml version="1.0" encoding="utf-8"?>
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<actor version="1">
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<castshadow/>
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<group>
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<variant frequency="1" name="Jagged">
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<mesh>gaia/geo_stonemine_large.dae</mesh>
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</variant>
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<variant frequency="1" name="Mesa">
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<mesh>gaia/geo_desert_02.dae</mesh>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="rock texture">
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<texture>gaia/stonequarry_desert_badlands.png</texture>
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</variant>
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</group>
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<group>
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<variant frequency="1" name="decal">
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<props>
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<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
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</props>
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</variant>
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</group>
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</actor>
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BIN
binaries/data/mods/public/art/textures/skins/gaia/slab_desert_badlands.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_desert_badlands.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_desert_metal_badlands.png
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binaries/data/mods/public/art/textures/skins/gaia/slab_desert_metal_badlands.png
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_desert_badlands.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/skins/gaia/stonequarry_desert_badlands.png
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_badlands_2.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/terrain/types/biome-desert/desert_cliff_badlands_2.png
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binaries/data/mods/public/art/textures/ui/loading/tips/catapults.png
(Stored with Git LFS)
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binaries/data/mods/public/art/textures/ui/loading/tips/catapults.png
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binaries/data/mods/public/art/textures/ui/loading/tips/fishing.png
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binaries/data/mods/public/art/textures/ui/loading/tips/fishing.png
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binaries/data/mods/public/gui/text/tips/catapults.txt
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binaries/data/mods/public/gui/text/tips/catapults.txt
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CATAPULTS
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- Ranged siege engines that are good against buildings.
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- May upgrade to flaming projectiles for extra effectiveness against buildings and units.
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- Expensive and slow.
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- Pack up into carts for movement, and unpack into stationary engines for attack!
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binaries/data/mods/public/gui/text/tips/fishing.txt
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binaries/data/mods/public/gui/text/tips/fishing.txt
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FISHING
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- Fish the seas for a bountiful harvest.
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- Fishing boats carry a large amount of Food per trip.
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- Garrison a Support Unit aboard to double the Fishing Boat's gathering rate.
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- Careful! Fish are not an infinite resource!
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binaries/data/mods/public/maps/scenarios/Death Canyon.pmp
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binaries/data/mods/public/maps/scenarios/Death Canyon.pmp
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binaries/data/mods/public/maps/scenarios/Death Canyon.xml
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binaries/data/mods/public/maps/scenarios/Death Canyon.xml
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binaries/data/mods/public/maps/scenarios/Neareastern Badlands.pmp
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binaries/data/mods/public/maps/scenarios/Neareastern Badlands.pmp
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binaries/data/mods/public/maps/scenarios/Neareastern Badlands.xml
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binaries/data/mods/public/maps/scenarios/Neareastern Badlands.xml
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_flora_tree">
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<Identity>
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<SpecificName>Hardy Bush</SpecificName>
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<History>A bush commonly found in dry flatlands and rocky crags.</History>
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</Identity>
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<ResourceSupply>
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<Amount>75</Amount>
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<Type>wood.tree</Type>
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</ResourceSupply>
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<VisualActor>
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<Actor>props/flora/bush_tempe_a.xml</Actor>
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</VisualActor>
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<Footprint>
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<Circle radius="3.0"/>
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<Height>3.0</Height>
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</Footprint>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_geo_mineral_slabs">
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<VisualActor>
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<Actor>geology/metalmine_desert_badlands_slabs.xml</Actor>
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</VisualActor>
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</Entity>
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_gaia_geo_rock_slabs">
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<VisualActor>
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<Actor>geology/stonemine_desert_badlands_quarry.xml</Actor>
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</VisualActor>
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</Entity>
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