1
1
forked from 0ad/0ad

Clean up structure vision.

By default structures now have a vision range of 4 (to allow them to
reveal themself). Effectively no values are changed (beyond those in
templates/other).

Patch by: @Nescio
Differential Revision: D3036
This was SVN commit r24163.
This commit is contained in:
Freagarach 2020-11-11 20:27:24 +00:00
parent 876b035336
commit a5481897eb
35 changed files with 46 additions and 58 deletions

View File

@ -31,9 +31,6 @@
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/bench_1.xml</Actor>
</VisualActor>

View File

@ -23,9 +23,6 @@
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<Range>72</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/bridge_edge_hele.xml</Actor>
</VisualActor>

View File

@ -23,9 +23,6 @@
<Selectable>
<EditorOnly/>
</Selectable>
<Vision>
<Range>72</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/bridge_edge_wooden.xml</Actor>
</VisualActor>

View File

@ -31,9 +31,6 @@
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/column_doric.xml</Actor>
</VisualActor>

View File

@ -31,9 +31,6 @@
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/column_doric_fallen.xml</Actor>
</VisualActor>

View File

@ -31,9 +31,6 @@
<StatusBars>
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/column_doric_fallen_b.xml</Actor>
</VisualActor>

View File

@ -36,9 +36,6 @@
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<TerritoryDecay disable=""/>
<Vision>
<Range>4</Range>
</Vision>
<VisualActor>
<Actor>temp/fence_wood_long_a.xml</Actor>
</VisualActor>

View File

@ -36,9 +36,6 @@
<Visibility>
<RetainInFog>true</RetainInFog>
</Visibility>
<Vision>
<Range>4</Range>
</Vision>
<VisualActor>
<Actor>temp/fence_wood_short_a.xml</Actor>
</VisualActor>

View File

@ -33,9 +33,6 @@
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<TerritoryDecay disable=""/>
<Vision>
<Range>4</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/fence_stone_medit.xml</Actor>
</VisualActor>

View File

@ -30,9 +30,6 @@
</Entity>
</Resistance>
<TerritoryDecay disable=""/>
<Vision>
<Range>12</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/obelisk.xml</Actor>
</VisualActor>

View File

@ -31,9 +31,6 @@
<StatusBars>
<HeightOffset>8.0</HeightOffset>
</StatusBars>
<Vision>
<Range>4</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/sele_colonnade.xml</Actor>
</VisualActor>

View File

@ -35,9 +35,6 @@
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<TerritoryDecay disable=""/>
<Vision>
<Range>4</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/table_rectangle.xml</Actor>
</VisualActor>

View File

@ -35,9 +35,6 @@
<HeightOffset>6.0</HeightOffset>
</StatusBars>
<TerritoryDecay disable=""/>
<Vision>
<Range>4</Range>
</Vision>
<VisualActor>
<Actor>props/special/eyecandy/table_square.xml</Actor>
</VisualActor>

View File

@ -46,6 +46,9 @@
<constructed>interface/complete/building/complete_gymnasium.xml</constructed>
</SoundGroups>
</Sound>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>structures/athenians/gymnasium.xml</Actor>
<FoundationActor>structures/fndn_8x9.xml</FoundationActor>

View File

@ -56,6 +56,9 @@
<Radius>38</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>structures/athenians/prytaneion.xml</Actor>
</VisualActor>

View File

@ -50,9 +50,6 @@
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<Vision>
<Range>1</Range>
</Vision>
<VisualActor>
<Actor>structures/iberians/sb_1.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>

View File

@ -51,6 +51,9 @@
<Radius>38</Radius>
<Weight>65535</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>structures/mauryas/misc_structure_01.xml</Actor>
</VisualActor>

View File

@ -50,9 +50,6 @@
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<Vision>
<Range>1</Range>
</Vision>
<VisualActor>
<Actor>props/structures/mauryas/ashoka_pillar.xml</Actor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>

View File

@ -70,6 +70,9 @@
<Radius>48</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>structures/persians/apadana.xml</Actor>
<FoundationActor>structures/fndn_8x9.xml</FoundationActor>

View File

@ -44,6 +44,9 @@
<Radius>38</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>structures/persians/hall.xml</Actor>
<FoundationActor>structures/fndn_7x7.xml</FoundationActor>

View File

@ -51,6 +51,9 @@
<Radius>38</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>special/pers_ishtar_gate.xml</Actor>
<FoundationActor>structures/fndn_9x3_wall.xml</FoundationActor>

View File

@ -46,6 +46,9 @@
<Radius>48</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>structures/persians/palace.xml</Actor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>

View File

@ -40,9 +40,6 @@
</SoundGroups>
</Sound>
<TerritoryDecay disable=""/>
<Vision>
<Range>1</Range>
</Vision>
<VisualActor>
<Actor>structures/romans/triumphal_arch.xml</Actor>
<FoundationActor>structures/fndn_5x3.xml</FoundationActor>

View File

@ -50,6 +50,9 @@
<Radius>38</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>structures/spartans/gerousia.xml</Actor>
</VisualActor>

View File

@ -57,6 +57,9 @@
<Radius>38</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<Actor>structures/spartans/syssiton.xml</Actor>
<FoundationActor>structures/fndn_5x8.xml</FoundationActor>

View File

@ -156,7 +156,7 @@
<Preview>false</Preview>
</Visibility>
<Vision>
<Range>40</Range>
<Range>4</Range>
</Vision>
<VisionSharing>
<Bribable>false</Bribable>

View File

@ -76,9 +76,6 @@
</One>
</TurretPoints>
</TurretHolder>
<Vision>
<Range>1</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_2x2.xml</FoundationActor>
</VisualActor>

View File

@ -38,7 +38,4 @@
<TerritoryDecay>
<DecayRate>5.0</DecayRate>
</TerritoryDecay>
<Vision>
<Range>1</Range>
</Vision>
</Entity>

View File

@ -48,7 +48,4 @@
<Radius>20</Radius>
<Weight>65535</Weight>
</TerritoryInfluence>
<Vision>
<Range>1</Range>
</Vision>
</Entity>

View File

@ -64,6 +64,9 @@
<TerritoryInfluence>
<Radius>38</Radius>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_8x8.xml</FoundationActor>
</VisualActor>

View File

@ -52,6 +52,9 @@
<TerritoryInfluence>
<Radius>38</Radius>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_9x8.xml</FoundationActor>
</VisualActor>

View File

@ -45,6 +45,9 @@
<Radius>100</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>

View File

@ -50,6 +50,9 @@
<Radius>50</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_7x9.xml</FoundationActor>
</VisualActor>

View File

@ -48,6 +48,9 @@
<Radius>32</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
<VisualActor>
<FoundationActor>structures/fndn_6x6.xml</FoundationActor>
</VisualActor>

View File

@ -45,4 +45,7 @@
<Radius>100</Radius>
<Weight>40000</Weight>
</TerritoryInfluence>
<Vision>
<Range>40</Range>
</Vision>
</Entity>