Build fix
This was SVN commit r9448.
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@ -370,13 +370,13 @@ static size_t ChooseCacheSize()
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// the cache reserves contiguous address space, which is a precious
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// resource on 32-bit systems, so don't use too much:
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if(ARCH_IA32 || sizeof(void*) == 4)
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cache = std::min(cache, 200);
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cache = std::min(cache, (ssize_t)200);
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// try to leave over enough memory for the OS and game
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cache = std::min(cache, total-os-game);
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// always provide at least this much to ensure correct operation
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cache = std::max(cache, 64);
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cache = std::max(cache, (ssize_t)64);
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debug_printf(L"Cache: %d (total: %d) MiB\n", cache, total);
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return size_t(cache)*MiB;
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