This was SVN commit r17710.
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@ -13,7 +13,7 @@ function getDisconnectReason(id)
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switch (id)
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{
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case 0: return translate("Unknown reason");
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case 1: return translate("Unexpected shutdown");
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case 1: return translate("The host has ended the game");
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case 2: return translate("Incorrect network protocol version");
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case 3: return translate("Game is loading, please try later");
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case 4: return translate("Game has already started, no observers allowed");
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@ -60,8 +60,7 @@ var g_StatusMessageTypes = {
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"connected": msg => translate("Connected to the server."),
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"disconnected": msg => translate("Connection to the server has been lost.") + "\n" +
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// Translation: States the reason why the client disconnected from the server.
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sprintf(translate("Reason: %(reason)s."), { "reason": getDisconnectReason(msg.reason) }) + "\n" +
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translate("The game has ended."),
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sprintf(translate("Reason: %(reason)s."), { "reason": getDisconnectReason(msg.reason) }),
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"waiting_for_players": msg => translate("Waiting for other players to connect..."),
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"join_syncing": msg => translate("Synchronising gameplay with other players..."),
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"active": msg => ""
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2016 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -60,7 +60,7 @@ typedef std::map<CStr, PlayerAssignment> PlayerAssignmentMap; // map from GUID -
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enum NetDisconnectReason
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{
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NDR_UNKNOWN = 0,
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NDR_UNEXPECTED_SHUTDOWN,
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NDR_SERVER_SHUTDOWN,
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NDR_INCORRECT_PROTOCOL_VERSION,
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NDR_SERVER_LOADING,
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NDR_SERVER_ALREADY_IN_GAME,
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2016 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -151,7 +151,7 @@ CNetServerWorker::~CNetServerWorker()
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for (size_t i = 0; i < m_Sessions.size(); ++i)
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{
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m_Sessions[i]->DisconnectNow(NDR_UNEXPECTED_SHUTDOWN);
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m_Sessions[i]->DisconnectNow(NDR_SERVER_SHUTDOWN);
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delete m_Sessions[i];
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}
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@ -1,4 +1,4 @@
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/* Copyright (C) 2015 Wildfire Games.
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/* Copyright (C) 2016 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -39,7 +39,7 @@ CNetClientSession::~CNetClientSession()
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if (m_Host && m_Server)
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{
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// Disconnect immediately (we can't wait for acks)
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enet_peer_disconnect_now(m_Server, NDR_UNEXPECTED_SHUTDOWN);
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enet_peer_disconnect_now(m_Server, NDR_SERVER_SHUTDOWN);
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enet_host_destroy(m_Host);
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m_Host = NULL;
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