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forked from 0ad/0ad

Technology stuff.

This was SVN commit r11727.
This commit is contained in:
Michael D. Hafer 2012-05-03 19:15:07 +00:00
parent 825e1ec7a3
commit af64a2112f
16 changed files with 32 additions and 17 deletions

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@ -61,7 +61,7 @@
{
"Name":"Delian League",
"History":"Tribute from Athens' allies contributed to the construction of vast fleets of warships numbering into the hundreds.",
"Description":"Warships construct 25% faster."
"Description":"Ships construct 25% faster."
},
{
"Name":"Hellenisation",

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@ -11,7 +11,7 @@
"cost": {"food": 0, "wood": 0, "stone": 0, "metal": 155},
"requirements": {"tech": "phase_city"},
"requirementsTooltip": "Unlocked in City Phase.",
"icon": "horseshoe_gold.png",
"icon": "armor_plates_cavalry.png",
"researchTime": 20,
"tooltip": "Equip your cavalry mounts with armour. All Cavalry +1 Hack Armour.",
"modifications": [{"value": "Armour/Hack", "add": 1.0}],

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@ -9,8 +9,8 @@
},
"description": "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology.",
"cost": {"food": 0, "wood": 0, "stone": 1000, "metal": 1000},
"requirements": { "class": "Town", "numberOfTypes": 3 },
"requirementsTooltip": "Requires any 3 different types of town structures.",
"requirements": { "class": "Town", "number": 4 },
"requirementsTooltip": "Requires 4 town structures of any type. Walls and Civ Centres do not count.",
"supersedes": "phase_town",
"icon": "city_phase.png",
"researchTime": 60,

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@ -2,8 +2,8 @@
"genericName": "Town Phase",
"description": "Advances from a small village to a bustling town, ready to expand rapidly.",
"cost": { "food": 500, "wood": 500, "stone": 0, "metal": 0 },
"requirements": { "class": "Village", "numberOfTypes": 4 },
"requirementsTooltip": "Requires any 3 different types of village structures (Farm fields do not count).",
"requirements": { "class": "Village", "number": 6 },
"requirementsTooltip": "Requires 5 village structures of any type. Farm fields and palisades do not count.",
"supersedes": "phase_village",
"icon": "town_phase.png",
"researchTime": 30,

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@ -22,7 +22,7 @@
<Max>3000</Max>
</Health>
<Identity>
<Classes datatype="tokens">Town -ConquestCritical Defensive Wall</Classes>
<Classes datatype="tokens">-ConquestCritical Defensive Wall</Classes>
<GenericName>Stone Wall</GenericName>
<Tooltip>Wall off your town for a stout defense.</Tooltip>
<Icon>structures/wall.png</Icon>

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@ -24,7 +24,7 @@
<Identity>
<GenericName>City Gate</GenericName>
<Tooltip>Allow units access through a city wall. (Currently not a working feature).</Tooltip>
<Classes datatype="tokens">Town -ConquestCritical Defensive Wall Gates</Classes>
<Classes datatype="tokens">-ConquestCritical Defensive Wall Gates</Classes>
<Icon>structures/gate.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>

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@ -47,7 +47,7 @@
<Identity>
<GenericName>Wall Turret</GenericName>
<Tooltip>Shoots arrows. Garrison to defend a city wall against attackers.</Tooltip>
<Classes datatype="tokens">Town Defensive -ConquestCritical Wall Tower</Classes>
<Classes datatype="tokens">Defensive -ConquestCritical Wall Tower</Classes>
<Icon>structures/tower.png</Icon>
<RequiredTechnology>phase_town</RequiredTechnology>
</Identity>