1
1
forked from 0ad/0ad

This was SVN commit r5382.

This commit is contained in:
Michael D. Hafer 2007-10-02 23:58:54 +00:00
parent 8a92304b25
commit be83accf0c
42 changed files with 368 additions and 183 deletions

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/dudette_head.pmd</mesh>
<texture>props/head/celt_fem_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="red">
<colour>206 70 4</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -15,25 +15,17 @@
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/f_tunic.pmd</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_dip.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/celt_boudicca.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -40,10 +40,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>

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@ -15,7 +15,7 @@
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="18"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="14"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

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@ -7,19 +7,18 @@
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="8"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="6"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="9"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="9"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
@ -32,13 +31,13 @@
</group>
<group>
<variant frequency="1" name="Body-Chiton-01">
<variant frequency="1" name="Ekdromos-Chiton-01">
<texture>skeletal/hele_su1_01.dds</texture>
</variant>
<variant frequency="1" name="Body-Chiton-02">
<variant frequency="1" name="Ekdromos-Chiton-02">
<texture>skeletal/hele_su1_02.dds</texture>
</variant>
<variant frequency="1" name="Body-Chiton-03">
<variant frequency="1" name="Ekdromos-Chiton-03">
<texture>skeletal/hele_su1_03.dds</texture>
</variant>
</group>

View File

@ -10,7 +10,7 @@
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="20"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="14"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>

View File

@ -8,13 +8,30 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="20"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="idle" speed="20"/>
<animation file="quadraped/horse_attack_b.psa" name="idle" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse_color_brown">
<texture>skeletal/horse_pers_csp_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse_color_white">
<texture>skeletal/horse_pers_csp_b_2.dds</texture>
</variant>
<variant frequency="1" name="horse_color_beige">
<texture>skeletal/horse_pers_csp_b_3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,26 +4,28 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cavalry_spearman_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<texture>skeletal/pers_csp_b_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,7 +7,10 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -27,6 +27,9 @@
<variant frequency="1" name="Rider-Texture-2">
<texture>skeletal/pers_csw_a_1.dds</texture>
</variant>
<variant frequency="1" name="Rider-Texture-3">
<texture>skeletal/pers_csw_a_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -44,8 +44,8 @@
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/pillum.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/pillum_reverse.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/pillum.xml" attachpoint="projectile"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_foundation"
>
<Entity Parent="template_foundation">
<Traits>
<Id>

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@ -0,0 +1,38 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_entity_quasi">
<Traits>
<Id>
<Specific>Long Wooden Fence</Specific>
<Civ>Objects</Civ>
<History>A split rail wooden fence.</History>
</Id>
<Footprint>
<Width>0.8</Width>
<Depth>13.0</Depth>
<Height>4.0</Height>
</Footprint>
<Vision>
<Los>1</Los>
</Vision>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<Health>
<Max>50</Max>
</Health>
</Traits>
<Actor>temp/fence_wood_long_a.xml</Actor>
</Entity>

View File

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_entity_quasi">
<Traits>
<Id>
<Generic>Fence</Generic>
<Specific>Short Wooden Fence</Specific>
<Civ>Objects</Civ>
<History>A split rail wooden fence.</History>
</Id>
<Footprint>
<Width>0.8</Width>
<Depth>6.5</Depth>
<Height>4.0</Height>
</Footprint>
<Vision>
<Los>1</Los>
</Vision>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<Health>
<Max>30</Max>
</Health>
</Traits>
<Actor>temp/fence_wood_short_a.xml</Actor>
</Entity>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_melee"
>
<Entity Parent="template_unit_cavalry_melee">
<Traits>
<Id>
@ -35,13 +33,16 @@
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Hack>15.0</Hack>
<Pierce>5.0</Pierce>
<Crush>0.0</Crush>
<Charge>
<Hack>45.0</Hack>
<Pierce>15.0</Pierce>
</Charge>
</Melee>
</Attack>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_melee"
>
<Entity Parent="template_unit_cavalry_melee">
<Traits>
<Id>
@ -37,10 +35,11 @@
<Actions>
<Attack>
<Melee>
<Hack>12.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Hack>17.0</Hack>
</Melee>
<Charge>
<Hack>51.0</Hack>
</Charge>
</Attack>
<Move>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_ranged"
>
<Entity Parent="template_unit_cavalry_ranged">
<Traits>
<Id>
@ -29,13 +27,11 @@
</Armour>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Pierce>40.0</Pierce>
<Crush>0.0</Crush>
</Ranged>
</Attack>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_ranged"
>
<Entity Parent="template_unit_cavalry_ranged">
<Traits>
<Id>
@ -29,14 +27,12 @@
</Armour>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Crush>1.0</Crush>
<Pierce>30.0</Pierce>
<Crush>0.0</Crush>
</Ranged>
</Attack>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit"
>
<Entity Parent="template_unit">
<Traits>
<Id>
@ -31,10 +29,10 @@
<Loot>
<Xp>1000</Xp>
<Food>1</Food>
<wood>1</wood>
<Stone>1</Stone>
<Metal>1</Metal>
<Food>10</Food>
<wood>10</wood>
<Stone>10</Stone>
<Metal>100</Metal>
</Loot>
<MiniMap>
@ -42,24 +40,17 @@
</MiniMap>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>30.0</Hack>
<Pierce>20.0</Pierce>
<Crush>2.0</Crush>
<Hack>40.0</Hack>
<Range>5.0</Range>
<Speed>1500</Speed>
</Melee>
<Charge>
<Hack>35.0</Hack>
<Pierce>35.0</Pierce>
<Crush>0.0</Crush>
<Hack>120.0</Hack>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_melee"
>
<Entity Parent="template_unit_infantry_melee">
<Traits>
<Id>
@ -46,10 +44,13 @@
<Actions>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Hack>15.0</Hack>
<Pierce>5.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>30.0</Hack>
<Pierce>10.0</Pierce>
</Charge>
</Attack>
<Move>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_melee"
>
<Entity Parent="template_unit_infantry_melee">
<Traits>
<Id>
@ -45,10 +43,12 @@
<Actions>
<Attack>
<Melee>
<Hack>12.0</Hack>
<Hack>17.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>34.0</Hack>
</Charge>
</Attack>
<Move>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_ranged"
>
<Entity Parent="template_unit_infantry_ranged">
<Traits>
<Id>
@ -42,7 +40,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>35.0</Pierce>
<Pierce>40.0</Pierce>
<Crush>0.0</Crush>
<MinRange>20.0</MinRange>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_ranged"
>
<Entity Parent="template_unit_infantry_ranged">
<Traits>
<Id>
@ -42,7 +40,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>20.0</Pierce>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>

View File

@ -43,7 +43,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>

View File

@ -12,15 +12,19 @@
<Classes>Organic, Mounted</Classes>
</Id>
<Creation>
<Creation>
<Resource>
<Food>300</Food>
<Metal>150</Metal>
</Resource>
</Creation>
<Footprint>
<Radius>1.2</Radius>
<Height>7.5</Height>
</Footprint>
<Auras>
<Trample>
<Radius>1</Radius>
<Radius>3</Radius>
<Speed>1000</Speed>
<Duration>3</Duration>
@ -35,21 +39,27 @@
</Trample>
</Auras>
<Armour>
<Hack>300.0</Hack>
<Pierce>240.0</Pierce>
<Crush>210.0</Crush>
</Armour>
<Hack>7.0</Hack>
<Pierce>8.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
<Max>200</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Hack>350.0</Hack>
<Pierce>220.0</Pierce>
<Crush>260.0</Crush>
</Attack>
<Hack>35.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Charge>
<Hack>105.0</Hack>
</Charge>
</Attack>
<Move>
<Speed>13.0</Speed>
<Run>

View File

@ -17,15 +17,22 @@
</Resource>
</Creation>
<Armour>
<Hack>5.0</Hack>
<Pierce>4.0</Pierce>
<Hack>8.0</Hack>
<Pierce>7.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>175</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Hack>25.0</Hack>
<Hack>30.0</Hack>
<Charge>
<Hack>75.0</Hack>
</Charge>
</Attack>
<Move>
<Speed>8.5</Speed>

View File

@ -32,12 +32,11 @@
<Attack>
<Melee>
<Hack>30.0</Hack>
<Hack>50.0</Hack>
</Melee>
<Charge>
<Hack>90.0</Hack>
<Hack>150.0</Hack>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
@ -46,7 +45,7 @@
<Move>
<Speed>8.0</Speed>
<TurningRadius>4.0</TurningRadius>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>16.0</Speed>

View File

@ -17,8 +17,8 @@
</Promotion>
<Armour>
<Hack>5.5</Hack>
<Pierce>3.3</Pierce>
<Hack>6.5</Hack>
<Pierce>5.0</Pierce>
<Crush>11.0</Crush>
</Armour>
@ -31,12 +31,22 @@
<Actions>
<Attack>
<Melee>
<Hack>11.0</Hack>
<Pierce>6.0</Pierce>
<Crush>0.0</Crush>
<Hack>16.0</Hack>
<Pierce>7.5</Pierce>
</Melee>
<Charge>
<Hack>32.0</Hack>
<Pierce>15.0</Pierce>
</Charge>
</Attack>
</Actions>
<Move>
<Speed>7.25</Speed>
<Run>
<Speed>14.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/infantry_spearman_a.xml</Actor>

View File

@ -22,9 +22,35 @@
<Entity>hele_infantry_spearman_a</Entity>
</Promotion>
<Armour>
<Hack>5.0</Hack>
<Pierce>4.5</Pierce>
<Crush>10.0</Crush>
</Armour>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>6.0</Pierce>
</Melee>
<Charge>
<Hack>30.0</Hack>
<Pierce>12.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>7.5</Speed>
<Run>
<Speed>15.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/infantry_spearman_b.xml</Actor>
</Entity>

View File

@ -11,9 +11,9 @@
</Id>
<Armour>
<Hack>6.0</Hack>
<Hack>7.0</Hack>
<Pierce>5.0</Pierce>
<Crush>11.0</Crush>
<Crush>12.0</Crush>
</Armour>
<Health>
@ -25,22 +25,22 @@
<Actions>
<Attack>
<Melee>
<Hack>12.5</Hack>
<Pierce>7.75</Pierce>
<Crush>0.0</Crush>
<Hack>17.0</Hack>
<Pierce>8.5</Pierce>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>9.0</Pierce>
<Crush>15.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
<Hack>35.0</Hack>
<Pierce>17.0</Pierce>
</Charge>
</Attack>
</Actions>
<Move>
<Speed>7.25</Speed>
<Run>
<Speed>14.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/infantry_spearman_e.xml</Actor>

View File

@ -15,13 +15,38 @@
</Id>
<Footprint>
<Radius>1.2</Radius>
<Height>7.5</Height>
</Footprint>
<Armour>
<Hack>8.0</Hack>
<Pierce>10.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
<Max>225</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Hack>15.0</Hack>
<Pierce>20.0</Pierce>
<Crush>5.0</Crush>
<Charge>
<Hack>45.0</Hack>
<Pierce>60.0</Pierce>
<Crush>15.0</Crush>
</Charge>
</Attack>
<Move>
<Speed>12.0</Speed>
<Run>
<Speed>22.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/super_unit_4.xml</Actor>
</Entity>

View File

@ -16,48 +16,42 @@
<History>Ekdromos (literally: out runner) was a development of the hoplite. Development of the hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.</History>
</Id>
<Footprint>
<Radius>0.5</Radius>
<Height>4.0</Height>
</Footprint>
<Armour>
<Hack>6.0</Hack>
<Pierce>5.0</Pierce>
<Crush>11.0</Crush>
<Hack>8.0</Hack>
<Pierce>9.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>120</Max>
<Max>160</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>13.0</Hack>
<Pierce>9.0</Pierce>
<Crush>0.0</Crush>
<Hack>18.0</Hack>
<Pierce>10.0</Pierce>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>11.0</Pierce>
<Crush>15.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
</Attack>
<Move>
<Speed>13.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Speed>12.0</Speed>
<Run>
<Speed>25.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed>18.0</Speed>
</Run>
</Move>
</Actions>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_super_infantry"
>
<Entity Parent="template_unit_super_infantry">
<Traits>
<Id>
@ -24,7 +22,7 @@
</Armour>
<Health>
<Max>140</Max>
<Max>180</Max>
</Health>
</Traits>
@ -32,12 +30,17 @@
<Actions>
<Attack>
<Melee>
<Hack>8.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<Range>7.0</Range>
<Hack>10.0</Hack>
<Pierce>25.0</Pierce>
<Range>6.0</Range>
</Melee>
</Attack>
<Move>
<Speed>6.5</Speed>
<Run>
<Speed>0.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/super_unit_3.xml</Actor>

View File

@ -24,7 +24,7 @@
</Armour>
<Health>
<Max>150</Max>
<Max>185</Max>
</Health>
</Traits>
@ -32,20 +32,26 @@
<Actions>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>9.0</Pierce>
<Hack>20.0</Hack>
<Pierce>15.0</Pierce>
<Crush>2.0</Crush>
</Melee>
<Charge>
<Hack>20.0</Hack>
<Pierce>12.0</Pierce>
<Crush>15.0</Crush>
<Hack>50.0</Hack>
<Pierce>37.5</Pierce>
<Crush>5.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
</Attack>
<Move>
<Speed>8.0</Speed>
<Run>
<Speed>16.5</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/super_unit_1.xml</Actor>

View File

@ -23,5 +23,5 @@
</Traits>
<Actor>units/persians/cavalry_javelinist_b.xml</Actor>
<Actor>units/persians/cavalry_spearman_b.xml</Actor>
</Entity>