1
1
forked from 0ad/0ad

This was SVN commit r5382.

This commit is contained in:
Michael D. Hafer 2007-10-02 23:58:54 +00:00
parent 8a92304b25
commit be83accf0c
42 changed files with 368 additions and 183 deletions

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@ -0,0 +1,21 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/dudette_head.pmd</mesh>
<texture>props/head/celt_fem_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="red">
<colour>206 70 4</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -15,25 +15,17 @@
<animation file="infantry/general/death/inf_05.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/f_tunic.pmd</mesh>
<props>
<prop actor="props/units/heads/dudette_head.xml" attachpoint="head"/>
<prop actor="props/units/heads/head_celt_boudicca.xml" attachpoint="head"/>
<prop actor="props/units/shields/celt_dip.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/spatha.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/celt_boudicca.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Idle">
<props>
<prop attachpoint="l_hand"/>
<prop attachpoint="r_hand"/>
</props>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -40,10 +40,7 @@
<variant frequency="100" name="Idle"/>
<variant name="Melee">
<props>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/jav_projectile.xml" attachpoint="projectile"/>
</props>
</variant>

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@ -15,7 +15,7 @@
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="300"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="300"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="18"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="Run" speed="14"/>
</animations>
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>

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@ -7,19 +7,18 @@
<variant frequency="1" name="Base">
<animations>
<animation file="infantry/sword/attack/isw_s_def_06.psa" name="Idle" speed="1"/>
<animation file="biped/walk_spearshield.psa" name="Walk" speed="20"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Walk" speed="8"/>
<animation event="0.5" file="biped/inf_spear_shield_atk_b.psa" name="Melee" speed="120"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="Melee" speed="100"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="6"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="8"/>
<animation file="infantry/sword/move/run/isw_s_def_02.psa" name="Run" speed="9"/>
<animation file="infantry/sword/move/run/isw_s_em_03.psa" name="Run" speed="9"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
@ -32,13 +31,13 @@
</group>
<group>
<variant frequency="1" name="Body-Chiton-01">
<variant frequency="1" name="Ekdromos-Chiton-01">
<texture>skeletal/hele_su1_01.dds</texture>
</variant>
<variant frequency="1" name="Body-Chiton-02">
<variant frequency="1" name="Ekdromos-Chiton-02">
<texture>skeletal/hele_su1_02.dds</texture>
</variant>
<variant frequency="1" name="Body-Chiton-03">
<variant frequency="1" name="Ekdromos-Chiton-03">
<texture>skeletal/hele_su1_03.dds</texture>
</variant>
</group>

View File

@ -10,7 +10,7 @@
<animation file="biped/inf_hoplite_walk.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="biped/inf_hoplite_atk_a.psa" name="Attack" speed="200"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="20"/>
<animation file="biped/inf_hoplite_shield_run_a.psa" name="run" speed="14"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="200"/>
<animation file="infantry/general/death/inf_03.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>

View File

@ -8,13 +8,30 @@
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="20"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
<animation file="quadraped/horse_attack_a.psa" name="idle" speed="20"/>
<animation file="quadraped/horse_attack_b.psa" name="idle" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>
<prop actor="units/persians/cavalry_spearman_b_r.xml" attachpoint="rider"/>
</props>
<texture>skeletal/horse_black_a.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="horse_color_brown">
<texture>skeletal/horse_pers_csp_b_1.dds</texture>
</variant>
<variant frequency="1" name="horse_color_white">
<texture>skeletal/horse_pers_csp_b_2.dds</texture>
</variant>
<variant frequency="1" name="horse_color_beige">
<texture>skeletal/horse_pers_csp_b_3.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -4,26 +4,28 @@
<castshadow/>
<group>
<variant frequency="100" name="Base">
<variant frequency="1" name="Base">
<animations>
<animation file="biped/cavalryidle.psa" name="Idle" speed="0"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="20"/>
<animation file="infantry/general/dude/dudebuild.psa" name="Build" speed="150"/>
<animation file="infantry/general/dude/dudechop.psa" name="Chop" speed="150"/>
<animation file="infantry/general/dude/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="infantry/general/dude/dudedecay_sword.psa" name="Corpse" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack.psa" name="Attack" speed="100"/>
<animation event="0.5" file="infantry/general/dude/dudeattack1.psa" name="Attack" speed="100"/>
<animation file="biped/cavalryidle.psa" name="Idle" speed="50"/>
<animation file="biped/cavalryidle.psa" name="Walk" speed="18"/>
<animation file="biped/rider_gallop.psa" name="Run" speed="8"/>
<animation file="cavalry/sword/attack/rider_sword_shield_atk_a.psa" name="Melee" speed="100"/>
<animation file="cavalry/spear/attack/rider_spear_shield_atk_a.psa" name="Melee" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<mesh>skeletal/m_pants_b.pmd</mesh>
<props>
<prop actor="props/temp/pers_sign_cavalry_spearman_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_pers.xml" attachpoint="head"/>
<prop actor="props/units/shields/test_towershield.xml" attachpoint="shield"/>
<prop actor="props/units/heads/head_pers_a.xml" attachpoint="head"/>
<prop actor="props/units/weapons/spear_ball.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_pers_b.dds</texture>
</variant>
</group>
<group>
<variant frequency="1" name="Rider-Texture-1">
<texture>skeletal/pers_csp_b_1.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -7,7 +7,10 @@
<variant frequency="100" name="Base">
<animations>
<animation file="quadraped/horse_idle_a.psa" name="Idle" speed="50"/>
<animation file="quadraped/horse_attack_a.psa" name="Idle" speed="20"/>
<animation file="quadraped/horse_gallop.psa" name="Walk" speed="17"/>
<animation file="quadraped/horse_attack_a.psa" name="melee" speed="25"/>
<animation file="quadraped/horse_attack_b.psa" name="melee" speed="20"/>
</animations>
<mesh>skeletal/horse.pmd</mesh>
<props>

View File

@ -27,6 +27,9 @@
<variant frequency="1" name="Rider-Texture-2">
<texture>skeletal/pers_csw_a_1.dds</texture>
</variant>
<variant frequency="1" name="Rider-Texture-3">
<texture>skeletal/pers_csw_a_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>

View File

@ -44,8 +44,8 @@
<prop actor="props/units/shields/rome_scutum_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/pillum.xml" attachpoint="l_hand"/>
<prop actor="props/units/weapons/pillum_reverse.xml" attachpoint="loaded-r_hand"/>
<prop actor="" attachpoint="r_hand"/>
<prop actor="props/units/weapons/pillum.xml" attachpoint="projectile"/>
<prop actor="" attachpoint="r_hand"/>
</props>
</variant>
<variant name="gather_wood">

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@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_foundation"
>
<Entity Parent="template_foundation">
<Traits>
<Id>

View File

@ -0,0 +1,38 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_entity_quasi">
<Traits>
<Id>
<Specific>Long Wooden Fence</Specific>
<Civ>Objects</Civ>
<History>A split rail wooden fence.</History>
</Id>
<Footprint>
<Width>0.8</Width>
<Depth>13.0</Depth>
<Height>4.0</Height>
</Footprint>
<Vision>
<Los>1</Los>
</Vision>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<Health>
<Max>50</Max>
</Health>
</Traits>
<Actor>temp/fence_wood_long_a.xml</Actor>
</Entity>

View File

@ -0,0 +1,40 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity Parent="template_entity_quasi">
<Traits>
<Id>
<Generic>Fence</Generic>
<Specific>Short Wooden Fence</Specific>
<Civ>Objects</Civ>
<History>A split rail wooden fence.</History>
</Id>
<Footprint>
<Width>0.8</Width>
<Depth>6.5</Depth>
<Height>4.0</Height>
</Footprint>
<Vision>
<Los>1</Los>
</Vision>
<Armour>
<Hack>1.0</Hack>
<Pierce>1.0</Pierce>
<Crush>1.0</Crush>
</Armour>
<Health>
<Max>30</Max>
</Health>
</Traits>
<Actor>temp/fence_wood_short_a.xml</Actor>
</Entity>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_melee"
>
<Entity Parent="template_unit_cavalry_melee">
<Traits>
<Id>
@ -35,13 +33,16 @@
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Hack>15.0</Hack>
<Pierce>5.0</Pierce>
<Crush>0.0</Crush>
<Charge>
<Hack>45.0</Hack>
<Pierce>15.0</Pierce>
</Charge>
</Melee>
</Attack>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_melee"
>
<Entity Parent="template_unit_cavalry_melee">
<Traits>
<Id>
@ -37,10 +35,11 @@
<Actions>
<Attack>
<Melee>
<Hack>12.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Hack>17.0</Hack>
</Melee>
<Charge>
<Hack>51.0</Hack>
</Charge>
</Attack>
<Move>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_ranged"
>
<Entity Parent="template_unit_cavalry_ranged">
<Traits>
<Id>
@ -29,13 +27,11 @@
</Armour>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Pierce>40.0</Pierce>
<Crush>0.0</Crush>
</Ranged>
</Attack>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_cavalry_ranged"
>
<Entity Parent="template_unit_cavalry_ranged">
<Traits>
<Id>
@ -29,14 +27,12 @@
</Armour>
</Traits>
<Actions>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Crush>1.0</Crush>
<Pierce>30.0</Pierce>
<Crush>0.0</Crush>
</Ranged>
</Attack>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit"
>
<Entity Parent="template_unit">
<Traits>
<Id>
@ -31,10 +29,10 @@
<Loot>
<Xp>1000</Xp>
<Food>1</Food>
<wood>1</wood>
<Stone>1</Stone>
<Metal>1</Metal>
<Food>10</Food>
<wood>10</wood>
<Stone>10</Stone>
<Metal>100</Metal>
</Loot>
<MiniMap>
@ -43,23 +41,16 @@
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>30.0</Hack>
<Pierce>20.0</Pierce>
<Crush>2.0</Crush>
<Hack>40.0</Hack>
<Range>5.0</Range>
<Speed>1500</Speed>
</Melee>
<Charge>
<Hack>35.0</Hack>
<Pierce>35.0</Pierce>
<Crush>0.0</Crush>
<Hack>120.0</Hack>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_melee"
>
<Entity Parent="template_unit_infantry_melee">
<Traits>
<Id>
@ -46,10 +44,13 @@
<Actions>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Hack>15.0</Hack>
<Pierce>5.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>30.0</Hack>
<Pierce>10.0</Pierce>
</Charge>
</Attack>
<Move>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_melee"
>
<Entity Parent="template_unit_infantry_melee">
<Traits>
<Id>
@ -45,10 +43,12 @@
<Actions>
<Attack>
<Melee>
<Hack>12.0</Hack>
<Hack>17.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
</Melee>
<Charge>
<Hack>34.0</Hack>
</Charge>
</Attack>
<Move>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_ranged"
>
<Entity Parent="template_unit_infantry_ranged">
<Traits>
<Id>
@ -42,7 +40,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>35.0</Pierce>
<Pierce>40.0</Pierce>
<Crush>0.0</Crush>
<MinRange>20.0</MinRange>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_infantry_ranged"
>
<Entity Parent="template_unit_infantry_ranged">
<Traits>
<Id>
@ -42,7 +40,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>20.0</Pierce>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>

View File

@ -43,7 +43,7 @@
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>15.0</Pierce>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<MinRange>16.0</MinRange>

View File

@ -18,9 +18,13 @@
<Metal>150</Metal>
</Resource>
</Creation>
<Footprint>
<Radius>1.2</Radius>
<Height>7.5</Height>
</Footprint>
<Auras>
<Trample>
<Radius>1</Radius>
<Radius>3</Radius>
<Speed>1000</Speed>
<Duration>3</Duration>
@ -35,19 +39,25 @@
</Trample>
</Auras>
<Armour>
<Hack>300.0</Hack>
<Pierce>240.0</Pierce>
<Crush>210.0</Crush>
<Hack>7.0</Hack>
<Pierce>8.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
<Max>200</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Hack>350.0</Hack>
<Pierce>220.0</Pierce>
<Crush>260.0</Crush>
<Hack>35.0</Hack>
<Pierce>0.0</Pierce>
<Crush>0.0</Crush>
<Charge>
<Hack>105.0</Hack>
</Charge>
</Attack>
<Move>

View File

@ -17,15 +17,22 @@
</Resource>
</Creation>
<Armour>
<Hack>5.0</Hack>
<Pierce>4.0</Pierce>
<Hack>8.0</Hack>
<Pierce>7.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>175</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Hack>25.0</Hack>
<Hack>30.0</Hack>
<Charge>
<Hack>75.0</Hack>
</Charge>
</Attack>
<Move>
<Speed>8.5</Speed>

View File

@ -32,12 +32,11 @@
<Attack>
<Melee>
<Hack>30.0</Hack>
<Hack>50.0</Hack>
</Melee>
<Charge>
<Hack>90.0</Hack>
<Hack>150.0</Hack>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
@ -46,7 +45,7 @@
<Move>
<Speed>8.0</Speed>
<TurningRadius>4.0</TurningRadius>
<TurningRadius>1.0</TurningRadius>
<Run>
<Speed>16.0</Speed>

View File

@ -17,8 +17,8 @@
</Promotion>
<Armour>
<Hack>5.5</Hack>
<Pierce>3.3</Pierce>
<Hack>6.5</Hack>
<Pierce>5.0</Pierce>
<Crush>11.0</Crush>
</Armour>
@ -31,11 +31,21 @@
<Actions>
<Attack>
<Melee>
<Hack>11.0</Hack>
<Pierce>6.0</Pierce>
<Crush>0.0</Crush>
<Hack>16.0</Hack>
<Pierce>7.5</Pierce>
</Melee>
<Charge>
<Hack>32.0</Hack>
<Pierce>15.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>7.25</Speed>
<Run>
<Speed>14.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/infantry_spearman_a.xml</Actor>

View File

@ -23,8 +23,34 @@
</Promotion>
<Armour>
<Hack>5.0</Hack>
<Pierce>4.5</Pierce>
<Crush>10.0</Crush>
</Armour>
</Traits>
<Actions>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>6.0</Pierce>
</Melee>
<Charge>
<Hack>30.0</Hack>
<Pierce>12.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>7.5</Speed>
<Run>
<Speed>15.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/infantry_spearman_b.xml</Actor>
</Entity>

View File

@ -11,9 +11,9 @@
</Id>
<Armour>
<Hack>6.0</Hack>
<Hack>7.0</Hack>
<Pierce>5.0</Pierce>
<Crush>11.0</Crush>
<Crush>12.0</Crush>
</Armour>
<Health>
@ -25,21 +25,21 @@
<Actions>
<Attack>
<Melee>
<Hack>12.5</Hack>
<Pierce>7.75</Pierce>
<Crush>0.0</Crush>
<Hack>17.0</Hack>
<Pierce>8.5</Pierce>
</Melee>
<Charge>
<Hack>14.0</Hack>
<Pierce>9.0</Pierce>
<Crush>15.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
<Hack>35.0</Hack>
<Pierce>17.0</Pierce>
</Charge>
</Attack>
<Move>
<Speed>7.25</Speed>
<Run>
<Speed>14.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/infantry_spearman_e.xml</Actor>

View File

@ -15,13 +15,38 @@
</Id>
<Footprint>
<Radius>1.2</Radius>
<Height>7.5</Height>
</Footprint>
<Armour>
<Hack>8.0</Hack>
<Pierce>10.0</Pierce>
<Crush>14.0</Crush>
</Armour>
<Health>
<Max>225</Max>
</Health>
</Traits>
<Actions>
<Attack>
<Hack>15.0</Hack>
<Pierce>20.0</Pierce>
<Crush>5.0</Crush>
<Charge>
<Hack>45.0</Hack>
<Pierce>60.0</Pierce>
<Crush>15.0</Crush>
</Charge>
</Attack>
<Move>
<Speed>12.0</Speed>
<Run>
<Speed>22.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/super_unit_4.xml</Actor>
</Entity>

View File

@ -17,14 +17,19 @@
</Id>
<Footprint>
<Radius>0.5</Radius>
<Height>4.0</Height>
</Footprint>
<Armour>
<Hack>6.0</Hack>
<Pierce>5.0</Pierce>
<Crush>11.0</Crush>
<Hack>8.0</Hack>
<Pierce>9.0</Pierce>
<Crush>12.0</Crush>
</Armour>
<Health>
<Max>120</Max>
<Max>160</Max>
</Health>
</Traits>
@ -32,32 +37,21 @@
<Actions>
<Attack>
<Melee>
<Hack>13.0</Hack>
<Pierce>9.0</Pierce>
<Crush>0.0</Crush>
<Hack>18.0</Hack>
<Pierce>10.0</Pierce>
</Melee>
<Charge>
<Hack>18.0</Hack>
<Pierce>11.0</Pierce>
<Crush>15.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
</Attack>
<Move>
<Speed>13.0</Speed>
<TurningRadius>1.0</TurningRadius>
<Speed>12.0</Speed>
<Run>
<Speed>25.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
<Speed>18.0</Speed>
</Run>
</Move>
</Actions>

View File

@ -1,8 +1,6 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="no"?>
<Entity
Parent="template_unit_super_infantry"
>
<Entity Parent="template_unit_super_infantry">
<Traits>
<Id>
@ -24,7 +22,7 @@
</Armour>
<Health>
<Max>140</Max>
<Max>180</Max>
</Health>
</Traits>
@ -32,12 +30,17 @@
<Actions>
<Attack>
<Melee>
<Hack>8.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<Range>7.0</Range>
<Hack>10.0</Hack>
<Pierce>25.0</Pierce>
<Range>6.0</Range>
</Melee>
</Attack>
<Move>
<Speed>6.5</Speed>
<Run>
<Speed>0.0</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/super_unit_3.xml</Actor>

View File

@ -24,7 +24,7 @@
</Armour>
<Health>
<Max>150</Max>
<Max>185</Max>
</Health>
</Traits>
@ -32,20 +32,26 @@
<Actions>
<Attack>
<Melee>
<Hack>15.0</Hack>
<Pierce>9.0</Pierce>
<Hack>20.0</Hack>
<Pierce>15.0</Pierce>
<Crush>2.0</Crush>
</Melee>
<Charge>
<Hack>20.0</Hack>
<Pierce>12.0</Pierce>
<Crush>15.0</Crush>
<Hack>50.0</Hack>
<Pierce>37.5</Pierce>
<Crush>5.0</Crush>
<Range>5.0</Range>
<Speed>1500</Speed>
</Charge>
</Attack>
<Move>
<Speed>8.0</Speed>
<Run>
<Speed>16.5</Speed>
</Run>
</Move>
</Actions>
<Actor>units/hellenes/super_unit_1.xml</Actor>

View File

@ -23,5 +23,5 @@
</Traits>
<Actor>units/persians/cavalry_javelinist_b.xml</Actor>
<Actor>units/persians/cavalry_spearman_b.xml</Actor>
</Entity>