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Roman CC, Barracks, Market - Thracian Peltasts

Set ignore .xmb files on several actor folders

This was SVN commit r2825.
This commit is contained in:
Wijitmaker 2005-10-01 09:47:06 +00:00
parent ffd8630c45
commit c4c28360eb
50 changed files with 468 additions and 203 deletions

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_mc.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_cc.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/rome_tc.pmd</mesh>
<texture>structural/rome_struct_2.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/special/cape_a.pmd</mesh>
<texture>props/cape_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>props/helmet/pers_floppy_a.pmd</mesh>
<texture>props/helmet/floppycap_a.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="a">
<mesh>props/helmet/pers_floppy_a.pmd</mesh>
<texture>props/helmet/floppycap_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -0,0 +1,38 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant>
<mesh>props/head_beard_small.pmd</mesh>
</variant>
<variant>
<mesh>props/head_beard_large.pmd</mesh>
</variant>
<variant>
<mesh>props/head_beard_wide.pmd</mesh>
</variant>
</group>
<group>
<variant>
<texture>props/head/celt_c.dds</texture>
</variant>
</group>
<group>
<variant name="medium blonde">
<colour>208 188 119</colour>
</variant>
<variant name="brown">
<colour>149 116 72</colour>
</variant>
<variant name="light blonde">
<colour>244 213 117</colour>
</variant>
</group>
<material>objectcolor.xml</material>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/special/peltast_lboot.pmd</mesh>
<texture>props/floppyboot.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,13 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>props/special/peltast_rboot.pmd</mesh>
<texture>props/floppyboot.dds</texture>
</variant>
</group>
</actor>

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@ -1,27 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="base">
<mesh>props/shield/pelta_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="H">
<texture>props/shield/hele_pelta_h.dds</texture>
</variant>
<variant name="J">
<texture>props/shield/hele_pelta_j.dds</texture>
</variant>
<variant name="K">
<texture>props/shield/hele_pelta_k.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/pelta_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="l">
<texture>props/shield/hele_pelta_l.dds</texture>
</variant>
<variant name="e">
<texture>props/shield/hele_pelta_e.dds</texture>
</variant>
<variant name="f">
<texture>props/shield/hele_pelta_f.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,27 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="base">
<mesh>props/shield/pelta_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="D">
<texture>props/shield/hele_pelta_d.dds</texture>
</variant>
<variant name="I">
<texture>props/shield/hele_pelta_i.dds</texture>
</variant>
<variant name="L">
<texture>props/shield/hele_pelta_l.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/pelta_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="a">
<texture>props/shield/hele_pelta_a.dds</texture>
</variant>
<variant name="c">
<texture>props/shield/hele_pelta_c.dds</texture>
</variant>
<variant name="b">
<texture>props/shield/hele_pelta_b.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

View File

@ -1,30 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<group>
<variant name="base">
<mesh>props/shield/pelta_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="A">
<texture>props/shield/hele_pelta_a.dds</texture>
</variant>
<variant name="B">
<texture>props/shield/hele_pelta_b.dds</texture>
</variant>
<variant name="E">
<texture>props/shield/hele_pelta_e.dds</texture>
</variant>
<variant name="G">
<texture>props/shield/hele_pelta_g.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant name="base">
<mesh>props/shield/pelta_a_f.pmd</mesh>
<props>
<prop actor="props/units/shields/pelta_a_back.xml" attachpoint="back"/>
</props>
</variant>
</group>
<group>
<variant name="h">
<texture>props/shield/hele_pelta_h.dds</texture>
</variant>
<variant name="j">
<texture>props/shield/hele_pelta_j.dds</texture>
</variant>
<variant name="k">
<texture>props/shield/hele_pelta_k.dds</texture>
</variant>
</group>
</actor>

View File

@ -5,10 +5,16 @@
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>props/shield/pelta_a_b.pmd</mesh>
<props/>
<texture>props/wrld_wood_3.dds</texture>
</variant>
</group>
<group>
<variant>
<texture>props/shield/hele_pelta_i.dds</texture>
</variant>
<variant>
<texture>props/shield/hele_pelta_d.dds</texture>
</variant>
</group>

View File

@ -6,6 +6,9 @@
<group>
<variant frequency="100" name="Base">
<mesh>structural/rome_mc.pmd</mesh>
<props>
<prop actor="props/structures/romans/barracks.xml" attachpoint="props_main"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>

View File

@ -5,10 +5,11 @@
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/rome_cc.pmd</mesh>
<props/>
<texture>structural/plac_rome.dds</texture>
<props>
<prop actor="props/structures/romans/civil_centre.xml" attachpoint="props_main"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>

View File

@ -5,10 +5,11 @@
<group>
<variant frequency="100" name="Base">
<animations/>
<mesh>structural/plac_tc.pmd</mesh>
<props/>
<texture>structural/plac_rome.dds</texture>
<mesh>structural/rome_tc.pmd</mesh>
<props>
<prop actor="props/structures/romans/market.xml" attachpoint="props_main"/>
</props>
<texture>structural/rome_struct_1.dds</texture>
</variant>
</group>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>skeletal/m_tunic_a.pmd</mesh>
<props>
<prop actor="props/units/heads/floppy_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
</props>
<texture>skeletal/hele_ijv_e.dds</texture>
</variant>
</group>
</actor>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/floppy_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/head_hele_e.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
</props>
<texture>skeletal/hele_ijv_e.dds</texture>
</variant>
</group>
</actor>

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@ -1,29 +1,32 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_infantry_javelinist_a.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_a.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_hele_a.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/floppy_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_a.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
</props>
<texture>skeletal/hele_ijv_a.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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@ -1,28 +1,27 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_infantry_javelinist_b.xml" attachpoint="head_extra"/>
<prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_hele_b.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_b.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/hele_ijv_b.dds</texture>
</variant>
</group>
</actor>

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@ -1,29 +1,33 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/temp/hele_sign_infantry_javelinist_e.xml" attachpoint="head_extra"/>
<prop actor="props/temp/placeholder_helmet_e.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/placeholder_head_hele.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
</props>
<texture>skeletal/plac_hele_e.dds</texture>
</variant>
</group>
</actor>
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
<castshadow/>
<group>
<variant frequency="100" name="Base">
<animations>
<animation file="biped/dudeidle.psa" name="Idle" speed="200"/>
<animation file="biped/dudewalk_swordshield.psa" name="Walk" speed="20"/>
<animation file="biped/dudebuild.psa" name="Build" speed="150"/>
<animation file="biped/dudechop.psa" name="Chop" speed="150"/>
<animation file="biped/dudedeath_sword.psa" name="Death" speed="200"/>
<animation file="biped/dudedecay_sword.psa" name="Decay" speed="100"/>
<animation event="0.5" file="biped/inf_jav_atk_a.psa" name="Attack" speed="100"/>
</animations>
<mesh>skeletal/m_tunic_b.pmd</mesh>
<props>
<prop actor="props/units/heads/hele_hoplite_b.xml" attachpoint="helmet"/>
<prop actor="props/units/heads/thrac_a.xml" attachpoint="head"/>
<prop actor="props/units/shields/hele_pelta_e.xml" attachpoint="shield"/>
<prop actor="props/units/weapons/jav.xml" attachpoint="r_hand"/>
<prop actor="props/units/cape_a.xml" attachpoint="back"/>
<prop actor="props/units/hele_ijv_lboot.xml" attachpoint="l_leg"/>
<prop actor="props/units/hele_ijv_rboot.xml" attachpoint="r_leg"/>
</props>
<texture>skeletal/hele_ijv_e.dds</texture>
</variant>
</group>
<material>player_trans.xml</material>
</actor>

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