Fixes tests adding system components without using the SYSTEM_ENTITY id - this caused assertion failures in debug builds
This was SVN commit r16803.
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@ -1,4 +1,4 @@
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/* Copyright (C) 2010 Wildfire Games.
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/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -40,7 +40,7 @@ public:
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std::vector<SimulationCommand> empty;
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ICmpCommandQueue* cmp = test.Add<ICmpCommandQueue>(CID_CommandQueue, "");
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ICmpCommandQueue* cmp = test.Add<ICmpCommandQueue>(CID_CommandQueue, "", SYSTEM_ENTITY);
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TS_ASSERT(test.GetScriptInterface().Eval("var cmds = []; function ProcessCommand(player, cmd) { cmds.push([player, cmd]); }"));
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@ -1,4 +1,4 @@
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/* Copyright (C) 2012 Wildfire Games.
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/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -71,7 +71,7 @@ public:
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ent3g = ent3;
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testHelper = new ComponentTestHelper(g_ScriptRuntime);
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cmp = testHelper->Add<ICmpObstructionManager>(CID_ObstructionManager, "");
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cmp = testHelper->Add<ICmpObstructionManager>(CID_ObstructionManager, "", SYSTEM_ENTITY);
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cmp->SetBounds(fixed::FromInt(0), fixed::FromInt(0), fixed::FromInt(1000), fixed::FromInt(1000));
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shape1 = cmp->AddStaticShape(ent1, ent1x, ent1z, ent1a, ent1w, ent1h,
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@ -1,4 +1,4 @@
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/* Copyright (C) 2011 Wildfire Games.
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/* Copyright (C) 2015 Wildfire Games.
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* This file is part of 0 A.D.
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*
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* 0 A.D. is free software: you can redistribute it and/or modify
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@ -89,7 +89,7 @@ public:
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{
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ComponentTestHelper test(g_ScriptRuntime);
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ICmpRangeManager* cmp = test.Add<ICmpRangeManager>(CID_RangeManager, "");
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ICmpRangeManager* cmp = test.Add<ICmpRangeManager>(CID_RangeManager, "", SYSTEM_ENTITY);
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MockVision vision;
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test.AddMock(100, IID_Vision, vision);
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