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forked from 0ad/0ad

Fix minimap ignoring GUI z-ordering.

This was SVN commit r9139.
This commit is contained in:
Ykkrosh 2011-04-01 17:58:33 +00:00
parent 5b7a23f75c
commit ce85f4e825

View File

@ -267,8 +267,6 @@ void CMiniMap::Draw()
if(!(GetGUI() && g_Game && g_Game->IsGameStarted()))
return;
glDisable(GL_DEPTH_TEST);
// Set our globals in case they hadn't been set before
m_Camera = g_Game->GetView()->GetCamera();
m_Terrain = g_Game->GetWorld()->GetTerrain();
@ -448,7 +446,6 @@ void CMiniMap::Draw()
// Reset everything back to normal
glPointSize(1.0f);
glEnable(GL_TEXTURE_2D);
glEnable(GL_DEPTH_TEST);
}
void CMiniMap::CreateTextures()