Fix minimap ignoring GUI z-ordering.
This was SVN commit r9139.
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@ -267,8 +267,6 @@ void CMiniMap::Draw()
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if(!(GetGUI() && g_Game && g_Game->IsGameStarted()))
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return;
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glDisable(GL_DEPTH_TEST);
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// Set our globals in case they hadn't been set before
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m_Camera = g_Game->GetView()->GetCamera();
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m_Terrain = g_Game->GetWorld()->GetTerrain();
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@ -448,7 +446,6 @@ void CMiniMap::Draw()
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// Reset everything back to normal
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glPointSize(1.0f);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_DEPTH_TEST);
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}
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void CMiniMap::CreateTextures()
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