Only parse querystring in RL Interface if it exists.
Patch by: @irishninja Differential Revision: https://code.wildfiregames.com/D3529 This was SVN commit r24844.
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@ -140,14 +140,18 @@ void* Interface::MgCallback(mg_event event, struct mg_connection *conn, const st
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return handled;
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}
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ScenarioConfig scenario;
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const std::string qs(request_info->query_string);
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scenario.saveReplay = qs.find("saveReplay") != std::string::npos;
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const char *query_string = request_info->query_string;
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if (query_string != nullptr)
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{
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const std::string qs(query_string);
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scenario.saveReplay = qs.find("saveReplay") != std::string::npos;
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scenario.playerID = 1;
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char playerID[1];
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const int len = mg_get_var(request_info->query_string, qs.length(), "playerID", playerID, 1);
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if (len != -1)
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scenario.playerID = std::stoi(playerID);
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scenario.playerID = 1;
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char playerID[1];
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const int len = mg_get_var(query_string, qs.length(), "playerID", playerID, 1);
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if (len != -1)
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scenario.playerID = std::stoi(playerID);
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}
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scenario.content = std::move(data);
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