Create an In-Game tab in the options menu, add periods in all option tooltips
Patch By: ffffffff Comments By: elexis Differential Revision: https://code.wildfiregames.com/D797 This was SVN commit r21184.
This commit is contained in:
parent
c1904a725a
commit
d3f213a865
@ -15,16 +15,10 @@
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"tooltip": "How you want to be addressed in Multiplayer matches (except lobby).",
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"config": "playername.multiplayer"
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},
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{
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"type": "boolean",
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"label": "Windowed Mode",
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"tooltip": "Start 0 A.D. in a window",
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"config": "windowed"
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},
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{
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"type": "boolean",
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"label": "Background Pause",
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"tooltip": "Pause single player games when window loses focus",
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"tooltip": "Pause single player games when window loses focus.",
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"config": "pauseonfocusloss"
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},
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{
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@ -33,12 +27,6 @@
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"tooltip": "If you disable it, the welcome screen will still appear once, each time a new version is available. You can always launch it from the main menu.",
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"config": "gui.splashscreen.enable"
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},
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{
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"type": "boolean",
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"label": "Detailed Tooltips",
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"tooltip": "Show detailed tooltips for trainable units in unit-producing buildings.",
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"config": "showdetailedtooltips"
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},
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{
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"type": "boolean",
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"label": "Network Warnings",
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@ -72,7 +60,7 @@
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{
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"type": "dropdown",
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"label": "Late Observer Joins",
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"tooltip": "Allow everybody or buddies only to join the game as observer after it started",
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"tooltip": "Allow everybody or buddies only to join the game as observer after it started.",
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"config": "network.lateobservers",
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"list": [
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{ "value": "everyone", "label": "Everyone" },
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@ -83,67 +71,16 @@
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{
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"type": "number",
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"label": "Observer Limit",
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"tooltip": "Prevent further observers from joining if the limit is reached",
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"tooltip": "Prevent further observers from joining if the limit is reached.",
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"config": "network.observerlimit",
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"min": 0,
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"max": 32
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},
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{
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"type": "number",
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"label": "Batch Training Size",
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"tooltip": "Number of units trained per batch",
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"config": "gui.session.batchtrainingsize",
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"min": 1,
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"max": 20
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},
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{
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"type": "slider",
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"label": "Wounded Unit Health",
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"tooltip": "The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number",
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"config": "gui.session.woundedunithotkeythreshold",
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"min": 0,
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"max": 100
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},
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{
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"type": "boolean",
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"label": "Chat Timestamp",
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"tooltip": "Show time that messages are posted in the lobby, gamesetup and ingame chat.",
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"config": "chat.timestamp"
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},
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{
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"type": "boolean",
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"label": "Attack Range Visualization",
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"tooltip": "Display the attack range of selected defensive structures (can also be toggled in-game with the hotkey).",
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"config": "gui.session.attackrange"
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},
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{
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"type": "boolean",
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"label": "Aura Range Visualization",
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"tooltip": "Display the range of auras of selected units and structures (can also be toggled in-game with the hotkey).",
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"config": "gui.session.aurasrange"
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},
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{
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"type": "boolean",
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"label": "Heal Range Visualization",
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"tooltip": "Display the healing range of selected units (can also be toggled in-game with the hotkey).",
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"config": "gui.session.healrange"
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},
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{
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"type": "boolean",
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"label": "Rank icon above status bar",
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"tooltip": "Show rank icons above status bars",
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"config": "gui.session.rankabovestatusbar"
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},
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{
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"type": "dropdown",
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"label": "Sort resources and population tooltip",
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"tooltip": "Dynamically sort players in the resources and population tooltip by value.",
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"config": "gui.session.respoptooltipsort",
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"list": [
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{ "value": 0, "label": "Unordered" },
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{ "value": -1, "label": "Ascending" },
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{ "value": 1, "label": "Descending" }
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]
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}
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]
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},
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@ -152,17 +89,23 @@
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"tooltip": "Set the balance between performance and visual appearance.",
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"options":
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[
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{
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"type": "boolean",
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"label": "Windowed Mode",
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"tooltip": "Start 0 A.D. in a window.",
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"config": "windowed"
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},
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{
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"type": "boolean",
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"label": "Prefer GLSL",
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"tooltip": "Use OpenGL 2.0 shaders (recommended)",
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"tooltip": "Use OpenGL 2.0 shaders (recommended).",
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"config": "preferglsl",
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"function": "Renderer_SetPreferGLSLEnabled"
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},
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{
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"type": "boolean",
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"label": "Fog",
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"tooltip": "Enable Fog",
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"tooltip": "Enable Fog.",
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"dependencies": ["preferglsl"],
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"config": "fog",
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"function": "Renderer_SetFogEnabled"
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@ -170,7 +113,7 @@
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{
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"type": "boolean",
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"label": "Post Processing",
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"tooltip": "Use screen-space postprocessing filters (HDR, Bloom, DOF, etc)",
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"tooltip": "Use screen-space postprocessing filters (HDR, Bloom, DOF, etc).",
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"config": "postproc",
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"function": "Renderer_SetPostprocEnabled"
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},
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@ -185,7 +128,7 @@
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{
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"type": "boolean",
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"label": "Shadows",
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"tooltip": "Enable shadows",
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"tooltip": "Enable shadows.",
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"config": "shadows",
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"function": "Renderer_SetShadowsEnabled"
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},
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@ -207,7 +150,7 @@
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{
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"type": "boolean",
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"label": "Shadow Filtering",
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"tooltip": "Smooth shadows",
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"tooltip": "Smooth shadows.",
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"dependencies": ["shadows"],
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"config": "shadowpcf",
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"function": "Renderer_SetShadowPCFEnabled"
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@ -215,14 +158,14 @@
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{
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"type": "boolean",
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"label": "Unit Silhouettes",
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"tooltip": "Show outlines of units behind buildings",
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"tooltip": "Show outlines of units behind buildings.",
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"config": "silhouettes",
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"function": "Renderer_SetSilhouettesEnabled"
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},
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{
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"type": "boolean",
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"label": "Particles",
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"tooltip": "Enable particles",
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"tooltip": "Enable particles.",
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"config": "particles",
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"function": "Renderer_SetParticlesEnabled"
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},
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@ -244,7 +187,7 @@
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{
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"type": "boolean",
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"label": "Real Water Depth",
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"tooltip": "Use actual water depth in rendering calculations",
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"tooltip": "Use actual water depth in rendering calculations.",
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"dependencies": ["watereffects"],
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"config": "waterrealdepth",
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"function": "Renderer_SetWaterRealDepthEnabled"
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@ -252,7 +195,7 @@
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{
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"type": "boolean",
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"label": "Water Reflections",
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"tooltip": "Allow water to reflect a mirror image",
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"tooltip": "Allow water to reflect a mirror image.",
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"dependencies": ["watereffects"],
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"config": "waterreflection",
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"function": "Renderer_SetWaterReflectionEnabled"
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@ -260,7 +203,7 @@
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{
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"type": "boolean",
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"label": "Water Refraction",
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"tooltip": "Use a real water refraction map and not transparency",
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"tooltip": "Use a real water refraction map and not transparency.",
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"dependencies": ["watereffects"],
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"config": "waterrefraction",
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"function": "Renderer_SetWaterRefractionEnabled"
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@ -268,7 +211,7 @@
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{
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"type": "boolean",
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"label": "Shadows on Water",
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"tooltip": "Cast shadows on water",
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"tooltip": "Cast shadows on water.",
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"dependencies": ["watereffects"],
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"config": "watershadows",
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"function": "Renderer_SetWaterShadowsEnabled"
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@ -276,14 +219,14 @@
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{
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"type": "boolean",
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"label": "Smooth LOS",
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"tooltip": "Lift darkness and fog-of-war smoothly",
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"tooltip": "Lift darkness and fog-of-war smoothly.",
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"config": "smoothlos",
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"function": "Renderer_SetSmoothLOSEnabled"
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},
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{
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"type": "boolean",
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"label": "Show Sky",
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"tooltip": "Render Sky",
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"tooltip": "Render Sky.",
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"config": "showsky",
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"function": "Renderer_SetShowSkyEnabled"
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},
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@ -318,7 +261,7 @@
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{
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"type": "slider",
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"label": "Master Volume",
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"tooltip": "Master audio gain",
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"tooltip": "Master audio gain.",
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"config": "sound.mastergain",
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"function": "SetMasterGain",
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"min": 0,
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@ -327,7 +270,7 @@
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{
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"type": "slider",
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"label": "Music Volume",
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"tooltip": "In game music gain",
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"tooltip": "In game music gain.",
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"config": "sound.musicgain",
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"function": "SetMusicGain",
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"min": 0,
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@ -336,7 +279,7 @@
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{
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"type": "slider",
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"label": "Ambient Volume",
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"tooltip": "In game ambient sound gain",
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"tooltip": "In game ambient sound gain.",
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"config": "sound.ambientgain",
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"function": "SetAmbientGain",
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"min": 0,
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@ -345,7 +288,7 @@
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{
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"type": "slider",
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"label": "Action Volume",
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"tooltip": "In game unit action sound gain",
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"tooltip": "In game unit action sound gain.",
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"config": "sound.actiongain",
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"function": "SetActionGain",
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"min": 0,
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@ -354,7 +297,7 @@
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{
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"type": "slider",
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"label": "UI Volume",
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"tooltip": "UI sound gain",
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"tooltip": "UI sound gain.",
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"config": "sound.uigain",
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"function": "SetUIGain",
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"min": 0,
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@ -363,7 +306,7 @@
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{
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"type": "boolean",
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"label": "Nick Notification",
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"tooltip": "Receive audio notification when someone types your nick",
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"tooltip": "Receive audio notification when someone types your nick.",
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"config": "sound.notify.nick"
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}
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]
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@ -381,13 +324,13 @@
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{
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"type": "boolean",
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"label": "Enable Settings Panel Slide",
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"tooltip": "Slide the settings panel when opening, closing or resizing",
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"tooltip": "Slide the settings panel when opening, closing or resizing.",
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"config": "gui.gamesetup.settingsslide"
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},
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{
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"type": "boolean",
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"label": "Persist Match Settings",
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"tooltip": "Save and restore match settings for quick reuse when hosting another game",
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"tooltip": "Save and restore match settings for quick reuse when hosting another game.",
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"config": "persistmatchsettings"
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},
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{
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@ -437,7 +380,7 @@
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{
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"type": "number",
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"label": "Chat Backlog",
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"tooltip": "Number of backlogged messages to load when joining the lobby",
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"tooltip": "Number of backlogged messages to load when joining the lobby.",
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"config": "lobby.history",
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"min": "0"
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},
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@ -450,38 +393,95 @@
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]
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},
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{
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"label": "Chat Notifications",
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"tooltip": "Regulate the verbosity of chat notifications.",
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"label": "In-Game",
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"tooltip": "Change options regarding the in-game settings.",
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"options":
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[
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{
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"type": "slider",
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"label": "Wounded Unit Health",
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"tooltip": "The wounded unit hotkey considers the selected units as wounded if their health percentage falls below this number.",
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"config": "gui.session.woundedunithotkeythreshold",
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"min": 0,
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"max": 100
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},
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{
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"type": "number",
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"label": "Batch Training Size",
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"tooltip": "Number of units trained per batch.",
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"config": "gui.session.batchtrainingsize",
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"min": 1,
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"max": 20
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},
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{
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"type": "boolean",
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"label": "Attack",
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"tooltip": "Show a chat notification if you are attacked by another player",
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"label": "Chat Notification Attack",
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"tooltip": "Show a chat notification if you are attacked by another player.",
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"config": "gui.session.notifications.attack"
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},
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{
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"type": "boolean",
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"label": "Tribute",
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"tooltip": "Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode",
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"label": "Chat Notification Tribute",
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"tooltip": "Show a chat notification if an ally tributes resources to another team member if teams are locked, and all tributes in observer mode.",
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"config": "gui.session.notifications.tribute"
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},
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{
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"type": "boolean",
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"label": "Barter",
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"tooltip": "Show a chat notification to observers when a player bartered resources",
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"label": "Chat Notification Barter",
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"tooltip": "Show a chat notification to observers when a player bartered resources.",
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"config": "gui.session.notifications.barter"
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},
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{
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"type": "dropdown",
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"label": "Phase",
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"tooltip": "Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode",
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"label": "Chat Notification Phase",
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"tooltip": "Show a chat notification if you or an ally have started, aborted or completed a new phase, and phases of all players in observer mode.",
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"config": "gui.session.notifications.phase",
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"list": [
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{ "value": "none", "label": "Disable" },
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{ "value": "completed", "label": "Completed" },
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{ "value": "all", "label": "All displayed" }
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]
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},
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{
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"type": "boolean",
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"label": "Attack Range Visualization",
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"tooltip": "Display the attack range of selected defensive structures (can also be toggled in-game with the hotkey).",
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"config": "gui.session.attackrange"
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},
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{
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"type": "boolean",
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"label": "Aura Range Visualization",
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"tooltip": "Display the range of auras of selected units and structures (can also be toggled in-game with the hotkey).",
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"config": "gui.session.aurasrange"
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},
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{
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"type": "boolean",
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"label": "Heal Range Visualization",
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"tooltip": "Display the healing range of selected units (can also be toggled in-game with the hotkey).",
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"config": "gui.session.healrange"
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},
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{
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"type": "boolean",
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"label": "Rank icon above status bar",
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"tooltip": "Show rank icons above status bars.",
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"config": "gui.session.rankabovestatusbar"
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},
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{
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"type": "boolean",
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"label": "Detailed Tooltips",
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"tooltip": "Show detailed tooltips for trainable units in unit-producing buildings.",
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"config": "showdetailedtooltips"
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},
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{
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"type": "dropdown",
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"label": "Sort resources and population tooltip",
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"tooltip": "Dynamically sort players in the resources and population tooltip by value.",
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"config": "gui.session.respoptooltipsort",
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"list": [
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{ "value": 0, "label": "Unordered" },
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{ "value": -1, "label": "Ascending" },
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{ "value": 1, "label": "Descending" }
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]
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}
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]
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}
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