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forked from 0ad/0ad

Tweaked animation speeds for new Roman units.

This was SVN commit r8423.
This commit is contained in:
Michael D. Hafer 2010-10-21 09:15:40 +00:00
parent fdb002a334
commit d6720e00a4
4 changed files with 27 additions and 26 deletions

View File

@ -7,14 +7,14 @@
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>

View File

@ -17,7 +17,7 @@
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="Run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_em_04.psa" name="Attack" speed="80"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="Attack" speed="80"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_01.psa" name="Death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="Death" speed="700"/>
<animation file="infantry/general/death/inf_03.psa" name="Death" speed="500"/>
<animation file="infantry/general/death/inf_04.psa" name="Death" speed="400"/>

View File

@ -7,14 +7,14 @@
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_short.dae</mesh>
<props>

View File

@ -7,15 +7,16 @@
<variant frequency="1" name="Base">
<animations>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="100"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="89"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="18"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="8"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="150"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="150"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="200"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="200"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="90"/>
<animation file="biped/inf_sword_ready_e.dae" name="idle" speed="75"/>
<animation file="biped/walk_spearshield.psa" name="walk" speed="120"/>
<animation file="infantry/sword/move/run/isw_s_off_01.psa" name="run" speed="40"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_off_05.psa" name="melee" speed="100"/>
<animation event="0.5" file="infantry/sword/attack/isw_s_def_06.psa" name="melee" speed="100"/>
<animation file="infantry/general/death/inf_01.psa" name="death" speed="400"/>
<animation file="infantry/general/death/inf_02.psa" name="death" speed="700"/>
<animation file="infantry/general/death/inf_06.psa" name="death" speed="500"/>
<animation file="infantry/general/death/inf_07.psa" name="death" speed="400"/>
</animations>
<mesh>skeletal/m_tunic_long.dae</mesh>
<props>