Alpha 27 | Fix vision revealers by removing redundant components from the templates and truly make them invisible in-game.
Fixes #6791 This was SVN commit r27611.
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@ -1,12 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity>
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<Decay>
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<Active>false</Active>
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<SinkingAnim>false</SinkingAnim>
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<DelayTime>0.0</DelayTime>
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<SinkRate>100.0</SinkRate>
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<SinkAccel>100</SinkAccel>
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</Decay>
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<Footprint>
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<Square width="8" depth="8.0"/>
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<Height>7.0</Height>
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@ -15,36 +8,19 @@
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<Max>1</Max>
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<RegenRate>-1</RegenRate>
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<IdleRegenRate>0</IdleRegenRate>
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<DeathType>corpse</DeathType>
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<DeathType>vanish</DeathType>
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<Unhealable>true</Unhealable>
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</Health>
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<Identity>
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<Civ>gaia</Civ>
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<GenericName>Vision Revealer</GenericName>
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<Icon>technologies/spy_trader.png</Icon>
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<Undeletable>false</Undeletable>
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</Identity>
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<Obstruction>
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<Active>true</Active>
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<BlockMovement>false</BlockMovement>
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<BlockPathfinding>false</BlockPathfinding>
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<BlockFoundation>false</BlockFoundation>
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<BlockConstruction>false</BlockConstruction>
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<DisableBlockMovement>false</DisableBlockMovement>
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<DisableBlockPathfinding>false</DisableBlockPathfinding>
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<DeleteUponConstruction>false</DeleteUponConstruction>
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<Static width="8.0" depth="8.0"/>
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</Obstruction>
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<OverlayRenderer/>
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<Ownership/>
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<Position>
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<Altitude>0</Altitude>
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<Altitude>15</Altitude>
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<Anchor>upright</Anchor>
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<Floating>false</Floating>
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<FloatDepth>0</FloatDepth>
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<TurnRate>6</TurnRate>
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</Position>
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<Selectable>
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<EditorOnly/>
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<Overlay>
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<Outline>
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<LineTexture>outline_border.png</LineTexture>
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@ -53,24 +29,16 @@
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</Outline>
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</Overlay>
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</Selectable>
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<StatusBars>
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<BarWidth>2.0</BarWidth>
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<BarHeight>0.333</BarHeight>
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<HeightOffset>5.0</HeightOffset>
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</StatusBars>
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<Visibility>
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<RetainInFog>true</RetainInFog>
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<AlwaysVisible>false</AlwaysVisible>
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<Corpse>false</Corpse>
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<Preview>false</Preview>
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</Visibility>
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<Vision>
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<Range>1</Range>
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</Vision>
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<VisualActor>
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<Actor>props/special/common/vision_revealer_01.xml</Actor>
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<SilhouetteDisplay>false</SilhouetteDisplay>
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<SilhouetteOccluder>true</SilhouetteOccluder>
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<VisibleInAtlasOnly>false</VisibleInAtlasOnly>
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<VisibleInAtlasOnly>true</VisibleInAtlasOnly>
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</VisualActor>
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</Entity>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_vision_revealer">
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<Identity>
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<GenericName>Vision Revealer / 10 meters</GenericName>
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</Identity>
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<Vision>
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<Range>10</Range>
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</Vision>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_vision_revealer">
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<Identity>
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<GenericName>Vision Revealer / 15 meters</GenericName>
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</Identity>
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<Vision>
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<Range>15</Range>
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</Vision>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_vision_revealer">
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<Identity>
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<GenericName>Vision Revealer / 20 meters</GenericName>
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</Identity>
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<Vision>
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<Range>20</Range>
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</Vision>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_vision_revealer">
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<Identity>
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<GenericName>Vision Revealer / 25 meters</GenericName>
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</Identity>
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<Vision>
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<Range>25</Range>
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</Vision>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_vision_revealer">
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<Identity>
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<GenericName>Vision Revealer / 30 meters</GenericName>
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</Identity>
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<Vision>
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<Range>30</Range>
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</Vision>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_vision_revealer">
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<Identity>
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<GenericName>Vision Revealer / 40 meters</GenericName>
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</Identity>
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<Vision>
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<Range>40</Range>
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</Vision>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_vision_revealer">
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<Identity>
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<GenericName>Vision Revealer / 50 meters</GenericName>
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</Identity>
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<Vision>
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<Range>50</Range>
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</Vision>
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@ -1,8 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Entity parent="template_vision_revealer">
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<Identity>
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<GenericName>Vision Revealer / 60 meters</GenericName>
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</Identity>
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<Vision>
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<Range>60</Range>
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</Vision>
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