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forked from 0ad/0ad

Add a terrain passability class for water. Fixes #3308

This was SVN commit r16806.
This commit is contained in:
Nicolas Auvray 2015-06-22 15:30:23 +00:00
parent 1793a96c14
commit e6d1afe48b

View File

@ -55,6 +55,8 @@
Default-terrain-only: used by the AI, for wall-building
placement and for territory influence growth.
It must be kept in sync with "default".
Ship-terrain-only: used by the AI.
It must be kept in sync with "ship" and "ship-small".
-->
<unrestricted>
<Obstructions>none</Obstructions>
@ -64,6 +66,10 @@
<MaxWaterDepth>2</MaxWaterDepth>
<MaxTerrainSlope>1.0</MaxTerrainSlope>
</default-terrain-only>
<ship-terrain-only>
<Obstructions>none</Obstructions>
<MinWaterDepth>1</MinWaterDepth>
</ship-terrain-only>
</PassabilityClasses>
</Pathfinder>