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forked from 0ad/0ad

Updating Super Infantry templates.

This was SVN commit r8434.
This commit is contained in:
Michael D. Hafer 2010-10-22 02:32:03 +00:00
parent 3eed24a338
commit eba84f32f6
10 changed files with 148 additions and 124 deletions

View File

@ -10,9 +10,9 @@
<Max>145</Max>
</Health>
<Armour>
<Hack>15.0</Hack>
<Pierce>20.0</Pierce>
<Crush>20.0</Crush>
<Hack>10.0</Hack>
<Pierce>12.0</Pierce>
<Crush>10.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.0</WalkSpeed>
@ -22,12 +22,15 @@
</UnitMotion>
<Attack>
<Melee>
<Hack>16.0</Hack>
<Pierce>22.0</Pierce>
<Hack>11.0</Hack>
<Pierce>21.0</Pierce>
<MaxRange>6.0</MaxRange>
</Melee>
<Charge>
<Hack>40.0</Hack>
<Pierce>48.0</Pierce>
<Hack>22.0</Hack>
<Pierce>42.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>6.0</MaxRange>
</Charge>
</Attack>
<VisualActor>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Entity parent="template_unit_super_infantry_spearman">
<Identity>
<Civ>hele</Civ>
<SpecificName>Hypaspist (Shield Bearer)</SpecificName>
@ -14,36 +14,34 @@
</Promotion>
<Cost>
<Resources>
<wood>75</wood>
<metal>50</metal>
<metal>20</metal>
</Resources>
</Cost>
<Health>
<Max>135</Max>
</Health>
<Armour>
<Hack>10.0</Hack>
<Pierce>15.0</Pierce>
<Crush>15.0</Crush>
<Hack>9.0</Hack>
<Pierce>12.0</Pierce>
<Crush>9.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.5</WalkSpeed>
<Run>
<Speed>15.0</Speed>
<Speed>16.5</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>14.0</Hack>
<Hack>10.0</Hack>
<Pierce>20.0</Pierce>
<Crush>0.0</Crush>
<RepeatTime>1500</RepeatTime>
<MaxRange>6.0</MaxRange>
</Melee>
<Charge>
<Hack>36.0</Hack>
<Hack>20.0</Hack>
<Pierce>40.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>3.0</MaxRange>
<MaxRange>6.0</MaxRange>
</Charge>
</Attack>
<VisualActor>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Entity parent="template_unit_super_infantry_pikeman">
<Identity>
<Civ>hele</Civ>
<SpecificName>Spartan Phalangite</SpecificName>
@ -8,42 +8,7 @@
<Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip>
<History>The 3rd Century BC saw the brief rise of a resurgent Sparta. Eager to regain past glory, the Spartan kings Agis and Cleomenes briefly resurrected the ancient Spartan laws and nearly reconquered the Peloponnese. If not for the intervention of the Macedonians in both insurrections Sparta would have reigned victorious. This soldier here is a Spartan armed in the 'Macedonian fashion' with a small round pelta shield and the line pike, or "Sarissa" for use in the Syntagma phalanx formation.</History>
</Identity>
<Cost>
<BuildTime>27</BuildTime>
<Resources>
<wood>63</wood>
<metal>30</metal>
</Resources>
</Cost>
<Health>
<Max>140</Max>
</Health>
<Stamina>
<Max>580</Max>
</Stamina>
<Armour>
<Hack>12.0</Hack>
<Pierce>10.0</Pierce>
<Crush>16.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.2</WalkSpeed>
<Run>
<Speed>13.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>35.0</Pierce>
<MaxRange>7.0</MaxRange>
</Melee>
<Charge>
<Hack>30.5</Hack>
<Pierce>50.0</Pierce>
<MaxRange>7.0</MaxRange>
</Charge>
</Attack>
<VisualActor>
<Actor>units/hellenes/spartan_pikeman.xml</Actor>
</VisualActor>

View File

@ -11,7 +11,7 @@
<food>50</food>
<wood>0</wood>
<stone>0</stone>
<metal>80</metal>
<metal>0</metal>
</Resources>
</Cost>
<Health>

View File

@ -0,0 +1,42 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Identity>
<GenericName>Super Ranged</GenericName>
<Classes datatype="tokens">Organic Foot</Classes>
</Identity>
<Cost>
<BuildTime>12</BuildTime>
<Resources>
<food>50</food>
<wood>80</wood>
<stone>0</stone>
<metal>0</metal>
</Resources>
</Cost>
<Health>
<Max>120</Max>
</Health>
<Armour>
<Hack>6.0</Hack>
<Pierce>6.0</Pierce>
<Crush>5.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>7.0</WalkSpeed>
<Run>
<Speed>17.5</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>38.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>52</MaxRange>
<MinRange>12.0</MinRange>
<ProjectileSpeed>25.0</ProjectileSpeed>
<PrepareTime>1200</PrepareTime>
<RepeatTime>2000</RepeatTime>
</Ranged>
</Attack>
</Entity>

View File

@ -0,0 +1,65 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Identity>
<GenericName>Super Infantry Pikeman</GenericName>
<IconCell>43</IconCell>
<Classes datatype="tokens">Organic Foot</Classes>
</Identity>
<Cost>
<BuildTime>13</BuildTime>
<Resources>
<food>50</food>
<wood>50</wood>
<stone>0</stone>
<metal>50</metal>
</Resources>
</Cost>
<Health>
<Max>130</Max>
</Health>
<Stamina>
<Max>1200</Max>
</Stamina>
<Armour>
<Hack>10.0</Hack>
<Pierce>9.0</Pierce>
<Crush>9.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>4.0</WalkSpeed>
<Run>
<Speed>12.0</Speed>
<Range>600.0</Range>
<RangeMin>5.0</RangeMin>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>25.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>8.0</MaxRange>
<RepeatTime>1000</RepeatTime>
</Melee>
<Charge>
<Hack>15.0</Hack>
<Pierce>38.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>7.0</MaxRange>
<MinRange>0.0</MinRange>
</Charge>
</Attack>
<Sound>
<SoundGroups>
<select>voice/hellenes/civ/civ_male_select.xml</select>
<order_walk>voice/hellenes/civ/civ_male_ack.xml</order_walk>
<order_attack>voice/hellenes/civ/civ_male_attack.xml</order_attack>
<order_gather>voice/hellenes/civ/civ_male_ack.xml</order_gather>
<order_repair>voice/hellenes/civ/civ_male_ack.xml</order_repair>
<walk>actor/human/movement/walk.xml</walk>
<run>actor/human/movement/walk.xml</run>
<attack>attack/weapon/sword.xml</attack>
<death>actor/human/death/death.xml</death>
</SoundGroups>
</Sound>
</Entity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super">
<Entity parent="template_unit_super_infantry">
<Identity>
<GenericName>Super Infantry Spearman</GenericName>
<IconCell>43</IconCell>

View File

@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super">
<Entity parent="template_unit_super_infantry">
<Identity>
<GenericName>Super Infantry</GenericName>
<GenericName>Super Infantry Swordsman</GenericName>
<IconCell>43</IconCell>
<Classes datatype="tokens">Organic Foot</Classes>
</Identity>

View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_infantry">
<Entity parent="template_unit_super_infantry_pikeman">
<Identity>
<Civ>hele</Civ>
<SpecificName>Pezhetairoi</SpecificName>
@ -8,46 +8,11 @@
<Tooltip>Bonused vs. Cavalry and Infantry. Weak vs. Ranged Units. Uses the Syntagma Formation.</Tooltip>
<History>'Foot Companions', these were the elite troops from the Macedonian phalanx, whom carried their Sarissas with both hands, the white shields being attached to their armour. The Sarissa and the new tactics they used were developed by Philip II under Theban influence. If properly protected by cavalry on both sides, the Pezhetairoi were virtually invincible to any kind of enemy unit. They were always deployed in deep formations of 16+.</History>
</Identity>
<Cost>
<BuildTime>28</BuildTime>
<Resources>
<wood>63</wood>
<metal>30</metal>
</Resources>
</Cost>
<Health>
<Max>145</Max>
</Health>
<Stamina>
<Max>580</Max>
</Stamina>
<Armour>
<Hack>12.0</Hack>
<Pierce>10.0</Pierce>
<Crush>16.0</Crush>
</Armour>
<UnitMotion>
<WalkSpeed>5.2</WalkSpeed>
<Run>
<Speed>13.0</Speed>
</Run>
</UnitMotion>
<Attack>
<Melee>
<Hack>10.0</Hack>
<Pierce>35.0</Pierce>
<MaxRange>7.0</MaxRange>
</Melee>
<Charge>
<Hack>30.5</Hack>
<Pierce>50.0</Pierce>
<MaxRange>7.0</MaxRange>
</Charge>
</Attack>
<Vision>
<Range>88</Range>
</Vision>
<VisualActor>
<Actor>units/hellenes/super_unit_3.xml</Actor>
</VisualActor>
<Vision>
<Range>40</Range>
</Vision>
</Entity>

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@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_super_ranged">
<Entity parent="template_unit_super_infantry_javelinist">
<Identity>
<Civ>hele</Civ>
<SpecificName>Ekdromos Athenaikos</SpecificName>
@ -8,43 +8,29 @@
<Tooltip>Bonused vs. Support Units and Ranged Units. Weak vs. Melee Units. Fast Move Speed.</Tooltip>
<History>Ekdromos (literally: out runner) was a development of the Hoplite. Development of the Hoplite took many twists and turns based on the changing dynamics on the field of battle. Once armies began using Peltasts imported from Thrace something had to be done to counter this barrage of javelins thrown into the midst of a phalanx. The Thebans began to increase the armor of their hoplites, but the Athenians took a completely different approach and lightened the load for their infantry. The Ekdromoi would dash out from the phalanx, close with the enemy ranged units at speed, and cut them down at will. This approach also worked to harass more heavily armed troops as well, the enemy carrying too much weight to catch the vexatious Ekdromoi.</History>
</Identity>
<Cost>
<BuildTime>26</BuildTime>
<Resources>
<wood>55</wood>
<metal>35</metal>
</Resources>
</Cost>
<Health>
<Max>130</Max>
</Health>
<Stamina>
<Max>675</Max>
</Stamina>
<Armour>
<Hack>7.0</Hack>
<Pierce>9.0</Pierce>
<Crush>14.0</Crush>
<Hack>5.0</Hack>
<Pierce>10.0</Pierce>
</Armour>
<UnitMotion>
<WalkSpeed>9.0</WalkSpeed>
<WalkSpeed>8.8</WalkSpeed>
<Run>
<Speed>16.0</Speed>
<Speed>17.6</Speed>
</Run>
</UnitMotion>
<Attack>
<Ranged>
<Hack>0.0</Hack>
<Pierce>55.0</Pierce>
<Pierce>40.0</Pierce>
<Crush>0.0</Crush>
<MaxRange>28.0</MaxRange>
<MaxRange>50</MaxRange>
<MinRange>10.0</MinRange>
</Ranged>
</Attack>
<Vision>
<Range>88</Range>
</Vision>
<VisualActor>
<Actor>units/hellenes/super_unit_2.xml</Actor>
</VisualActor>
<Vision>
<Range>36</Range>
</Vision>
</Entity>