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forked from 0ad/0ad

Texture and actor file fix: Gauls and Britons (Plus new textures for Briton units)

- Fixed the issues reported by Stan and Nescio (Changeset [24082] and
[24081])

This was SVN commit r24085.
This commit is contained in:
wackyserious 2020-10-03 13:32:55 +00:00
parent 3e372ccd34
commit ef71863613
18 changed files with 83 additions and 209 deletions

View File

@ -3,7 +3,7 @@
<castshadow/>
<group>
<variant frequency="1" name="Base">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<mesh>skeletal/new/m_naked.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
@ -45,45 +45,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1a">
<variant frequency="1" name="naked-tattoo-01">
<textures>
<texture file="skeletal/celt_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
<texture file="skeletal/brit_naked_tattoo_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1b">
<variant frequency="1" name="naked-tattoo-02">
<textures>
<texture file="skeletal/celt_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1c">
<textures>
<texture file="skeletal/celt_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4a">
<textures>
<texture file="skeletal/celt_chainmail_4_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4b">
<textures>
<texture file="skeletal/celt_chainmail_4_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4c">
<textures>
<texture file="skeletal/celt_chainmail_4_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
<texture file="skeletal/brit_naked_tattoo_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" name="Javelinist-Relax" frequency="1"/>
<variant file="biped/rider/cavalry/base_javelin_relax.xml" frequency="1" name="Javelinist-Relax"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>
@ -94,5 +68,5 @@
<variant file="biped/gather_meat.xml"/>
<variant file="biped/rider/death_ranged.xml"/>
</group>
<material>player_trans_spec.xml</material>
<material>player_trans.xml</material>
</actor>

View File

@ -53,19 +53,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="leather-1">
<variant frequency="1" name="padded-1a">
<textures>
<texture file="skeletal/celt_leather_01.png" name="baseTex"/>
<texture file="skeletal/brit_padded_1_a.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="leather-2">
<variant frequency="1" name="padded-1b">
<textures>
<texture file="skeletal/celt_leather_02.png" name="baseTex"/>
<texture file="skeletal/brit_padded_1_b.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" name="Swordsman-Relax-Shield" frequency="1"/>
<variant file="biped/rider/cavalry/base_swordsman_relax_shield.xml" frequency="1" name="Swordsman-Relax-Shield"/>
<variant file="biped/rider/carry_meat.xml"/>
</group>
<group>

View File

@ -1,17 +1,14 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_jav_chariot_ready.xml">
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
<prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
</props>
<textures>
<texture file="skeletal/celt_su3_soldurii_1.dds" name="baseTex"/>
</textures>
</variant>
</group>
<group>
@ -63,6 +60,26 @@
</props>
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-4a">
<textures>
<texture file="skeletal/brit_chainmail_4_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4b">
<textures>
<texture file="skeletal/brit_chainmail_4_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4c">
<textures>
<texture file="skeletal/brit_chainmail_4_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/attack_ranged_javelinist.xml"/>

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
@ -36,29 +36,19 @@
</variant>
</group>
<group>
<variant frequency="1" name="Tattoos-1">
<variant frequency="1" name="naked-tattoo-01">
<textures>
<texture file="skeletal/celt_ijv_e_01.dds" name="baseTex"/>
<texture file="skeletal/brit_naked_tattoo_01.png" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tattoos-2">
<variant frequency="1" name="naked-tattoo-02">
<textures>
<texture file="skeletal/celt_ijv_e_02.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tattoos-3">
<textures>
<texture file="skeletal/kart_isw_a_01.dds" name="baseTex"/>
</textures>
</variant>
<variant frequency="1" name="Tattoos-4">
<textures>
<texture file="skeletal/kart_isw_a_02.dds" name="baseTex"/>
<texture file="skeletal/brit_naked_tattoo_02.png" name="baseTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_skirmisher_fast.xml" name="Skirmisher-Shield-Fast" frequency="1"/>
<variant file="biped/base_skirmisher_fast.xml" frequency="1" name="Skirmisher-Shield-Fast"/>
<variant file="biped/carry_food.xml"/>
<variant file="biped/carry_meat.xml"/>
<variant file="biped/carry_wood.xml"/>

View File

@ -1,12 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
<castshadow/>
<group>
<variant file="biped/base_swordsman_shield_ready.xml">
<mesh>skeletal/new/m_pants_tunic_long.dae</mesh>
<variant>
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<props>
<prop actor="props/units/heads/new/head_celt_su3.xml" attachpoint="head"/>
<prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
<prop actor="props/units/capes/cape_long_gaul.xml" attachpoint="root"/>
</props>
</variant>
</group>
@ -60,27 +61,30 @@
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<variant frequency="1" name="chainmail-4a">
<textures>
<texture file="skeletal/celt_su3_soldurii_1.dds" name="baseTex"/>
<texture file="skeletal/brit_chainmail_4_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-2">
<variant frequency="1" name="chainmail-4b">
<textures>
<texture file="skeletal/celt_su3_soldurii_2.dds" name="baseTex"/>
<texture file="skeletal/brit_chainmail_4_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-3">
<variant frequency="1" name="chainmail-4c">
<textures>
<texture file="skeletal/celt_su3_soldurii_3.dds" name="baseTex"/>
<texture file="skeletal/brit_chainmail_4_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant frequency="1" name="Idle"/>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
<variant file="biped/attack_capture.xml"/>
<variant file="biped/attack_slaughter.xml"/>
<variant file="biped/death_infantry.xml"/>
</group>
<material>player_trans.xml</material>
<material>player_trans_spec.xml</material>
</actor>

View File

@ -57,27 +57,6 @@
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1b">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1c">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-2a">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<textures>
@ -117,27 +96,6 @@
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_4_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4b">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_4_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4c">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_4_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>

View File

@ -50,33 +50,6 @@
</variant>
</group>
<group>
<variant frequency="1" name="chainmail-1">
<textures>
<texture file="skeletal/celt_chain_01.png" name="baseTex"/>
<texture file="skeletal/celt_chain_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_1_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1b">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_1_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-1c">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_1_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_1_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-2a">
<mesh>skeletal/new/m_armor_pants.dae</mesh>
<textures>
@ -116,63 +89,6 @@
<texture file="skeletal/celt_chainmail_3_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4a">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_4_a.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4b">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_4_b.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="chainmail-4c">
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
<textures>
<texture file="skeletal/celt_chainmail_4_c.png" name="baseTex"/>
<texture file="skeletal/celt_chainmail_4_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="leather-1">
<textures>
<texture file="skeletal/celt_leather_01.png" name="baseTex"/>
<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="leather-2">
<textures>
<texture file="skeletal/celt_leather_02.png" name="baseTex"/>
<texture file="skeletal/celt_leather_01_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3a">
<textures>
<texture file="skeletal/celt_linothorax_03.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3b">
<textures>
<texture file="skeletal/celt_linothorax_03_b.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3c">
<textures>
<texture file="skeletal/celt_linothorax_03_c.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
<variant frequency="1" name="linothorax-3d">
<textures>
<texture file="skeletal/celt_linothorax_03_d.png" name="baseTex"/>
<texture file="skeletal/celt_linothorax_03_spec.png" name="specTex"/>
</textures>
</variant>
</group>
<group>
<variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>

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