sound test filename -> game data, since ogg playing works again.
This was SVN commit r1251.
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@ -352,11 +352,11 @@ static int handler(const SDL_Event* ev)
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// MusicPlayer.play();
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Handle hs = snd_open(
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//"audio/music/germanic peace 3.ogg"
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//"audio/voice/hellenes/citizensoldier/Attack-ZeusSaviourandVictory-Zeus-soter-kai-nike.ogg"
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"audio/voice/hellenes/citizensoldier/Attack-ZeusSaviourandVictory-Zeus-soter-kai-nike.ogg"
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//"audio/voice/hellenes/citizensoldier/Stance-HoldYourPosition-Kataschete-ten-taxin.ogg"
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//"audio/voice/hellenes/citizensoldier/Econ-Chop-Kopto.ogg"
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//"audio/lead_em.wav"
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"audio/nike.wav"
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//"audio/nike.wav"
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//"audio/nike.ogg"
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//"audio/1111_Warcraft 2 - Orc Defeat.ogg"
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);
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@ -1083,7 +1083,11 @@ static void Frame()
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CCamera* camera = g_Game->GetView()->GetCamera();
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CMatrix3D& orientation = camera->m_Orientation;
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snd_update(orientation._data);
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float* pos = &orientation._data[12];
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float* dir = &orientation._data[8];
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float* up = &orientation._data[4];
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snd_update(pos, dir, up);
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}
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